Re: Poison
Posted: Wed Jul 29, 2009 12:15 pm
lol, that wasn't your argument in regard to insta hit. At first you argued up and down that it NEVER existed until the overwhelming research that I produced trumped your hopeless cause. The next thing you attempted was to claim my previous theory involving wrestling was correct. This proved to be the case after more research had to be done by me, not you. You hopelessly had to fall back into my previous argument simply because you knew you were wrong. That is the end of that and please don't make me go into your numerous failed attempts at trying to get absurb game mechanics that is way out of era into this shard.
How many times must I point this out?
Kaivan's article was produced in early '00. This article produces EXACT RESULTS that the demo that was last compiled in Summer '98. Here you are again proclaiming ninja patch assumptions orccurred in between these SAME results just like your previous arguments in the past for other issues. This is always your fall back excuse when things don't go your way. NINJA PATCH! This is all based on an alchemy guide that is very minute and isn't even discussing poison damage/timers as a whole.
You are expecting Derrick to trump two significant sources that includes ACTUAL OSI CODE over one minute very insignificant source that isn't even discussing the related topic...
That would be the most ridiculously absurd reckless approach towards accuracy replication that anyone could take.
How about producing more evidence to back your "claims"?
Only a moron wouldn't think those are "top notch" sources...
I never said that it exists here on UOSA...Kraarug wrote:Faust, what is described in Batiln's link does not exist here on UOSA with your 'assumed accurate' poison system. Why do you think that is the case? Kaivian post is UO:R Information. It woudn’t be the first time that OSI reverted a system.
You tend to selectively discount things that don't go your way. You take what fits your wants from all three sources and discount the other information.
How many times must I point this out?
Kaivan's article was produced in early '00. This article produces EXACT RESULTS that the demo that was last compiled in Summer '98. Here you are again proclaiming ninja patch assumptions orccurred in between these SAME results just like your previous arguments in the past for other issues. This is always your fall back excuse when things don't go your way. NINJA PATCH! This is all based on an alchemy guide that is very minute and isn't even discussing poison damage/timers as a whole.
You are expecting Derrick to trump two significant sources that includes ACTUAL OSI CODE over one minute very insignificant source that isn't even discussing the related topic...
That would be the most ridiculously absurd reckless approach towards accuracy replication that anyone could take.
How about producing more evidence to back your "claims"?
A guide that reproduces exact values that REAL OSI POISON CODE produces?hiicha wrote:And it's impossible that the author of Kaivan's post could've made a mistake writing that guide? I believe the other source refers to how often an ophidian can apply poison, not how often the poison damage ticks (applies poison every 3 secs, damage ticks for 5 would make sense to me.)
Only a moron wouldn't think those are "top notch" sources...