The actual client is pretty small. A majority of the physical memory occupied by the client is located in the anim, sound, map0, art, and gumpart .mul files respectively. Together they account for 1/2 of a gigabyte unpacked/zipped. It would likely be more efficient to just run through the mul files and remove the unwanted data by writing blank. I don't really think the UO client has any issue running on just about any machine though lol. If anything it would be nostalgic to have a chest login screen, but the only thing this would really accomplish would be a smaller download size for the uosecondage.com server, and even then, it would not be significantly reduced to warrant the effort.Bicchus Dicchus wrote:It stands to reason that a customized client could be put together using what we have learned from the old clients, god client, etc, as well as the stripping down of modern client resources (such as, for example, Champion monster animations) in order to produce a compact client containing only the resources used up to Dec31/99
Remember the chest opening animation?
Bicchus Dicchus
Besides, then you would have to go through the trouble of knowing what data the players have and do not have. Suppose Derrick runs a shard-wide invasion event and uses new artwork. Some in-game rares currently use post T2A artwork. I have seen samurai empire styled trophies even.