iamantitype wrote:There is so much grey area in the NEA issue of this. On Sonoma in 1999 there was a tournament held once a week with seer and GM support. Since the staff here don't have the time or resources to continue to throw scheduled/regular events, then automating them seems like the logical thing to do. That was the thought process when first implementing events, correct? It's not as if Derrick and the staff, when creating this shard, thought automated events were actually era accurate and then later realized they weren't. They were removed due to bugs, which can be fixed, not due to era inaccuracy.
Do we have proof that these events existed? To what extent was GM and Seer support provided? Were the mechanics suspended for those involved, players and spectators alike? Without answers to these questions, and more, the claim of weekly tournaments is, at the moment, completely unsubstantiated.
iamantitype wrote:Since Sonoma in 1999 had a weekly tournament, does that mean NOT having weekly tournaments here is NEA?
Of course not. Point being, there is grey area on this subject when it comes to the NEA issue.
Until in-era information is provided that shows that these events were held on a weekly basis, and also shows that these events suspended the mechanics of the era, then this is a moot point. Supposing that this is proven in part or whole, it does not warrant 5 events a day, and doesn't even warrant that we follow that server's formula.
iamantitype wrote:Bring back events in some form. A huge number of players here believe it is good for the shard and will not only increase our population, but KEEP people playing here for longer cycles of time.
This is a supposition, and one that is not supported by the facts. If events increased the population, the the logical conclusion is that the lack of events would decrease the population. This has not happened.
iamantitype wrote:You can point that our population has had a spike this winter...but shouldn't it always be on the rise, events or not? The longer the shard exists, the more people have played here, the more people they tell, the more old players will come back, etc.
If this theory were true, then UOSA would have been well beyond 1500 clients online before events were touched. The plain fact of the matter is that there is a limit to the number of players that will join a server.
iamantitype wrote:It certainly doesn't seem like events will drive players AWAY, so the only outcome of reimplementing them (provided the bugs are worked out) is a positive one.
This is impossible to claim. No one has any idea how many potential players were driven away in the ~3.75 years we had events, thus we cannot prove that their existence did not drive players away.
iamantitype wrote:Everyone that says events take away from the sandbox/field aspect: I agree with you to a certain extent, but is it really THAT bad to have an hour here or there when the field is a bit empty? It's already like this the majority of the time, and it's not as if events were all happening during peak hours. I have screenshots upon screenshots of huge battles at Bucs Den before and after CTF's and tournaments, and the gy after events would sometimes be packed for hours. Not to mention, the amount of farmers in dungeons went way up during tournaments and were ripe for pking. Is a tournament at 12:30 am Monday morning REALLY going to put a damper on field pvp?
This implies that it is our responsibility to create activity for players. It's not. On top of that, with the majority of our ex-events being catered to PvP players (about 90%), we were expressing a bias to one group of players over another. This, quite obviously, is not acceptable.
Gymkhana wrote:No matter how you look at it, events will only raise the population.
Again, this position does not fit the facts. There should have been a significant drop in players once events disappeared. This has not happened.
Gymkhana wrote:You can bicker about small details of them not being era accurate but at some point you need to at least somewhat cater to what the players want.
It is not our place to cater to what specific players want. This implies that one particular group of players is more valuable than the next, which is entirely incorrect. However, if this had been our approach, we would not have chosen an objective approach to the mechanics themselves, and would have catered to what the players wanted from the start.
Gymkhana wrote:Without players you don't have a shard. As for myself, I've only been here about 5 months and have already lost almost all interest in playing anymore.
There it is again, the implication that events were what made the server successful. This entirely ignores everything else that has been done on the server, and makes events the sole breadwinner of the server. This is a silly, and completely unfounded notion.
Gymkhana wrote:Sure some old players will still be coming back here and there even without events but none of them are gonna actually stay and keep playing. Events and leaderboards give pvpers something to look forward to and work towards. Without the events it's just another day of fighting the same 10 people out on the field with nothing to gain. It gets old really fast.
Again, it is not our place to make the fun for you. You must explore something in UO that you find fun, not demand that we produce what you consider fun for you. This defeats the purpose of the sandbox environment.