Blessed Items should break from damage [reposted]

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Hicha
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Re: Blessed Items should break from damage [reposted]

Post by Hicha »

Ardos wrote:It is absolutely true that blessed items broke during this era.
So you agree...
Ardos wrote:To say blessed items should break here is understandable, but if you implement that then you must remove the entire silver system so that no one can obtain items from a system that is not era accurate. Either you keep the system and the rewards which control the economy making blessed items have no damage, because they are the most sought, or you remove the entire system and reward no monies or further items making silver a useless item. So either the current system stays and blessed items remain at 0 durability or the entire system goes and players are not allowed to do anything with their silver the date that patch is released. Either that or if blessed items were made breakable the existing ones should be grandfathered.
But then you disagree. How exactly does the entire silver system come into play when we're talking about a single item [Clothing Bless Deed] and how it should only bless an item, not make it indestructible? The rewards system isn't technically inaccurate; its a server-specific reward system which is put into place so GMs don't have to constantly cater to winners of events. For pure accuracy, we could have GM generated events, and in the end reward for the winning party, but why should Derrick have to extremely cater to this when a script can do most of the work for him?

You basically said it yourself: "Things constantly change that give veteran players an advantage. It happens all the time in UO. Examples include unique rares being released early on, the clean up of Britian system, items not decaying in castle courtyards that were placed before the patch, etc."

This is just 'another' change. Nobody 'grandfathered' all my +20/+25 vanq katanas when the katana change went into play; big loss for me but no tears shed here, just another step towards accuracy. Nobody grandfathered the once rare tool kits; if you paid 50k, tough, cause you can make them for 6gp now. Must be getting really tiring for Derrick to manage this shard considering the amount of crying and complaining people throw around when it comes to accuracy, yet accuracy is the first thing you read before you even log into the shard.
Ardos wrote:I was told by Derrick when I blessed my sandles that they would not be breakable.
I'm sure he did.
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Re: Blessed Items should break from damage [reposted]

Post by Sandro »

It is obvious that there will either be grandfathering for pre-patched items or equal compensation will be met to those who qualify.

Why people continue to argue that it should out-right change to these items breaking is beyond debatable. You can clearly see in Kaivan's post that compensation is on the table, just under what terms has not yet been decided.
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Re: Blessed Items should break from damage [reposted]

Post by Hicha »

Sandro wrote:It is obvious that there will either be grandfathering for pre-patched items or equal compensation will be met to those who qualify.

Why people continue to argue that it should out-right change to these items breaking is beyond debatable. You can clearly see in Kaivan's post that compensation is on the table, just under what terms has not yet been decided.
I don't recall Derrick ever compensating anyone for any previous patch which affected, modified or took away anything from a player in a negative or game-changing manner, so why should this be any different?
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Re: Blessed Items should break from damage [reposted]

Post by Sandro »

That is good in theory.

But I tend to believe what the staff tell me so I have no doubt we will see a logical outcome from this. :wink:
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Re: Blessed Items should break from damage [reposted]

Post by Pristiq »

When I started if I had asked Derrick if all bandages were cut one by one and he said no, does it mean that we shouldn't change it? No. If anyone said your blessed items wouldn't break it was because, at that time, they wouldn't've no matter how much damage they took. The fact is blessed items should break and as to the grandfathering issue, Faust's idea is very reasonable. The only reason anyone would be opposed to it is so that they can keep an inaccurate to look "cool".
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Re: Blessed Items should break from damage [reposted]

Post by Hicha »

Pristiq wrote:The fact is blessed items should break and as to the grandfathering issue, Faust's idea is very reasonable. The only reason anyone would be opposed to it is so that they can keep an inaccurate to look "cool".
+1
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Re: Blessed Items should break from damage [reposted]

Post by MatronDeWinter »

There have been many things not grandfathered in. In fact, the no-decay in courtyards grandfathering was meant to be temporary to give players ample time to remove all of their crap from the courtyard.

I look at this as both a way to move towards further accuracy by making an item function as it should, as well as a possible way to slowly phase out the neon items that should not exist to begin with.

Virtually nothing changes with these items other than "I have to take it off before I fight"!

Are you seriously telling me that you can't be bothered with doing that? Would it be a horrible inconvienence for you? I see the possible refund as a remotely decent compromise, but I do not think it's fair to shell out 300 silver for something that was obtained through CUB, and I don't know if there is any way to verify which came from where. There is no reason why they cannot just "become breakable".

