Re: How COME?
Posted: Mon Jun 06, 2011 2:22 am
OOoooo xD
Faust - http://forums.uosecondage.com/viewtopic.php?f=8&t=26216&p=233968&hilit=mini+heal#p233968 wrote:This has been posted one too many times on these forums already...
Pre T2A Heal (straight from the original decompiled code - value equates to 10% of magery plus a random value of 1-6)Code: Select all
Q5MJ = ((getSkillLevel(user, 0x19) / 0x0A) + dice(0x01, 0x06));
T2A/Pre UOR Heal Screenshot
*image no longer exists*
UOR Stratics DescriptionHeals ((Magery / 10) + (1 to 3)) damage. Absolutely vital in combat. This spell cannot be interrupted. Period.
UOR Ultima Online WebsiteRestores Hit Points (Caster's Magery/10) + (1 to 5)
(11-15 pts. at 100 magery) Cannot be Resisted
Present Day Stratics DescriptionHeals ((Magery / 10) + (1 to 3)) damage. Absolutely vital in combat, as it is the fastest way to heal for a mage.
Present Day Ultima Online WebsiteRestores Hit Points (Caster's Magery/10) + (1 to 3)
(9-13 pts. at 100 magery) Cannot be Resisted
Here is a very good piece/set of information on mini heal that has been generated over the last few several years. The one piece of information that is clearly present is the first part of the formula that divides the magery skill by ten which ALWAYS yields a value of 10 or more without a doubt at GM magery. This clearly shows you that mini heal formula is 99% accurate if not dead accurate here. The original code value is the most authentic since we know for a fact it was actually used where the rest of the evidence or information is just a description of the spell used on guides or web sites that are not always a hundred percent accurate but pretty close most of the time.
It would be ludicrous to change this mechanic based on an opinion/guess without someone actually bringing forth some VERY substantial piece of evidence to counter argue what we have here already.