A part of the game you say ??

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chumbucket
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Re: A part of the game you say ??

Post by chumbucket »

Is there any way to just make some subforums in trash talk for people to talk about the following:

1. LOS Killing
2. Telamon
3. AFK Reagant Buying
4. Bringing Back Events
5. Era Accuracy is Killing the Shard and/or This is What Era Accuracy Should Mean

What else am I missing here?

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Re: A part of the game you say ??

Post by Scienter »

Kaivan wrote:Just so everyone's aware, this "bug" is something that players knew a shade of since the earliest days of the game. Specifically, teleporting up to the roof of places like the empath abbey or the Britain bank roof. They're done using the exact same behavior that is seen as a bug in this instance.
OSI apparently had some knowledge about it. PreT2A house break-ins were patched out. Recall the following

Transparency, teleporting under a house, marking a rune, recall to the rune, mark again and gate. That would put you under the house and you could grab items from with-in the house.

Good luck Wire with holding your position wire.
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Re: A part of the game you say ??

Post by Loathed »

MajesticWire wrote:
thomp22 wrote:
Wazza wrote: The fact that you can't PVP and killing wire while hes afk with a bug is just pathetic, feel sorry for you man.

And come again, you lootet what ? which house ? none of our stuff is missing, so what ya talking about ?
Eliminate some other majestic members during the process ? lol ? who ? a blue mule char or something ?
I think Majestics have themselves proved not to be able to "pvp" except when the odds are 5v2 for you. However we don't mind, we can fight with just two of us against your whole guild if that's what it takes. You seem to be upset that we killed some Majestics but if you can't do anything except rage here then it's better for you to stay silent.
I just told how the story went because you guys are not honest, no reason to rage over that.

Wire lost his afk red and we knew he would come soon to check the house with his blue, so we bombed him too. Then he tried to come back again and again, finally the door was left open and we looted all we could from the bodies. Then we assassinated Zenzile who said something like "omg all you can do is bla bla bla".. Then we killed Wires other blue as well.

Sorry if this massacre made you upset.

Come on hax. We can all die and loss our stuff thats np its a game. But lying about what happends is a joke and saying that we were 5 just prove once again that you and king codean are retarded small kids with no balls. We where 3 vs you and king codean and 2 white wyrms.. U got owned both of you and loss white wyrms, and the mare u was ridden. you then came back with a blue char and died trying to get the mare. then my boys logged off and u was able to kill me on my pk main char and blue char yes. but u had 2 white wyrms and 1 friend with you and i was solo.. at the same time u did use the exploite to kill me... so tbh i dont even think u won and or dont feel like i lost anything. you have no honor and the shit people keep saying about majestic being 5 is just a joke we only 3 people on max and we have been that for months.

No one dare to accept a war from a 3 man active guild pfffft we war the whole server and 4 guild accept what does that prove ? No pvpers left on Uosa.


and yeah u did get in the house to 4 bags of pvp loot nothing i cant live without.

But i safed the most inporten stuff - my pks 250k looot. so u got the pleasure of killin him but no loot.

an oh yeah my blue chars had no horses just trying to get back in the house :D

screw you- i still play here.

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Re: A part of the game you say ??

Post by archaicsubrosa77 »

chumbucket wrote:Is there any way to just make some subforums in trash talk for people to talk about the following:

1. LOS Killing
2. Telamon
3. AFK Reagant Buying
4. Bringing Back Events
5. Era Accuracy is Killing the Shard and/or This is What Era Accuracy Should Mean

What else am I missing here?
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Re: A part of the game you say ??

Post by Pirul »

Mods are client side, and impossible to detect by OSI, and they definitely were available in 1999.

It's funny that people claim it's game breaking when we've been playing at least a year with full knowledge of this mechanic and the population is holding strong. I don't like it, but it does not keep me from playing here.

Please drop the subject already. Admin knows nobody likes it and they have already stated it will stay in. Threads like this have been a constant for a year and NOONE has brought new and revolutionary comments that would come even close to changing admins point of view.
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Re: A part of the game you say ??

Post by Ulfrigg »

Pirul wrote:Mods are client side, and impossible to detect by OSI, and they definitely were available in 1999.

It's funny that people claim it's game breaking when we've been playing at least a year with full knowledge of this mechanic and the population is holding strong. I don't like it, but it does not keep me from playing here.

Please drop the subject already. Admin knows nobody likes it and they have already stated it will stay in. Threads like this have been a constant for a year and NOONE has brought new and revolutionary comments that would come even close to changing admins point of view.
Game breaking doesnt mean impossible to play or server dying FYI, also show me a link or evidence that this mod existed at era. If its gona stay we should have the full bug were you can teleport under the houses :)

I still dont like GF items neither even thou they have been in for 2 years.

