Re: UOSA Tournament System
Posted: Thu Jun 13, 2013 10:07 am
They SHOULD come back.... Bug fixed, less frequent, or whatever... But, let's move on in the spirit of fun AND era accuracy here. Bring events home on UOSA.
A forum for discussion of Second Age UO Shard
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I'll ask the same rhetorical question I've asked about this in the past: What about automated events is even remotely era accurate?Abyz wrote:They SHOULD come back.... Bug fixed, less frequent, or whatever... But, let's move on in the spirit of fun AND era accuracy here. Bring events home on UOSA.
Derrick wrote: We didn't start with the goal of becoming the next popular Pre-UO:R shard; we want to be The Accurate T2A shard, and almost every change we make is towards that purpose. In some cases we understand that decision must be made within systems that either can go either way in our target era, or although known inaccurate cannot be made 100% accurate presently but do still need some changes to protect things like the economy, like our NPC vendors (which was 10 fold more complex on OSI than it is here). We also have things like quests and events which are fun, but automated, and in the present time allow us to bring players together without having the high staff levels that would be required to run the types and quantities of Seer led events that were common in the era.
viewtopic.php?f=11&t=3708&p=28686
How are things any different from that now? The main difference I can tell, is 1. No one is concerned with rewards 2. We don't want 51 events a week (like there used to be), we want like one or two - an amount that simply wont affect regular players.Derrick wrote:On to the major point of discussion though. I stand by my position that events happen outside of the regular world and a lot of players do enjoy them, however that alone is not a justification for anything. I've looked at this a lot of different ways, one of which being that they sort of fill in for our intentionally low staff levels which prohibit us from doing as many in game seer type scenarios. That being said though, the staff of UOSA has been very active lately in running unique shard events. This has been much more uncommon for the most part on UOSA in the past.
For now, I'd like to say that yes, the events are a mechanic of the shard, yes there was not any equivalent on OSI in 1999; however they didn't have the capability of doing anything nearly as complex as these events at that time. I'd also like to add that I really did enjoy developing the events and actually have a few more in queue that I've been meaning to get out there, but completely lack any time to work on them.
[Uhh] Eo wrote:Derrick wrote: We didn't start with the goal of becoming the next popular Pre-UO:R shard; we want to be The Accurate T2A shard, and almost every change we make is towards that purpose. In some cases we understand that decision must be made within systems that either can go either way in our target era, or although known inaccurate cannot be made 100% accurate presently but do still need some changes to protect things like the economy, like our NPC vendors (which was 10 fold more complex on OSI than it is here). We also have things like quests and events which are fun, but automated, and in the present time allow us to bring players together without having the high staff levels that would be required to run the types and quantities of Seer led events that were common in the era.
viewtopic.php?f=11&t=3708&p=28686
Neither of these posts answer the era accuracy question. You're just pandering to the fact that Derrick has said, in the past, that events were either fun to make (2010 post that may refer to the quest NPCs and not automated events), or brought the server together in light of the low population (2008 post at a time when we had 1/4 the population we have now). I've made it clear that Derrick's position on automated events has changed since this time, and that he agrees that they should not return. I'll try to get him to respond to this thread and directly state that.[Uhh] Eo wrote:Yep, that is my opinion, here's Derrick talking about exactly that:
How are things any different from that now? The main difference I can tell, is 1. No one is concerned with rewards 2. We don't want 51 events a week (like there used to be), we want like one or two - an amount that simply wont affect regular players.Derrick wrote:On to the major point of discussion though. I stand by my position that events happen outside of the regular world and a lot of players do enjoy them, however that alone is not a justification for anything. I've looked at this a lot of different ways, one of which being that they sort of fill in for our intentionally low staff levels which prohibit us from doing as many in game seer type scenarios. That being said though, the staff of UOSA has been very active lately in running unique shard events. This has been much more uncommon for the most part on UOSA in the past.
For now, I'd like to say that yes, the events are a mechanic of the shard, yes there was not any equivalent on OSI in 1999; however they didn't have the capability of doing anything nearly as complex as these events at that time. I'd also like to add that I really did enjoy developing the events and actually have a few more in queue that I've been meaning to get out there, but completely lack any time to work on them.
LOL, sad AND madbro? When will the tears stop? After they bring events back?[Uhh] Eo wrote:You can join when you're pulled automatically though!
PS. Blaise, read your own posts please, and thank you for proving me right.
Staff run events on OSI servers included the very rare seer run quests, and assistance with some in-game events that players wanted to put together. They did not include much help for tournaments, and did not include anything such as CTF games.Abyz wrote:What staff run events? I've never seen a staff run tournament or ctf. These happened on OSI, did they not? I'd be perfectly satisfied with a weekly staff run tournament, ctf, or the like... I just don't see any of that occurring. Era accuracy (in my very humble opinion) is fundamental in mechanics, spawn, npc's, crafting, etc. Staff injected fun is always a boon to any server... automated or not. I say, if events add to the fun without breaking anything, AND operate under the era accurate mechanics we have here, they should be in effect. I know the staff here are volunteers and have busy lives. I'm not complaining about the lack of staff run anything here on UOSA. It's just a crying shame that a weekly, no reward, automated tourney (that can begin to reuse the myuosa statistics ladder) will not even be considered. What's really going on here? Is it just too big of a pain in the butt to re-implement for an already overworked staff?