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Re: Will you leave UOSA if the hally mage is nerfed?

Posted: Mon Aug 22, 2011 8:26 pm
by Halbu
That means (if I'm not mistaken) that it does not hold it's "ready" state, so when you walk up to somebody to attack them, you will be waiting until a timer is reached before an "instant" swing occurs... it sounds difficult to predict and control to me (and, again I would like to see the hard evidence against it, since that is one thing I'm pretty sure you could do in OSI T2A).
Your hit is held when the hally is equipped at the right time or you can hold your hit by tabbing whenever the hally is 'ready'(but don't equip it if you want to cast spells first). This is useful especially when chasing a runner.

The halberd is still going to be very effective but mages won't be able to spam the hally as fast as a dexer with 100 dex. Even mages with GM resist were able to be defeated in t2a, it comes down to spell choice and spell timing. The hally was used as a finisher or at some point during spell casting, it was the choice of the mage when to use his hit. It was more strategic pvp overall because there was more choices to make in a fight.

The strategic insta-kill magic-based pvp of 1999 was more epic than the drawn-out luck-based hally spam fights w/ constant 15 mana.

Re: Will you leave UOSA if the hally mage is nerfed?

Posted: Mon Aug 22, 2011 10:09 pm
by Sandro
Halbu wrote:The strategic insta-kill magic-based pvp of 1999 was more epic than the drawn-out luck-based hally spam fights w/ constant 15 mana.
You mean hoping you get lucky enough to do high damage on all your spells, actually land your melee hit, and hope your lucky enough for it to do enough damage to kill the player?

Impossible something like that could be luck based..

Re: Will you leave UOSA if the hally mage is nerfed?

Posted: Tue Aug 23, 2011 1:20 pm
by Proteus
Well I remember mages only usin the hally as part of a combo, not as a damage staple.
They would pre cast explosion, equip hally, run up and smack, let explosiongo then ebolt ebolt. This crap we have now where a 25 dx Mage swings their hally as fast as my 100 dex melee swings one is not accurate at all.

Re: Will you leave UOSA if the hally mage is nerfed?

Posted: Tue Aug 23, 2011 9:42 pm
by Faust
When will someone explain to me how you could sync an explosion/ebolt/hally combo without being able to 'cycle' a hally?

Re: Will you leave UOSA if the hally mage is nerfed?

Posted: Tue Aug 23, 2011 10:22 pm
by Halbu
Faust wrote:When will someone explain to me how you could sync an explosion/ebolt/hally combo without being able to 'cycle' a hally?
Perhaps there is a mechanic we're overlooking or maybe mages in 1999 cycled but it worked differently? If mages were able to cycle as fast as they can on UOSA people would have abused it in 1999 too. But the mechanics didn't allow it.

Rose found awesome evidence and we can piece this together by getting more perhaps.
You mean hoping you get lucky enough to do high damage on all your spells, actually land your melee hit, and hope your lucky enough for it to do enough damage to kill the player?

Impossible something like that could be luck based..
There's far less luck in era accurate mage pvp. Even in 1999, the majority of the luck came from the hally so it was a good thing it wasn't the main source of damage. Spells are far more reliable, with high circle spells being the most reliable for spell disrupt rate.

Re: Will you leave UOSA if the hally mage is nerfed?

Posted: Sun Aug 28, 2011 10:46 am
by cklabyrinth
so, I'm thinking about doing something on this shard other than logging on every week to refresh my house.

this thread's not making me want to do that. what's this patch supposedly gonna do, make the pvp here just like it was during uo:r? man that was some boring ass shit, UO pvp without insta hit.

Re: Will you leave UOSA if the hally mage is nerfed?

Posted: Sun Aug 28, 2011 12:58 pm
by Halbu
cklabyrinth wrote:so, I'm thinking about doing something on this shard other than logging on every week to refresh my house.

this thread's not making me want to do that. what's this patch supposedly gonna do, make the pvp here just like it was during uo:r? man that was some boring ass shit, UO pvp without insta hit.
Insta-hit is not being removed.

And mages aren't being nerfed, mechanics related to how hally cycle/timer works are being changed/fixed for era accuracy. This thread's title is misleading.

Re: Will you leave UOSA if the hally mage is nerfed?

Posted: Sun Aug 28, 2011 1:36 pm
by Brules
So they are finally getting around to fixing the great Faust screw up? Yay!

Re: Will you leave UOSA if the hally mage is nerfed?

Posted: Sun Aug 28, 2011 1:59 pm
by farnk
leave this how it is or you'll lose more of your playerbase than you already have, including me, as i will reunite with mYm on a different server.

Re: Will you leave UOSA if the hally mage is nerfed?

Posted: Mon Aug 29, 2011 5:06 pm
by nightshark
Sounds like soloing is going to be a very pointless effort on UOSA if this goes in...

/competitive PvP

Re: Will you leave UOSA if the hally mage is nerfed?

Posted: Mon Aug 29, 2011 7:23 pm
by goldendog
nightshark wrote:Sounds like soloing is going to be a very pointless effort on UOSA if this goes in...

/competitive PvP

You don't even play, why do you care? = P

Heh, where'd you go man? Drop by IRC some time.

Re: Will you leave UOSA if the hally mage is nerfed?

Posted: Mon Aug 29, 2011 10:04 pm
by Brymstone
iamantitype wrote:Who uses macros to cycle a halberd?
I played a hally mage for the duration of OSI T2A and hally cycling/insta-hit were part of my game just like they are here.
Dexxers are plenty powerful right now. People just think that if they hop on a half equipped dexxer they should be able to put up a fight...
Any good player that is on a well-stocked dexxer and knows how to throw purples can give a good hally mage a run for his money.
There was no such thing as hally cycling, if you believe that the hally cycled off the wrestling timer and allowed you to hit, disarm, wait 2.5 to 2.7 seconds, re-arm, then hit again, you didn't play back in T2A. It just didn't happen like that, regardless of what everyone tries to say about it. Those that defend it are gimps those that know how to 5x mage duel and use their hally as a finisher actually played back in the day.

Re: Will you leave UOSA if the hally mage is nerfed?

Posted: Mon Aug 29, 2011 10:42 pm
by Sandro
Brymstone wrote:Those that defend it are gimps those that know how to 5x mage duel and use their hally as a finisher actually played back in the day.
please explain how you 5x mage duel in t2a when poison doesn't block heal?

Re: Will you leave UOSA if the hally mage is nerfed?

Posted: Tue Aug 30, 2011 2:34 am
by Fede and i-
Brymstone wrote:There was no such thing as hally cycling, if you believe that the hally cycled off the wrestling timer and allowed you to hit, disarm, wait 2.5 to 2.7 seconds, re-arm, then hit again, you didn't play back in T2A. It just didn't happen like that, regardless of what everyone tries to say about it. Those that defend it are gimps those that know how to 5x mage duel and use their hally as a finisher actually played back in the day
Sandro wrote:please explain how you 5x mage duel in t2a when poison doesn't block heal?
I am more interested in him explaining how to finish someone off with a halberd when you couldn't "cycle" it.

Re: Will you leave UOSA if the hally mage is nerfed?

Posted: Tue Aug 30, 2011 4:00 am
by Matty
if insta hit on the hally mage is dunzo i will probably play my dexer for a bit and then (definitely) take a long break. i specifically remember paraganking the hell out of people and insta hit being a huge part of why paragank worked so well.

so i can't really cast a vote. i want dexing to be stronger but not for hallymages to be nerfed.