Save Times and Unused accounts
Re: Save Times and Unused accounts
I think Derrick already said item age wasn't an option.
Matron had/has an ID macro that he'd ID all the items with then sell to NPC vendors.
At least that's what I recall last time that item turn in came up in convo.
Matron had/has an ID macro that he'd ID all the items with then sell to NPC vendors.
At least that's what I recall last time that item turn in came up in convo.
Est Sularus oth Mithas
Re: Save Times and Unused accounts
I don't know if Matron did, maybe she did. But I recall Telamon said he did though. Sure you're not mixing them up?BlaiseDad wrote:I think Derrick already said item age wasn't an option.
Matron had/has an ID macro that he'd ID all the items with then sell to NPC vendors.
At least that's what I recall last time that item turn in came up in convo.
[cA]
Re: Save Times and Unused accounts
Not to derail the thread further, but I imagine (pure speculation) that Matron was not paying for "Capet Bomb" material, nor to sell to NPC's, and I'll leave it at that.
To steer back on topic:
To steer back on topic:
Player ran CUB's would also fail, as the principle of it is would be the same. So what will happen when your money runs out, and there's still millions of items out there, some even created for the sole purpose of getting gold/silver from the players?Derrick wrote:There will not be another CUB. It demonstrably increases item count. There are a lot of ideas floated about how to bastardize the CUB into something that would be effective, like only allowing items that are old to be turned in, but for the purpose of memory consumption and save times, item ages are non-existent so this does not work.

<ian> 2 chicks making out are not gay
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Re: Save Times and Unused accounts
I say remove all trammel hair and sandals/masks that remind people there was a CUB. Then they won't ask for it.
There are certainly a lot of players who just hoard stuff just to hoard it.. House deco also consists of a lot of items.. (sorry Cattie the tree has to go.)
There are certainly a lot of players who just hoard stuff just to hoard it.. House deco also consists of a lot of items.. (sorry Cattie the tree has to go.)