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Re: A part of the game you say ??

Post by Kaivan »

Scienter wrote:
Kaivan wrote:Just so everyone's aware, this "bug" is something that players knew a shade of since the earliest days of the game. Specifically, teleporting up to the roof of places like the empath abbey or the Britain bank roof. They're done using the exact same behavior that is seen as a bug in this instance.
OSI apparently had some knowledge about it. PreT2A house break-ins were patched out. Recall the following

Transparency, teleporting under a house, marking a rune, recall to the rune, mark again and gate. That would put you under the house and you could grab items from with-in the house.

Good luck Wire with holding your position wire.
First, this anecdote has nothing to do with line of sight, and everything to do with the way that teleport and recall work, both of which have preventative measures in place that stop you from accomplishing this in the demo scripts. Second, the point of my statement is that throughout pre-T2A, T2A, UOR, and even today, the method described for teleporting onto the roof of these structures necessitates that line of sight works this way, and this "bug" happens to be the result of the exact same behavior. Finally, do you have any proof that your anecdote for this particular house break-in actually existed. While it is irrelevant to the discussion, its worth establishing whether this is true or not.
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Re: A part of the game you say ??

Post by Scienter »

I was under the presumption that you may have been familiar with the bug. If you were familiar, you would understand its relevance to LOS. I am not going to tangle because I have important things to do.

Here is a copy and paste.


Quests
A fix was made to keep escorted NPCs from just wandering off. Unwarranted notoriety losses from doing fetch-and-carry and delivery quests have been fixed. You no longer double-click the escort NPC to get him to follow, since people were doing that to look at them. Instead, you must say "I will take thee." Excess prisoners and escortees now clean themselves up. (The excess nobles were because of this)

Ships and houses

Ships are now movable with the plank extended.
You can no longer use gate travel to break into houses.
Ship planks are now locked upon creation.
The gate travel breakin exploit is fixed.
The recall breakin exploit is fixed.
Masterless pets and hirelings no longer wander onto ships.


http://www.uoguide.com/Client_Patch_1.25.19
Thank you,

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Re: A part of the game you say ??

Post by NewToUOSA »

I respect that this is a free service and free shard and thus respect the rights to run it anyway the owners and administrators choose. However, it is also equally true that a MMO that isn't massive.... well, just sucks. So, obviously a balance must be struck that preserves owners freedom to run the shard as they see fit and the ability to attract and maintain players. Ok, I've stated the obvious.

Over the last three days my noobie toons have been repeatedly LOS/house killed by some turd named fruitloop and his exploit-exploiting guildies. Ok, so it's not considered an "exploit" on this server (though by definition it clearly is) and they are free to continue to house-kill as they wish. I played UO on original release and for about the following two years and can honestly say I never encountered this sort of thing in the original game. If it happened I wasn't aware of it. Indeed, one of the primary characteristics that made UO an outstanding game IMO was player housing. Of course the appeal of player housing is having a safe place in a world that is anything but.

In UOSA this lack of safety is taken to the extreme and far beyond anything that was "era-accurate." Simply by the nature of the community there is a far more nefarious player populace with a much higher relative ratio of murderers, thieves, griefers, PK's, con artists and yes, exploiters than the original game. I recall having to seek-out and find murderers to hunt because there was far more anti-red's than today - which in UOSA are a small minority. It was very dangerous to be a murderer in the original game but not in UOSA. In UOSA it is far more dangerous to be blue. Yeah, ok so what's the point? The point is in UOSA it is much more important to have a safe refuge than it ever was back in the day.

Well, I didn't realize until just recently that using the LOS house killing bug is an approved mechanism in the game. Unfortunately, on a server with so many miscreants I think this is a deal-breaker because I'm not a masochist and don't want to spend my free time being victimized by uber-developed evil characters (and in many cases just simple assholes) with a penchant for torturing new players with no real game-mechanic to avoid it. Yeah, I know it's lot's of fun for the veterans that are bored but if there's no challenge how is any longer a "game?" Seems to me it's more like a gang that requires extended initiation...

So, anyway, this stuff just sucked my desire to spend any more of my time "playing" UOSA. I've not played the last three days since the incident and honestly I don't have a desire to return... at least not at this point. I may quit over this, maybe not, but one thing I know for sure is allowing this exploit is a decision that does severely impact the new-player experience and thus must impact player retention. It also must impact the type of player the server attracts and retains... we all know what type of player that is.

I'm not writing this to whine, I know the participation of one noob is irrelevant to most everyone reading this post and the policy is almost certainly not going to change, but I wanted to make it clear that the policy is probably shaping your community much more profoundly than the owners may realize. Or, perhaps they are fully cognizant of the impact and want it that way... either way that's just my two cents and my personal noobie experience.

