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Re: UOSA Silver Discussion and Idea for Change

Posted: Mon Oct 24, 2011 3:42 pm
by BlackFoot
The extent of involvement of seer staff, or the quantity or quality of items they award is not a mechanical accuracy issue, just as macroing isnt and razor isnt.

Yes I do know of players with custom items on OSI from seer events, like orange platemail, named weapons with custom attributes etc
As uncommon as they were they existed and still do exist so the argument against them being NEA is moot.

Re: UOSA Silver Discussion and Idea for Change

Posted: Mon Oct 24, 2011 4:15 pm
by iamreallysquall
BlackFoot wrote:The extent of involvement of seer staff, or the quantity or quality of items they award is not a mechanical accuracy issue, just as macroing isnt and razor isnt.

Yes I do know of players with custom items on OSI from seer events, like orange platemail, named weapons with custom attributes etc
As uncommon as they were they existed and still do exist so the argument against them being NEA is moot.
having them be a normal common drops from a "month long event" is not accurate :P and monster loot tables are a mechanic and subject to terms of accuracy :P

Re: UOSA Silver Discussion and Idea for Change

Posted: Mon Oct 24, 2011 4:32 pm
by BlackFoot
Making a month long event is a seer event decision, not a mechanical accuracy one.
Having custom loot drop on monsters during a custom event happened during t2a on osi.

You cannot dictate the terms of a custom event by arguing era accuracy as events were custom to the particular seer across all different shards during the era.

Re: UOSA Silver Discussion and Idea for Change

Posted: Mon Oct 24, 2011 4:50 pm
by GuardianKnight
If people are worried about uniques becoming less unique...then don't. You can't pick a unique item that already exists in someone elses hands.

Re: UOSA Silver Discussion and Idea for Change

Posted: Mon Oct 24, 2011 5:49 pm
by Kaivan
BlackFoot wrote:Having custom loot drop on monsters during a custom event happened during t2a on osi.
Which events that were unique to a specific server had automated item drops for their custom events? Also, supposing that such items were dropped during in-era events, which items were then used as a permanent turn-in system for other items that were either extremely limited in quantity due to being server births/limited spawn items or limited release items from holidays?

Re: UOSA Silver Discussion and Idea for Change

Posted: Mon Oct 24, 2011 5:51 pm
by iamreallysquall
Kaivan wrote:
BlackFoot wrote:Having custom loot drop on monsters during a custom event happened during t2a on osi.
Which events that were unique to a specific server had automated item drops for their custom events? Also, supposing that such items were dropped during in-era events, which items were then used as a permanent turn-in system for other items that were either extremely limited in quantity due to being server births/limited spawn items or limited release items from holidays?
thats what i been asking :P hes been dodging the question

Re: UOSA Silver Discussion and Idea for Change

Posted: Mon Oct 24, 2011 6:13 pm
by Malaikat
I recall some unique "artifacts" on Cats. A named blue heater shield, for instance. There were several others from various GM run quests...I never got into the UO story, but something to do with a sage or healer or something and a lich lord. Whatever.

Re: UOSA Silver Discussion and Idea for Change

Posted: Mon Oct 24, 2011 6:20 pm
by Kaivan
Malaikat wrote:I recall some unique "artifacts" on Cats. A named blue heater shield, for instance. There were several others from various GM run quests...I never got into the UO story, but something to do with a sage or healer or something and a lich lord. Whatever.
That's actually a very different story from an automated drop on creatures during an event. Typically, when these items were given out, they were exceedingly rare items, many times uniques (hence quest items). Several examples of such seer quest items can be seen on the stratics time vault for various servers.

The important thing to consider is that these items were not handed out en masse, were not repeated rewards, were not usable as turn-ins for other items, and the quests that produced them were relatively rare (certainly not on the order of 700 to 1500 times a year) and never automated.

Re: UOSA Silver Discussion and Idea for Change

Posted: Mon Oct 24, 2011 6:22 pm
by GuardianKnight
Kaivan wrote:
BlackFoot wrote:Having custom loot drop on monsters during a custom event happened during t2a on osi.
Which events that were unique to a specific server had automated item drops for their custom events? Also, supposing that such items were dropped during in-era events, which items were then used as a permanent turn-in system for other items that were either extremely limited in quantity due to being server births/limited spawn items or limited release items from holidays?

