Eaglestaff wrote:I was going to test the accuracy of this on the demo but I couldn't get it to work. Ive noticed on test center that if you fire a bow shot at someone while they are in range and then they move out of range before the damage applies the shot always misses. Is this accurate? Also, if they move out of range when the shot is fired and then they move back within range you dont do the the rapid fire phantom arrows thing, it just wastes the shot with no chance of hitting. Is this era accurate?
I spent the morning testing Archery on both the demo and Test.
To get the demo working, I followed the instructions in this post:
http://forum.joinuo.com/viewtopic.php?f=32&t=574
To get UODemo+ working, which I think you need to connect with a second client, I followed the Method 1 instructions in this post:
http://forum.joinuo.com/viewtopic.php?f=32&t=327
Then I installed UoDmClnt.exe into my UO directory, and created a UoDmClnt.cfg file with the following line:
DemoServer=[my local ip],10016
Replace [my local ip] with the local network IP of the machine that's running UODemo+, but don't use 127.0.0.1
Here's the wiki page for UoDmClnt:
http://uodemo.joinuo.com/?title=UoDmClnt
I then started UODemo+ on one machine, which starts the server and a client that loads Avatar as the character. Next, I started UoDmClnt.exe on that same machine and started a new character with higher strength and so I could make more arrows and a regular bow for testing. Finally, on a second machine, I started UoDmClnt.exe and created the archer, then snooped to get his dex to 60.
On both the demo and Test, if my target char moved out of range before the arrow got there to hit, the archer would miss. I think this is 100% accurate. I remember running right next to someone before stopping for that very reason -- they could run out of range if I tried to fire from too great a distance and they were running away. (The max. range for a regular bow was nine steps away on both the demo and Test.)
Also, the archer will always miss if they start running again before the damage is dealt, although the next shot will often fire sooner than the normal delay in such a circumstance. That second shot can hit if the archer stands still until the arrow hits.
My conclusion from this morning's testing is that archery is fine. (And Faust, I'm pretty sure I was wrong about that extra tick in the damage delay. After testing, it seemed the demo and Test had the same delay from the time the arrow got to the target until damage was dealt.)