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Re: A part of the game you say ??

Post by Pirul »

Client mods have always existed. It's basically tree hack with a little somethin-somethin. It was not popular by any means, but definitely was around.

NewToUOSA, it's as simple as moving so your small, large brick or patio house is more than 9 tiles away from the coast or a dip in the land. If you have any doubts of weather a spot in the land "dips" or not, just type -where while standing on the spot, and then again while standing right next to your house. You will get a set of (X,Y,Z) coords, if the Z changes, then there's a dip and you're not safe.

It is not that hard to prevent dying from this so-called "exploit", and it has been rehashed to death. Again, please use the search function on these forums for previous coments on how to do it, and how to prevent it.
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Re: A part of the game you say ??

Post by Scienter »

Scienter wrote:I was under the presumption that you may have been familiar with the bug. If you were familiar, you would understand its relevance to LOS. I am not going to tangle because I have important things to do.
Alright Kaivan, I finished what I needed to finish for tomorrow/later today.

I'll trust your knowledge over LOS to tie in everything. But the Pre-T2A house break-in bug I referenced earlier allowed an individual to target by relative location an area under the house and teleport. You would then mark a rune, recall, and find yourself in a black area under the house. You couldn't loot any items because you couldn't see them, and you were to far under the house. Therefore, you would mark another rune and gate to that location and you would pop up further. You could loot items close to the door and that was it. You were 1 tile inside the house, and effectively trapped. You couldn't move, and only half of your character was visible (other half was literally under the floor). Obviously the only relevant information you will need is the initial teleport. The patch information remedied this exploit. Outside of that, there isn't any other proof that exist. There isn't a Dr. Twister archive anywhere or other Pre-T2A or T2A exploit sites that exist that I can show you.

So the questions are, was the bug reference sufficient? Is the initial teleport LOS related? Exploiters were effectively teleporting under the steps/door.
Pirul wrote:NewToUOSA, it's as simple as moving so your small, large brick or patio house is more than 9 tiles away from the coast or a dip in the land. If you have any doubts of weather a spot in the land "dips" or not, just type -where while standing on the spot, and then again while standing right next to your house. You will get a set of (X,Y,Z) coords, if the Z changes, then there's a dip and you're not safe.

It is not that hard to prevent dying from this so-called "exploit", and it has been rehashed to death. Again, please use the search function on these forums for previous coments on how to do it, and how to prevent it.
It's only rational to assume that all individuals who are interested in joining this shard would put forth the effort you posted. It's also rational to assume that this is a great attribute for UOSA to retain population. Be part of the solution bro beans.
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Re: A part of the game you say ??

Post by NewToUOSA »

Pirul wrote:It is not that hard to prevent dying from this so-called "exploit", and it has been rehashed to death. Again, please use the search function on these forums for previous coments on how to do it, and how to prevent it.
I appreciate that to you it is nothing and an easily dismissed (non)issue. To me, it has become apparent over time that this isn't an "era-accurate" server at all, since clearly this exploit was never sanctioned on any official game server and certainly never would have been (and for other reasons beat to death on these forums as you suggest). Rather, in my experience this server strives to be as "hard-core" as possible and strives to create a true sense of anarchy and mayhem. I'm not suggesting this is a bad thing but it isn't remotely era-accurate and it is not conducive to fostering the participation of members that wish to play in a semi-casual era-accurate style of play. Truth is it may have appealed to me before I had a family, kids, a business to run and other adult obligations. I just don't know if I'm motivated enough to spend that kind of time and effort to be part of an uber-elite server and to jump through all the hoops.

You're probably correct, I should have read through the forums thoroughly before starting to play so I would have realized the real nature of the community. Perhaps I was naive to take at face value the "era-accurate" description or at least I had a different idea of what that means. Like I said, I'm not sure right now if I'll play again... the fact that I have several friends/family playing on the server is the reason I hesitate to say I'll likely quit outright. Whether I play again or not I have no resentment about the server or how it is run and only hope that my experience can be a cautionary tale to anyone contemplating the notion of striking out in this new world. Certainly a game like this can't possibly appeal to everyone and the onus is on the new player to adapt to this established community. It is just my personal opinion that embracing an exploit under the guise of an era-accurate game paradigm is inexplicable and potentially enough to prohibit my participation.

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Re: A part of the game you say ??

Post by Ulfrigg »

Pirul wrote:Client mods have always existed. It's basically tree hack with a little somethin-somethin. It was not popular by any means, but definitely was around.
Pirul since you say this mod was around then Point out were we can read about it!
The question is not if mods were around, its if this particulary mod was around at our time frame since if it was created 2000 or later it definitely shouldnt work here.

