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Re: Horse Stamina *Updated 6/25/10*

Posted: Wed Jun 30, 2010 3:33 pm
by MatronDeWinter
Freeza wrote: Did you just make that word up????
Main Entry: disclude
Part of Speech: v
Definition: to disclose, make known
Etymology: Latin discludere 'to shut apart'

It's basically another form of "exclude" but it may also be used to make something known, or bring it out into the open. I should have used the more common word, sorry about my english, looks like I got the etymology confused with the american definition.

Re: Horse Stamina *Updated 6/25/10*

Posted: Thu Jul 01, 2010 8:38 am
by Freeza
MatronDeWinter wrote:
Freeza wrote: Did you just make that word up????
Main Entry: disclude
Part of Speech: v
Definition: to disclose, make known
Etymology: Latin discludere 'to shut apart'

It's basically another form of "exclude" but it may also be used to make something known, or bring it out into the open. I should have used the more common word, sorry about my english, looks like I got the etymology confused with the american definition.

Not to derail this further but I looked up the word disclude and found there is no "discluding" tense for it. I think you made up the word discluding! Just because you steal keep deeds does not give you the right to make up words!

Re: Horse Stamina *Updated 6/25/10*

Posted: Thu Jul 01, 2010 3:12 pm
by MatronDeWinter
Freeza wrote: Not to derail this further but I looked up the word disclude and found there is no "discluding" tense for it. I think you made up the word discluding! Just because you steal keep deeds does not give you the right to make up words!
I get your interjectualiziation, but you don't have to express such negativitude towards my ability in vocal communicatology. Instead, let's work cooperativaciously towards keeping this thread on topic.

Re: Horse Stamina *Updated 6/25/10*

Posted: Thu Jul 01, 2010 3:27 pm
by rouss
MatronDeWinter wrote: I get your interjectualiziation, but you don't have to express such negativitude towards my ability in vocal communicatology. Instead, let's work cooperativaciously towards keeping this thread on topic.
not impressed :(

Re: Horse Stamina *Updated 6/25/10*

Posted: Thu Jul 01, 2010 7:31 pm
by MatronDeWinter
rouss wrote:
MatronDeWinter wrote: I get your interjectualiziation, but you don't have to express such negativitude towards my ability in vocal communicatology. Instead, let's work cooperativaciously towards keeping this thread on topic.
not impressed :(
I tried

Making up words is hard. I kept coming up with words that turned out to be real. I'm amazed I did it so well the first time.

Re: Horse Stamina *Updated 6/25/10*

Posted: Sun Jul 04, 2010 5:27 pm
by chumbucket
This cromulent thread embiggens the smallest man!

Re: Horse Stamina *Updated 6/25/10*

Posted: Sun Jul 04, 2010 5:37 pm
by Sandro
did somebody really try to argue that the MotD was NEA?

lol jesus people really take this accuracy struggle to the extreme eh

Re: Horse Stamina *Updated 6/25/10*

Posted: Tue Jul 06, 2010 12:52 pm
by BobDobbs
I played on Great Lakes from retail release to a little after T2A, and I simply don't remember horses being used the way they have been on UOSA. I really don't remember that many people using horses at all because they were more trouble than they were worth.

Really the only reason I started using horses here was because everyone else did.

Re: Horse Stamina *Updated 6/25/10*

Posted: Tue Jul 06, 2010 4:41 pm
by nightshark
BobDobbs wrote:I played on Great Lakes from retail release to a little after T2A, and I simply don't remember horses being used the way they have been on UOSA.
probably cause the servers lagged horrible in '99 and you couldn't wear your horse out? the stamina exists in the demo. it wasn't until UO:R i had a local server released, and the horse stamina was exactly like the demo until after ethereal mounts were released

Re: Horse Stamina *Updated 6/25/10*

Posted: Tue Jul 06, 2010 7:01 pm
by BobDobbs
I think you misunderstood the point I was trying to make. Which was that, in general, no one used horses for actual gameplay.

It seems that on UOSA (at least before this patch), a horse was a requirement.

I have no problems with this patch.

Re: Horse Stamina *Updated 6/25/10*

Posted: Tue Jul 06, 2010 7:03 pm
by nightshark
BobDobbs wrote:I think you misunderstood the point I was trying to make. Which was that, in general, no one used horses for actual gameplay.

It seems that on UOSA (at least before this patch), a horse was a requirement.

I have no problems with this patch.
yea skim reading while at work = duh moments

Re: Horse Stamina *Updated 6/25/10*

Posted: Tue Jul 06, 2010 7:25 pm
by Derrick
nightshark wrote:...cause the servers lagged horrible in '99 and you couldn't wear your horse out?
This is an excelent observation. One of the results of the way that OSI records fatigue is that if you are a little laggy it will treat the horse as if it's walking not running. The fatigue rate works strictly on how many ticks there are between tiles, if there are much less than full out run speed the system considers it walking in which case the stamina drain is only 25% of running. A little bit of constant lag would make an enormous difference, not matter whether the horse looked like it was using the run animation or not.

Re: Horse Stamina *Updated 6/25/10*

Posted: Wed Jul 07, 2010 2:14 pm
by MatronDeWinter
I remember when the only people using horses were on 56k+ modems (maybe it was cable). They used to be so laggy/choppy that almost nobody rode them. They acted as more of a decorative thing.

Re: Horse Stamina *Updated 6/25/10*

Posted: Wed Jul 07, 2010 7:39 pm
by Sexy Smithy
MatronDeWinter wrote:I remember doing this alot in t2a...

but I noticed you run out of stamina pretty fast doing this here. Should the stamina drain like this, I honestly don't remember it.
I noticed the same thing. You could do that back in the day and not lose stamina. There's something in the code it seems for changing directions...but it looks like the code is NOT written for changing directions while moving.

Re: Horse Stamina *Updated 6/25/10*

Posted: Wed Jul 07, 2010 8:27 pm
by nightshark
I disagree, my recollection is the opposite, but of course it's nothing I'd bet my life on.

But Derrick did say it's supposed to work on how many tiles are crossed per tick, so perhaps that's how it's supposed to work.. on the other hand Kaivan specifically said that changing direction should count as a step :s