Save Times and Unused accounts
Re: Save Times and Unused accounts
Or...
I think the best thing we can do in this situation is the following:
[Global Wipe Where PlayerAccount <> Robbbb
I think the best thing we can do in this situation is the following:
[Global Wipe Where PlayerAccount <> Robbbb
Re: Save Times and Unused accounts
I'm personally not fussed by the length/frequency of save times.. it gives me a moment to reach for my beer.
I would rather see Derrick's valuable time put into ANY form of regular PvP event or perhaps the extension of server wars time
But more on the topic, it says all over our website that we don't delete accounts for inactivity.
I would rather see Derrick's valuable time put into ANY form of regular PvP event or perhaps the extension of server wars time

But more on the topic, it says all over our website that we don't delete accounts for inactivity.
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Re: Save Times and Unused accounts
Soma wrote: Also, while we're on the topic, would it be possible to get a final word on CUB, I know the general opinion is negative for a second CUB event, but without a 100% certainty people will continue to hoard on the off chance that there might be a use for that durable dagger of ruin stashed in the deep recesses of their castle.
I remember during the last CUB the most frequently donated item for a few days was heating stands, I would argue that during that period MORE items were brought into the game than taken out, relative to any other period.It certainly is a catch 22. CUB may reward hoarding, but it gets rid of all those items at the payoff. However, not having a CUB certainly doesn't get rid of hoarding, ever.
I'm in favour of a Clean Up Britannia, but many items should be excluded (which ones, well, that's a lengthy discussion). No one in their right mind would hoard up heating stands if they were for sure never going to be worth anything. They don't stack and they have no use beyond decoration (or cooking food). If you could exclude player-crafted items I wonder how the numbers would work out.
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Re: Save Times and Unused accounts
Well, as mentioned earlier CUB doesn't solve this issue. Even if it did, it would probably be the last solution I'd want to see here - I'm glad it has already been stated that there will not be another CUB.
As for the account/character deletion, I really believe that to make it a sustainable solution, we can't be too lenient on the terms. Obviously if you haven't logged on in six months, you don't really care if you have five pairs of gf blessed neon sandals, castle deeds or any other cool pixels in your bank. If you do care enough, you'll log in.
So instead of adding variables to what makes an account inactive (apart from time since last login), I'd focus on how to communicate the changing rules to the players. I bet there are a ton of unregistered accounts and you can't reach them via email.
I think we each have our own opinion on the minimum amount of playing hours, minimum amount of gold in bank etc., so we can never reach a satisfying number with those. So let's just keep it simple with days since last login, and possibly something with skill points. I'm not a huge fan of skill points limit either, as I haven't got a single 7x character, and I've been around actively for nearly a year now.
As for the account/character deletion, I really believe that to make it a sustainable solution, we can't be too lenient on the terms. Obviously if you haven't logged on in six months, you don't really care if you have five pairs of gf blessed neon sandals, castle deeds or any other cool pixels in your bank. If you do care enough, you'll log in.
So instead of adding variables to what makes an account inactive (apart from time since last login), I'd focus on how to communicate the changing rules to the players. I bet there are a ton of unregistered accounts and you can't reach them via email.
I think we each have our own opinion on the minimum amount of playing hours, minimum amount of gold in bank etc., so we can never reach a satisfying number with those. So let's just keep it simple with days since last login, and possibly something with skill points. I'm not a huge fan of skill points limit either, as I haven't got a single 7x character, and I've been around actively for nearly a year now.
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Re: Save Times and Unused accounts
He already said that the thousands of extra accounts were only a fraction of the items. The rest of the items aren't going to be found by broadening the deletion parameters. The bulk of items aren't even necessarily hoarded for cub. There are crap loads of items used for decoration, and there are crap tons of items hoarded for personal use and profit. Nothing wrong with that, but obviously the dead accounts are only a small portion of the problem. I really don't mind the save times. It's an acceptable length of time for me. I don't know why this of all things gets attention.
Re: Save Times and Unused accounts
That. Accounts should be recoverable if they are removed from the current save-file. Even accounts with little or no play time may be used for storing items of players on hiatus.[Uhh] Eo wrote:But more on the topic, it says all over our website that we don't delete accounts for inactivity.
In general though, I blame Blackfoot's Aquarium for all our save-time woes.
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Re: Save Times and Unused accounts
UsualSuspect wrote:He already said that the thousands of extra accounts were only a fraction of the items. The rest of the items aren't going to be found by broadening the deletion parameters. The bulk of items aren't even necessarily hoarded for cub. There are crap loads of items used for decoration, and there are crap tons of items hoarded for personal use and profit. Nothing wrong with that, but obviously the dead accounts are only a small portion of the problem. I really don't mind the save times. It's an acceptable length of time for me. I don't know why this of all things gets attention.