Im sorry but i dont take your Word for it that it definitely was around :)

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Re: A part of the game you say ??

Post by corruption42 »

NewToUOSA wrote:
Pirul wrote:It is not that hard to prevent dying from this so-called "exploit", and it has been rehashed to death. Again, please use the search function on these forums for previous coments on how to do it, and how to prevent it.
I appreciate that to you it is nothing and an easily dismissed (non)issue. To me, it has become apparent over time that this isn't an "era-accurate" server at all, since clearly this exploit was never sanctioned on any official game server and certainly never would have been (and for other reasons beat to death on these forums as you suggest). Rather, in my experience this server strives to be as "hard-core" as possible and strives to create a true sense of anarchy and mayhem. I'm not suggesting this is a bad thing but it isn't remotely era-accurate and it is not conducive to fostering the participation of members that wish to play in a semi-casual era-accurate style of play. Truth is it may have appealed to me before I had a family, kids, a business to run and other adult obligations. I just don't know if I'm motivated enough to spend that kind of time and effort to be part of an uber-elite server and to jump through all the hoops.

You're probably correct, I should have read through the forums thoroughly before starting to play so I would have realized the real nature of the community. Perhaps I was naive to take at face value the "era-accurate" description or at least I had a different idea of what that means. Like I said, I'm not sure right now if I'll play again... the fact that I have several friends/family playing on the server is the reason I hesitate to say I'll likely quit outright. Whether I play again or not I have no resentment about the server or how it is run and only hope that my experience can be a cautionary tale to anyone contemplating the notion of striking out in this new world. Certainly a game like this can't possibly appeal to everyone and the onus is on the new player to adapt to this established community. It is just my personal opinion that embracing an exploit under the guise of an era-accurate game paradigm is inexplicable and potentially enough to prohibit my participation.
Your confusing era experience and era accuracy; they are not the same and in fact could be considered mutually exclusive. The atmosphere of the era -- one where this was all an experience of newness for everyone, and the good will you find with the massings of 5000+ people per shard -- are one of a social experience, and cannot be re-engineered by force. On the other hand, era accuracy as it is stated here, is about mechanical era accuracy. The goal is to make things from a server standpoint work exactly, or as close as possible, to how they did back in '99 -- and from there, where the social experience is taken is one of the players.

What you're describing is a side effect of the fact that its a 15 year old game, on a shard hoping to recreate a time period from 13 years ago, in a sandbox environment with nearly total freedom. All of the more casual players moved on to greener pastures long ago, so what you're left with is largely those with a hardcore love and appreciation of UO. And for many, that hardcore love and appreciation goes hand in hand with the play styles you describe.
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Re: A part of the game you say ??

Post by Scienter »

NewToUOSA wrote:
Pirul wrote:It is not that hard to prevent dying from this so-called "exploit", and it has been rehashed to death. Again, please use the search function on these forums for previous coments on how to do it, and how to prevent it.
I appreciate that to you it is nothing and an easily dismissed (non)issue. To me, it has become apparent over time that this isn't an "era-accurate" server at all, since clearly this exploit was never sanctioned on any official game server and certainly never would have been (and for other reasons beat to death on these forums as you suggest). Rather, in my experience this server strives to be as "hard-core" as possible and strives to create a true sense of anarchy and mayhem. I'm not suggesting this is a bad thing but it isn't remotely era-accurate and it is not conducive to fostering the participation of members that wish to play in a semi-casual era-accurate style of play. Truth is it may have appealed to me before I had a family, kids, a business to run and other adult obligations. I just don't know if I'm motivated enough to spend that kind of time and effort to be part of an uber-elite server and to jump through all the hoops.

You're probably correct, I should have read through the forums thoroughly before starting to play so I would have realized the real nature of the community. Perhaps I was naive to take at face value the "era-accurate" description or at least I had a different idea of what that means. Like I said, I'm not sure right now if I'll play again... the fact that I have several friends/family playing on the server is the reason I hesitate to say I'll likely quit outright. Whether I play again or not I have no resentment about the server or how it is run and only hope that my experience can be a cautionary tale to anyone contemplating the notion of striking out in this new world. Certainly a game like this can't possibly appeal to everyone and the onus is on the new player to adapt to this established community. It is just my personal opinion that embracing an exploit under the guise of an era-accurate game paradigm is inexplicable and potentially enough to prohibit my participation.
Any hope for UOSA to strengthen the, already small, rational thinking population has just been hit again.

UOXtreme was a popular third party program that may be worth googling ulfrigg. Let me know if there is an advanced targeting system.
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