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Re: Save Times and Unused accounts
So not quite era accurate, and it falls under a 'bastardization' of CUB, but my idea is this: Create a temporary vendor that will buy all items, in unlimited quantities for a token amount of gold, say 1gp, over the course of a week or two. The idea is to create an incentive for players to do spring-cleaning, but not to farm items for rewards like CUB resulted in. Players would receive just enough gold for their items to make it worthwhile to clear out junk, but not enough to make item farming enticing. The amount of gold players would receive wouldn't be lucrative on it's own, hopefully being aware that the player is helping server performance will be the other half of the incentive to get involved.
Alternatively, I think the in-game MOTD should be updated to briefly explain this situation, and just ask players to be aware that hoarding leads to reduced server performance, and that it's in everyone's best interest to keep tidy houses.
Alternatively, I think the in-game MOTD should be updated to briefly explain this situation, and just ask players to be aware that hoarding leads to reduced server performance, and that it's in everyone's best interest to keep tidy houses.
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Re: Save Times and Unused accounts
I thought I would never say to this another individual on this shard, but I'm somewhat impressed with your idea.mrbojangles wrote:So not quite era accurate, and it falls under a 'bastardization' of CUB, but my idea is this: Create a temporary vendor that will buy all items, in unlimited quantities for a token amount of gold, say 1gp, over the course of a week or two. The idea is to create an incentive for players to do spring-cleaning, but not to farm items for rewards like CUB resulted in. Players would receive just enough gold for their items to make it worthwhile to clear out junk, but not enough to make item farming enticing. The amount of gold players would receive wouldn't be lucrative on it's own, hopefully being aware that the player is helping server performance will be the other half of the incentive to get involved.
Alternatively, I think the in-game MOTD should be updated to briefly explain this situation, and just ask players to be aware that hoarding leads to reduced server performance, and that it's in everyone's best interest to keep tidy houses.
I recommend increasing the gold from one gold to maybe 20 or 25 to really raise incentive. The ultimate goal is to reduce save times, might as well make it worthwhile and achieve the goal in one shot.
Re: Save Times and Unused accounts
Sir Trammelite wrote:I thought I would never say to this another individual on this shard, but I'm somewhat impressed with your idea.mrbojangles wrote:So not quite era accurate, and it falls under a 'bastardization' of CUB, but my idea is this: Create a temporary vendor that will buy all items, in unlimited quantities for a token amount of gold, say 1gp, over the course of a week or two. The idea is to create an incentive for players to do spring-cleaning, but not to farm items for rewards like CUB resulted in. Players would receive just enough gold for their items to make it worthwhile to clear out junk, but not enough to make item farming enticing. The amount of gold players would receive wouldn't be lucrative on it's own, hopefully being aware that the player is helping server performance will be the other half of the incentive to get involved.
Alternatively, I think the in-game MOTD should be updated to briefly explain this situation, and just ask players to be aware that hoarding leads to reduced server performance, and that it's in everyone's best interest to keep tidy houses.
I recommend increasing the gold from one gold to maybe 20 or 25 to really raise incentive. The ultimate goal is to reduce save times, might as well make it worthwhile and achieve the goal in one shot.
Gold should be a % of what the item would be worth at the appropriate vendor. If not, all you are doing is encouraging people to tinker clock parts by the 1000's to make a large profit.
Make the item worth 25-40% of what it would be worth at the vendor and make it exclusively for items that do not stack.
Re: Save Times and Unused accounts
The problem is that lingering at the back of people's minds is that there may be a change of heart and there will be another CUB. I remember a CUB when I last played here a number of years ago and I rued the days I'd kept my junk down to a minimum. It felt like I was being penalised because I'd been tidy. This time round I'm still pretty tidy but not as tidy; I'll keep any magic item I think I might have a remote possibility of using one day.
I don't know what the answer is apart from people's good will or another CUB. People might be deliberately hoarding to try to start a new CUB. Unless there's some reward people will hoard, even to the extent of hoarding because they feel agrieved that there won't be a CUB.
There's plenty of ways to reduce items, but if it's era accuracy then it's hard to imagine a viable solution other than good will or acceptance of long save times...
I don't know what the answer is apart from people's good will or another CUB. People might be deliberately hoarding to try to start a new CUB. Unless there's some reward people will hoard, even to the extent of hoarding because they feel agrieved that there won't be a CUB.
There's plenty of ways to reduce items, but if it's era accuracy then it's hard to imagine a viable solution other than good will or acceptance of long save times...
Re: Save Times and Unused accounts
I actually agree with robbb here. Other than heating stands and fishing poles, there are vendors that'll buy pretty much anything. Can't reward laziness.Robbbb wrote:Sir Trammelite wrote:I thought I would never say to this another individual on this shard, but I'm somewhat impressed with your idea.mrbojangles wrote:So not quite era accurate, and it falls under a 'bastardization' of CUB, but my idea is this: Create a temporary vendor that will buy all items, in unlimited quantities for a token amount of gold, say 1gp, over the course of a week or two. The idea is to create an incentive for players to do spring-cleaning, but not to farm items for rewards like CUB resulted in. Players would receive just enough gold for their items to make it worthwhile to clear out junk, but not enough to make item farming enticing. The amount of gold players would receive wouldn't be lucrative on it's own, hopefully being aware that the player is helping server performance will be the other half of the incentive to get involved.
Alternatively, I think the in-game MOTD should be updated to briefly explain this situation, and just ask players to be aware that hoarding leads to reduced server performance, and that it's in everyone's best interest to keep tidy houses.
I recommend increasing the gold from one gold to maybe 20 or 25 to really raise incentive. The ultimate goal is to reduce save times, might as well make it worthwhile and achieve the goal in one shot.
Gold should be a % of what the item would be worth at the appropriate vendor. If not, all you are doing is encouraging people to tinker clock parts by the 1000's to make a large profit.
Make the item worth 25-40% of what it would be worth at the vendor and make it exclusively for items that do not stack.