As you can read, he also mentioned that the player items are bank/backpack items, so in other words they have nothing to do with decoration items (they are, I understand the world items which number some three million).
Derrick was also being extremely lenient with the test deletion parameters, so what we really would need to see is a test run on stricter criteria, for example forget the playing time and skill totals and test deleting accounts that have not logged in in the past six months.
I understand veteran players coming back etc., but it's like with many other things: the window of opportunity can't be there forever.
Re: Save Times and Unused accounts
delete every item in blackfoots occlo house and his aquarium keep and you solved the problem derrick.
my pleasure
my pleasure
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Re: Save Times and Unused accounts
[Uhh] Eo wrote:I'm personally not fussed by the length/frequency of save times.. it gives me a moment to reach for my beer.
I would rather see Derrick's valuable time put into ANY form of regular PvP event or perhaps the extension of server wars time
But more on the topic, it says all over our website that we don't delete accounts for inactivity.
That’s basically what I was getting at. Doesn’t necessarily have to be PVP related events, but something different along the lines of increasing the excitement that differs from ordinary UOSA activities.
To get back on topic, if a CUB and account deletions are immaterial in regards to mitigating world save times, then what options are left?
Last edited by Derrick on Thu Apr 19, 2012 11:11 am, edited 1 time in total.
Reason: offtopic
Reason: offtopic
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Re: Save Times and Unused accounts
viewtopic.php?f=45&t=25865&hilit=matron+magic+items
was matrons magic item turn in program a kind attempt at reducing the item count or is there a huge secret stockpile of items somewhere??
My peronal opinion is were allowed too many houses.. reduce this, you reduce the item count no probs.
Might make the world seem less active than it actually isnt if you get my meaning but atleast the housing that is there would be more used - there are so many ghost towns....
was matrons magic item turn in program a kind attempt at reducing the item count or is there a huge secret stockpile of items somewhere??
My peronal opinion is were allowed too many houses.. reduce this, you reduce the item count no probs.
Might make the world seem less active than it actually isnt if you get my meaning but atleast the housing that is there would be more used - there are so many ghost towns....
Re: Save Times and Unused accounts
I believe she was collecting items for Carpet bombing purposes.
Removing unused accounts shouldn't be a problem, I know that I have made a few accidentally by spelling my username incorrectly.
Removing unused accounts shouldn't be a problem, I know that I have made a few accidentally by spelling my username incorrectly.
[broken image]
Re: Save Times and Unused accounts
Even the most annoyingly laggy houses don't really have that many items loading, and this will do nothing for hoarding which can easily be accomplished with only a single house (even a small -- which can hold 120k items without much pain, and unlimited with a bit of it).Sultan of Swing wrote:My peronal opinion is were allowed too many houses.. reduce this, you reduce the item count no probs.
If anything, more cheaply available housing will increase the number of people that own houses -- and fill them with crap -- as opposed to leaving them empty holding land.
Re: Save Times and Unused accounts
Rammar wrote:Even the most annoyingly laggy houses don't really have that many items loading, and this will do nothing for hoarding which can easily be accomplished with only a single house (even a small -- which can hold 120k items without much pain, and unlimited with a bit of it).Sultan of Swing wrote:My peronal opinion is were allowed too many houses.. reduce this, you reduce the item count no probs.
If anything, more cheaply available housing will increase the number of people that own houses -- and fill them with crap -- as opposed to leaving them empty holding land.
I agree with Rammar. A good portion of homes are empty, so I don't think the house limit is really affecting the item count.
I'm completely against another CUB even though I wasn't here for the first one. I think the notion of CUB makes people stockpile useless items that would otherwise be deleted via trash barrels.
I wouldn't be opposed to a save frequency of once every 2-3 hours. This server seems very stable and the crashes are few and far between.
I'm 100% for deleting inactive accounts that do not have a significant amount of play time or development. I'd be comfortable with Derrick making the call on this one
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Re: Save Times and Unused accounts
Sir Trammelite wrote:To get back on topic, if a CUB and account deletions are immaterial in regards to mitigating world save times, then what options are left?
Can anything be done to make CUB actually work?
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Re: Save Times and Unused accounts
Not that it will happen as this is probably not the real problem, but...Wonko the Sane wrote:Sir Trammelite wrote:To get back on topic, if a CUB and account deletions are immaterial in regards to mitigating world save times, then what options are left?
Can anything be done to make CUB actually work?
I am pretty sure items have incremental serial numbers and/or created on dates assigned to them. If this is so, Serial Number > than today does not count -or- created on date > today does not count...should work.

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