If blessed items somehow get a refund option, then I would like a few skill-balls for my thief as well. I want my old katanas weapon speeds increased to pre-patch speeds. I would like all of my old lightening wands to do the damage they used to. Any pets tamed before all-kill was removed, they should listen to "all kill" again. All runes to my castle should be removed because a patch allowed an exploit for people to enter (no not a tower-teleport). My enticement character, made before the skill-delay-increase, should get a skill ball, or reduction in her skill delay. Any current tank-mage, should retain the ability to 2-second insta-refresh after the upcomming weapon-swing patch goes in. All this was made before their respected patches afterall.

I would not want my silver back the few blessed pieces of clothing I own. I can at least still wear them, take them off, and nothing really changes.

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Re: Blessed Items should break from damage [reposted]

Post by Pro »

Difference being you didnt use a custom system to get all of those things.
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Re: Blessed Items should break from damage [reposted]

Post by MatronDeWinter »

Pro wrote:Difference being you didnt use a custom system to get all of those things.
Even more of a reason to phase them out by allowing them to break.

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Re: Blessed Items should break from damage [reposted]

Post by BlackFoot »

Introduce era accurate clothing bless deeds in an era accurate way. All these prize items that have different properties than items targeted with a clothing bless deed can be renamed somthing else.

When I turned in trophys for 'blessed' hued items, I didnt turn in trophys for a temporarily newbied item. I turned in trophys for an indestructible item that I would never lose. Down the road taking that prize and arbitrarily changing it to some completely different item is a little off the mark. Dont think for one second that a 'blessed' osi item and an indestructible blessed item are in any way similar.
Last edited by BlackFoot on Wed Jul 07, 2010 9:08 am, edited 1 time in total.
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Re: Blessed Items should break from damage [reposted]

Post by MatronDeWinter »

BlackFoot wrote:its obvious the best solution is just to change the name of 'clothing bless deed' on the silver turn in system to anything else. It will avoid this 6 pages of confusion.
That may be obvious to you, but that is FAR from the best solution.

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Re: Blessed Items should break from damage [reposted]

Post by Fwerp »

I don't recall Derrick ever compensating anyone for any previous patch which affected, modified or took away anything from a player in a negative or game-changing manner, so why should this be any different?
It is different because unlike earnest mistakes that were corrected to ensure era accuracy, the staff deliberately created the items (even if they were RunUO defaults), dispensed the items, and made assurances about the items. Did Derrick sell you those Katanas after verbally warrantying their attack speed? I don't think so -- nor do I think that he did so knowing full-well that their attack speed was not era accurate, and that he had plans to change them down the road. I also doubt he charged you a prohibitively high cost for the items (say, 200k per katana?) If he did, then I think you have a very good case to ask for your katanas to be grandfathered in, because otherwise, it sure sounds like Derrick kinda screwed you.

It is clearly distinguishable from other fixes because this was a systematic and deliberate policy of the staff. To change these items amounts to selling players a bill of goods. The items were known to behave in a way different from how they did in era, but the staff willingly created a rewards system around the items having this unbreakable property. This amounts to a policy change more than an era accuracy change, and to pretend that this situation, with this unique confluence of factors, reduces neatly into an era accuracy fix is absurd.

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Re: Blessed Items should break from damage [reposted]

Post by yossarian »

Seriously? So just because you got an item (why limit it to CBDs!) from the silver rewards system further patches do not apply to it? What if I got a piece of daemon bone armor and it turns out in era the AR was only half of the piece I bought? With your logic since I bought it with silver at a considerably higher cost than they are otherwise (150 silver!) it would retain its higher AR. I think not. The fact that you paid a ridiculous price for something dose not make it immune from change.

Obviously its hard for me to prove this, but I have a suspicion that the people who quote staff saying "It will not break," are taking it out of context. I would bet that the actual meaning is the item would not break under the current mechanics. A little clarification from an admin would help here.
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Re: Blessed Items should break from damage [reposted]

Post by BlackFoot »

no yossarian. We were told exactly what we were getting. I cant say anything about the ones that were obtained through the CUB.
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Re: Blessed Items should break from damage [reposted]

Post by MatronDeWinter »

The trophy turn in guide clearly states..

"There are absolutely no refunds or later exchanges for items received through this system."

This sort of indicates that if something were to change, there would be no refund/exchange. This also indicates that these items have a probability to change. There was never any promisary note there.
Last edited by MatronDeWinter on Wed Jul 07, 2010 2:06 pm, edited 1 time in total.

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