<ian> 2 chicks making out are not gay
Re: Save Times and Unused accounts
Is it possible to find out how many items belong to a char, account or person? You could have a reverse CUB. The top 10% of chars/accounts/people (those having the fewest items) get some kind of reward. The CUB would happen randomly 4 times a year. Make the reward good enough that people want to get it, but not so great it would wreck the game rares would be good for this as they dont effect game play.
Re: Save Times and Unused accounts
I know for a fact I've made my own ID macro and sold the sub-par items to NPCs. It's actually not a bad amount of coin to be made. I know Telamon's not about to ID all that crap he's got by hand either ;PPopulus wrote:I don't know if Matron did, maybe she did. But I recall Telamon said he did though. Sure you're not mixing them up?BlaiseDad wrote:I think Derrick already said item age wasn't an option.
Matron had/has an ID macro that he'd ID all the items with then sell to NPC vendors.
At least that's what I recall last time that item turn in came up in convo.
Est Sularus oth Mithas
Re: Save Times and Unused accounts
Derrick, instead of counteracting the growing problems of the system by making the world suffer; just use less saves for the time being.
Lets say around 10 seconds per hour was the most time acceptible, and currently you are saving every hour at 20 seconds per save, make it save every 2 hours instead and move up from that.
So, when its 30 seconds, save every 3 hours, 40 seconds, 4 hours/etc.
It will greatly offset the effect the saving time has on the player base.
Please preserve whats there for as long as you can, because removing diversity is not the answer.
I can't see messing with the save file consistancy as a good idea/approach. RunUO just serializes all the objects in the program memory and saves that as a file, right? It would probably not be a good use of time/resources to do something with that.
You are currently saving every 1 hour, which means you have huge room to expand in that regard. You could also make it dynamically adjusting, so if the community wishes to clean up their items to speed up server saving and save more often, they can take it upon themselves to do so.
Lets say around 10 seconds per hour was the most time acceptible, and currently you are saving every hour at 20 seconds per save, make it save every 2 hours instead and move up from that.
So, when its 30 seconds, save every 3 hours, 40 seconds, 4 hours/etc.
It will greatly offset the effect the saving time has on the player base.
Please preserve whats there for as long as you can, because removing diversity is not the answer.
I can't see messing with the save file consistancy as a good idea/approach. RunUO just serializes all the objects in the program memory and saves that as a file, right? It would probably not be a good use of time/resources to do something with that.
You are currently saving every 1 hour, which means you have huge room to expand in that regard. You could also make it dynamically adjusting, so if the community wishes to clean up their items to speed up server saving and save more often, they can take it upon themselves to do so.
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Re: Save Times and Unused accounts
You should delete my castle, Derrick. I hear that lag monster is still around.
For real, though, there's so many accidentally created and hardly used accounts that could easily be removed. Maybe its not a big deal, but every little bit helps.

For real, though, there's so many accidentally created and hardly used accounts that could easily be removed. Maybe its not a big deal, but every little bit helps.
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Re: Save Times and Unused accounts
I agree that for now spreading out the saves seems to be the answer. The next patch should also include some saving in save times. As far as making it dynamic, I think the change in times is slow enough to handle it manually, but certainly if for whatever reason if save times make dramatic increases or decreases we could adjust the frequency again.rwuser wrote:Derrick, instead of counteracting the growing problems of the system by making the world suffer; just use less saves for the time being.
Thanks!

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Re: Save Times and Unused accounts
Lots of people hoard MASSIVE items thinking CUB might possibly happen, even though it won't.
Since you are limited to 125 items in bank box, it should be easy to see the massive # of items are in houses correct?
Move to the next house phase where items decay, we are half way there as is.....the cut off date is wonky as is, but this is the ONE way to guarantee eliminating the massive hoarding that goes on......massive.......
Since you are limited to 125 items in bank box, it should be easy to see the massive # of items are in houses correct?
Move to the next house phase where items decay, we are half way there as is.....the cut off date is wonky as is, but this is the ONE way to guarantee eliminating the massive hoarding that goes on......massive.......