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Re: Trophy Turn In System
Posted: Fri May 16, 2008 8:57 pm
by platy
hence the rarity tanis.. its an out of era item that can only be gotten through this system(unless someone found a spawn--doubtful?)
Re: Trophy Turn In System
Posted: Fri May 16, 2008 9:33 pm
by Derrick
We have been creative on many of the rares. They may or may not have been available to players in era, but the pixels themselves are era. There are no items on the list which give you the ability to do do anything you could not otherwise do... well except the dyes.
Re: Trophy Turn In System
Posted: Tue Jun 17, 2008 7:43 pm
by Derrick
There's been some confusion on trophy values for the purposes of turn-in.
Trophy Values:
- Not the value on the trophies. Those are the points you scored in the game.
1 point: Any regular CTF, Double Domination Trophy (Gold, Silver, Bronze, Copper)
2 points: CTF, Double Dom First place leader trophy or regular Gold Tourney Trophy
5 points: Any special PvM event (town invasion etc.) or Non-(Gold,Silver,Bronze,Copper) Hued trophy
10 points: Any Valorite Hued Trophy
A trophy that says "Points:<whatever>" is the number of points you scored in the CTF or DD game, not the trade in value.
Re: Trophy Turn In System
Posted: Wed Jun 18, 2008 8:40 am
by silex
I assume you can edit these descriptions in game? What about just putting a (1 trophy turn-in point) tag on the item itself?
Re: Trophy Turn In System
Posted: Thu Jul 31, 2008 12:27 pm
by johttenn
Nice...I wish I'd read this before I sold my Cove trophies
I always liked the braziers, anyway those could be added to the list? Anyway, I'd have to wait for more pvm invasions and save up for a while

, I won't be winning any pvp tournies any time soon...
Re: Trophy Turn In System
Posted: Thu Jul 31, 2008 12:59 pm
by Derrick
johttenn wrote:Nice...I wish I'd read this before I sold my Cove trophies
I always liked the braziers, anyway those could be added to the list? Anyway, I'd have to wait for more pvm invasions and save up for a while

, I won't be winning any pvp tournies any time soon...
Right now those braziers would qualify as a unique item, but not a bad idea to add them to the list elsewhere. I just wouldn't want a lot of them out there.
Even the newest player has a good chance of picking up a CTF or DD trophy since they are awarded to the whole winning team. Also there are a couple other events we run that require no skills at all, maze race and bagball currently, more to come.
Re: Trophy Turn In System
Posted: Thu Jul 31, 2008 3:42 pm
by Teknix
gimmie maze races!!!
how will they work? gates that either allow to move 'forward' in the maze or move you to the beginning or out of the event? or will there be a true maze made out of hedges/shrubs?
Re: Trophy Turn In System
Posted: Thu Jul 31, 2008 3:46 pm
by alatar
make an invisible maze out of teleporters.. this has proved effective on recent servers, especially as a no-skill needed event..
Re: Trophy Turn In System
Posted: Thu Jul 31, 2008 5:05 pm
by Maahes
Those of you that went to the first maze race will know that there is quite a bit of everything in my maze

And they are also quite difficult to complete. I will be modifying the event area a little so we can hold another one soon with everyone having a fair advantage again.
Re: Guide : Trophy Turn-In System
Posted: Tue Aug 26, 2008 12:57 am
by BlackFoot
tell me if im right or wrong,
the statues with the oval bottoms, with the man standing and the angel in gold bronze silver are worth 1 point,
the statues with square bottoms of the lady (for tourny wins) and the busts are worth 2 points
the eagle statue is worth 5 points
then the hues come in
some confusion with people about the oval bottomed angel statue
from cove invasion for example
Re: Guide : Trophy Turn-In System
Posted: Tue Aug 26, 2008 3:19 pm
by Derrick
BlackFoot wrote:the oval bottomed angel statue
from cove invasion for example
If the angel statue is from a non PvP event it's worth 5. A green hue on PvP trophies will bump the value up a level and all valorite are worth 10.
I've been meaning to make a pictorial guide to the trophies. It's gotten much more complex than originally envisioned.
Re: Guide : Trophy Turn-In System
Posted: Wed Aug 27, 2008 1:55 pm
by BlackFoot
me trying to count trophys
if you look at the middle of the pic thers a bag with all the busts in it
there is also the gold angel statue, it came from kylocks tournament, is it worth 2 or 5
i have the exact same statue from a covetous raid
so one is pvp and one is monsters, so duno
Re: Guide : Trophy Turn-In System
Posted: Thu Aug 28, 2008 4:43 pm
by Ronk
You know derrick...it wouldn't be hard to label tropheys with their point value and create a 'ticket machine' that collects them.
For fun, put the ticket machine in the middle of a non-guarded no-recall zone and watch the pvp battles, haha
Re: Guide : Trophy Turn-In System
Posted: Sat Sep 06, 2008 12:30 pm
by platy
you think people would actually take 100+ pts out of guards (assuming they could carry em)...
thats almost equivalent of having a tower deed on you for loot
i like the idea of an unmoving npc trophy collector (like metro had) but outta guards no one would use it
Re: Guide : Trophy Turn-In System
Posted: Sat Oct 04, 2008 6:21 pm
by mynameis
anybody remember the bells with the sounds..i believe they should be added to this list...they were kick ass