LoS is not an issue, it's arguably the most accurate mechanic on UOSA.HardCore wrote:You make it sound like there is a big list of ingame mechanical issues that need worked on. The only one I know of is the LoS issue.
There's a long laundry list that Derrick has kept for quite some time, but some of the issues that I know of just from looking at the first page of the Accuracy forum are mind blast, gate travel, begging, creature spawns, magical charges, reactive armor, and housing to name just a few.HardCore wrote:Out of curiosity, can you guys share what is on your plate? I know all the patches put in are great, and some of the things you couldn't share because we could take advantage of the issue before the changes, but just some general ideas on what the big mechanical problems are would be cool to know. As far as I can tell as a player for years here, I don't know of any real pressing issues. Everything seems to be working great.
An update to indicate that events are not available is probably a good idea, however moving fixes for events to the top of the list is not. Our energy is better spent on issues pertaining to the major goal of UOSA.HardCore wrote:And yes, I would like to see events get moved to the top of the list. I have an idea, maybe we should change the events schedule part of the website to say suspended or something instead of having the schedule still up since that is actually the part of the site I have saved in my website favorites so everytime I visit the forums I have to see the list of events first and cry.