The items were dropped on the bosses. Minax dropped a stave (wasn't it?) or something of the sort on napa. I don't think we even had gm run tourneys until UO:R. I remember buying a pure white sword from someone on siege that was blessed. Think it said " Champion of (something)". Those tourney items were meant to be rare also. If you wanted to go the tourney route, the "trophies" would need to be more than a common drop and the tourney itself would need to not happen but once per year , if that.

Re: UOSA Silver Discussion and Idea for Change

Posted: Mon Oct 24, 2011 6:28 pm
by Kaivan
GuardianKnight wrote:
Kaivan wrote:
BlackFoot wrote:Having custom loot drop on monsters during a custom event happened during t2a on osi.
Which events that were unique to a specific server had automated item drops for their custom events? Also, supposing that such items were dropped during in-era events, which items were then used as a permanent turn-in system for other items that were either extremely limited in quantity due to being server births/limited spawn items or limited release items from holidays?

The items were dropped on the bosses. Minax dropped a stave (wasn't it?) or something of the sort on napa. I don't think we even had gm run tourneys until UO:R. I remember buying a pure white sword from someone on siege that was blessed. Think it said " Champion of (something)". Those tourney items were meant to be rare also. If you wanted to go the tourney route, the "trophies" would need to be more than a common drop and the tourney itself would need to not happen but once per year , if that.
The issue with this is that a single item being dropped off of a single creature is not sufficient evidence to prove that there was any automation. GMs did have commands to create items in-game and also had the ability to put items on to creatures as well (Minax could have also been played by a troubadour, which was the official name that OSI had for unique characters designed to interact with players). However, beyond that, your point regarding unique items being rewarded for events is quite true, they were exceedingly rare.

Re: UOSA Silver Discussion and Idea for Change

Posted: Mon Oct 24, 2011 7:09 pm
by Charley27
I don't know how I feel about silver being spawned in mob loot....

Maybe an even easier solution would just be a revamp of silver rewards. IE making silver rewards cost less silver, while removing higher lvl spawning rares so they keep their value. While I feel that silver only should come from special events, I also don't think people should be able to make their UO living hording and selling silver either... So make silver untradable too :shock:

Make ball bag / survior games as frequent, and worth as much silver as the PVP tournaments. The biggest imbalance I saw with the PVP tournies was that the same couple of people, as long as they signed up, had about a 90% chance of winning the event/ trophy. :oops:

Just some ideas, none of which I feel too strongly about =P
I just miss me a good green acres tourny!! Call me what ya wish!! :mrgreen:

Re: UOSA Silver Discussion and Idea for Change

Posted: Mon Oct 24, 2011 7:23 pm
by chainsoar
The chumbucket principle at work.

"Real Era Accuracy: If we whine enough, Derrick will put in Trammel."[1]



[1] Mikel123's sig


I can't believe you even considered this crap for a split second, let alone type out a tl;dr proposal for implementation like you're the goddamn boss. Let's just give people 50 silver for clicking a fucking votestone at WBB while we're at it, for christ's sake.

Re: UOSA Silver Discussion and Idea for Change

Posted: Mon Oct 24, 2011 7:27 pm
by Arsen
can we plz add tokens here to get neon sandals

Re: UOSA Silver Discussion and Idea for Change

Posted: Mon Oct 24, 2011 7:36 pm
by GuardianKnight
chainsoar wrote:The chumbucket principle at work.

"Real Era Accuracy: If we whine enough, Derrick will put in Trammel."[1]



[1] Mikel123's sig


I can't believe you even considered this crap for a split second, let alone type out a tl;dr proposal for implementation like you're the goddamn boss. Let's just give people 50 silver for clicking a (redacted) votestone at WBB while we're at it, for christ's sake.
Isn't this argument supposed to help get rid of trammel?

Re: UOSA Silver Discussion and Idea for Change

Posted: Mon Oct 24, 2011 7:41 pm
by chainsoar
GuardianKnight wrote:
chainsoar wrote:The chumbucket principle at work.

"Real Era Accuracy: If we whine enough, Derrick will put in Trammel."[1]



[1] Mikel123's sig


I can't believe you even considered this crap for a split second, let alone type out a tl;dr proposal for implementation like you're the goddamn boss. Let's just give people 50 silver for clicking a (redacted) votestone at WBB while we're at it, for christ's sake.
Isn't this argument supposed to help get rid of trammel?
By having monsters drop silver coins?

I must confess I'm having real difficulty seeing exactly how this could be considered anti-Trammel.