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Re: Swing on the run
Posted: Mon Aug 15, 2011 1:49 pm
by Fede
malice-tg wrote:i can't pm you because I have you on ignore due to foul language
Haha!
malice-tg wrote:also in era nobody had 35 dex as a tank mage and seemed to do fine in no pot duels.
During that time gm resist was very uncommon. With that in mind, magic damage was a lot more relevant. On the flip side, GM resist is very common on this shard so the only way to effectively deliver a lot of damage is using the halberd. So what you have experienced is adaptation and change.
Re: Swing on the run
Posted: Mon Aug 15, 2011 2:06 pm
by Matty
Derrick, any chance we can look at miniheal as a whole, as well? many of us remember it being less powerful.
Re: Swing on the run
Posted: Mon Aug 15, 2011 3:06 pm
by Mikel123
Matty wrote:Derrick, any chance we can look at miniheal as a whole, as well? many of us remember it being less powerful.
Please, please, please, do a forum search. If you have evidence that contradicts the ridiculous amount of info on the topic, please bring it forward. This has been done to death though.
Re: Swing on the run
Posted: Mon Aug 15, 2011 3:15 pm
by Psilo
GM resist is very common on this shard so the only way to effectively deliver a lot of damage is using the halberd. So what you have experienced is adaptation and change.
well-timed Spells+ 1 hally hit are far more effective than hally spam, the problem is people don't meditate because they go into the "hally spam trance". Adapting is making sure that no matter what you hit everytime your opponent hits, so if you want to gain mana do it but don't get hit without hitting back else you'll lose out on mana. It's still possible to kill with spells despite pvp being a lot about the hally now than before.
Re: Swing on the run
Posted: Mon Aug 15, 2011 3:38 pm
by iamantitype
Oh god Fede you got Psilo started on his "I have hally mage pvp figured out and you all fight like dexxers but should fight like mages" rant.
Seriously, I understand your point of view on the topic Psilo. You think hallys are overused and people don't pvp effectively. You must have made this point 4000 times by now and most people here get it by now, no need to constantly reiterate.
Also, no need to repeat that the reason you don't dominate in pvp (since you have it figured out so much better than everyone else) is because of connection issues. We get it.
Go gather up some players and teach them the ways of the mage Orphik.
Re: Swing on the run
Posted: Mon Aug 15, 2011 3:56 pm
by Matty
Mikel123 wrote:Matty wrote:Derrick, any chance we can look at miniheal as a whole, as well? many of us remember it being less powerful.
Please, please, please, do a forum search. If you have evidence that contradicts the ridiculous amount of info on the topic, please bring it forward. This has been done to death though.
i did. and the only 'solid evidence' we have is an 11 hp miniheal screenshot from back in the day. the same thing was told to me about swinging mechanics and now it's being looked at. and if you played at all with a gm mage (and have a decent memory of the era), you will remember that it was 7-12 (i think 13 hp gheals were very rare) hp. it wasn't aways 11, 12 or 13 hp being healed. people died more even when they were chugging heals and minihealing while running away. here, it's hard to die if you don't want to fight. it's a small change but it would make a world of difference.
Re: Swing on the run
Posted: Mon Aug 15, 2011 3:59 pm
by Psilo
Go gather up some players and teach them the ways of the mage Halbu.
I taught Erik(old Zsv) pvp from scratch. He won tournies and defeated some of the best on the field
http://my.uosecondage.com/Status/Player/24683
Re: Swing on the run
Posted: Mon Aug 15, 2011 4:04 pm
by Hicha
Rose wrote:O.K.
Pre-T2A Google Groups post's say that you swing on the run.
The T2A Demo shows that you can swing on the run.
A Patch note in April of 2000 (5 months after the cutoff) says that you can now swing on the run. This patch note has been interpreted in such a way that staff believes swing on the run did not exist at some point during the t2a era.
What you are referring to is called a 'ninja patch', according to Faust such things never existed.
Re: Swing on the run
Posted: Mon Aug 15, 2011 4:13 pm
by Mens Rea
viewtopic.php?f=8&t=29034&start=15
BTW you're all welcome for me getting the ball rolling by being the one to identify the appropriate argument in favour of SOTR.
Re: Swing on the run
Posted: Mon Aug 15, 2011 4:57 pm
by malice-tg
Fede wrote:
During that time gm resist was very uncommon. With that in mind, magic damage was a lot more relevant. On the flip side, GM resist is very common on this shard so the only way to effectively deliver a lot of damage is using the halberd. So what you have experienced is adaptation and change.
i disagree pvpers i was fighting had gm resists generally.. at that time you could afk macro resists right in town for a short period of discretion by osi and gm's.
Re: Swing on the run
Posted: Mon Aug 15, 2011 5:03 pm
by Mikel123
Matty wrote:Mikel123 wrote:Matty wrote:Derrick, any chance we can look at miniheal as a whole, as well? many of us remember it being less powerful.
Please, please, please, do a forum search. If you have evidence that contradicts the ridiculous amount of info on the topic, please bring it forward. This has been done to death though.
i did. and the only 'solid evidence' we have is an 11 hp miniheal screenshot from back in the day. the same thing was told to me about swinging mechanics and now it's being looked at. and if you played at all with a gm mage (and have a decent memory of the era), you will remember that it was 7-12 (i think 13 hp gheals were very rare) hp. it wasn't aways 11, 12 or 13 hp being healed. people died more even when they were chugging heals and minihealing while running away. here, it's hard to die if you don't want to fight. it's a small change but it would make a world of difference.
Please start a new thread about this topic, rather than derailing this one. I'm sorry I responded to your initial derailment.
Re: Swing on the run
Posted: Mon Aug 15, 2011 5:23 pm
by Rhis
Matty wrote:If you played at all with a gm mage (and have a decent memory of the era), you will remember that it was 7-12 (i think 13 hp gheals were very rare) hp
Seconding this. Hadn't had chance to play heal in it's current state until today, but it doesn't feel right. Those numbers sound much more accurate to me.
Re: Swing on the run
Posted: Mon Aug 15, 2011 7:32 pm
by Ulfrigg
[/quote]
It should be noted that while you can run and swing right now, the error is also causing player swings to be held as well, which is not supposed to happen (this is not a disputed mechanic between sources).[/quote]
Its not being held, just tried it out with a heavy xbow.
Re: Swing on the run
Posted: Mon Aug 15, 2011 7:37 pm
by Kaivan
Ulfrigg wrote:Kaivan wrote:
It should be noted that while you can run and swing right now, the error is also causing player swings to be held as well, which is not supposed to happen (this is not a disputed mechanic between sources).
Its not being held, just tried it out with a heavy xbow.
When I say that a swing is being held, I mean that the swing will not attempt to hit your opponent until they are in range, not that the swing will attempt to hit them no matter how far away they are.
Re: Swing on the run
Posted: Mon Aug 15, 2011 7:42 pm
by Pied Piper
I agree with swings not being held. Many times the other day while on the run chasing fleeing opponents my char came in contact with them (many times boxing them in a corner for a couple seconds, some times coming in contact as they changed directions) and my guy never swung (happened on numerous occasions). This was all after chasing the dude for many screens giving more than enough time for the swing timer to charge and be "held".
If the swings are being held then I should have swung once I was in range (right next to him) and it did not happen.