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Re: Play style vs gaining new players

Posted: Sun Aug 08, 2010 2:42 pm
by Foopy
Pro wrote:3 days and about 300k everytiem you die on a pk with over 20 counts ;/ (assuming youve got average pk stock)
I was painting with a broad brush to be fair. I take no issue with any PK who plays "their pk" I take issue with PK's, blue and red, who have no incentive not to macro down counts while they roll out another cookie cutter blue pk to avoid the risk. Honestly there's no reason not to do this unless your pk punkte actually matters to you.

The system is easily exploitable.

I'm also weaving back and forth between PK and PVP which aren't the same thing so I'm becoming a bit confused as to which arguments to make.

Moral of my story is lets see more guild wars.

Re: Play style vs gaining new players

Posted: Sun Aug 08, 2010 3:46 pm
by Joueur Moyen
Without pks, bards would be overpowered. It's a ridiculously easy char to play for great farming gains.

Statloss encourages worse behavior, IMO, although I do think it's a somewhat effective deterrent to pking. But the threat of statloss makes pks even more concerned with opportunistic kills, whether farmers who are low on health, or gank squads toasting a solo player with one dump, or hunting for weaker chars who aren't prepared to fight. Oh, well. That's UO.

The only problem with old UO was that there were no game mechanics in place for the general population to police their own virtual world. Of course the opportunists can thrive in an environment that doesn't provide them with the same risks that other players who are minding their own business are exposed to. No recall for aggressors was one of my favorite rules OSI came up with. I would have preferred ways to keep people from running from fights they started than artificial attempts like statloss to balance the scale.

Pks balance bards and other super farmers. What balances the opportunist pks, who won't stay and fight against even odds, or when they are outnumbered, when statloss is a likely outcome?

But I don't care about any of that. I like it here. There are enough PvPers who could do some serious damage to the "dark side" if they put their mind to it and joined forces, but it's work. That is the imbalance. It's work to police the world, but fun for the outlaws.

Re: Play style vs gaining new players

Posted: Sun Aug 08, 2010 3:58 pm
by Pro
the idea that pks are invincible is just dumb, although I CONSTANTLY talk about how I wouldn't die on my pk etc etc I have and even when mYm were rolling 4 deep beating O/C guilds I still died (to a ridiculously thought out plan involving TG, server lines and town gates).


Pks/bards are balanced here stop whining, everyone dies.

Re: Play style vs gaining new players

Posted: Sun Aug 08, 2010 4:10 pm
by Joueur Moyen
Pro wrote:the idea that pks are invincible is just dumb, although I CONSTANTLY talk about how I wouldn't die on my pk etc etc I have and even when mYm were rolling 4 deep beating O/C guilds I still died (to a ridiculously thought out plan involving TG, server lines and town gates).


Pks/bards are balanced here stop whining, everyone dies.
I agree. They are not invincible, but statloss encourages running from the battle, IMO.

Re: Play style vs gaining new players

Posted: Sun Aug 08, 2010 4:25 pm
by Sticks
If anything I would guess there isn't enough pressure on PvM'rs. I've only been back for the past few days trying out the new mechanics but I haven't run into great levels of resistance while hunting and that is despite the fact that I hunt on my mage who is in an o/c guild, so I don't only have to worry about statloss reds showing up. Even if you do die to a 3 man squad running in with precasted ebs, deadly poison, expl pots, and wands, you lose maybe 5k + equip + a bit of time..hardly a dent if you are capable of farming some of the better spawns. If that is a large dent, then perhaps you shouldn't be hunting there anyway as (malice?) suggested up the thread.

Re: Play style vs gaining new players

Posted: Sun Aug 08, 2010 7:38 pm
by SVrider
no one likes to read instruction manuals, they want to get in and learn it all on the fly- well this game and this server will make you pay for being uninformed. i spent a vast amount of time reading through these forums and got a great idea of what to start with, how to macro, what to avoid, what to farm, etc. if people don't learn about the game and razor before diving in (unless they're prior vets), then this shard won't be pleasant for them. the foundation here is set and there isn't any sense arguing over how the bricks are laid

Re: Play style vs gaining new players

Posted: Mon Aug 09, 2010 1:23 am
by malice-tg
Joueur Moyen wrote:Without pks, bards would be overpowered. It's a ridiculously easy char to play for great farming gains. No recall for aggressors was one of my favorite rules OSI came up with.

Pks balance bards and other super farmers. What balances the opportunist pks, who won't stay and fight against even odds, or when they are outnumbered, when statloss is a likely outcome?
Ya i wish the no recall was era accurate. it was a good thing they added imo.

Re: Play style vs gaining new players

Posted: Mon Aug 09, 2010 6:10 am
by MatronDeWinter
malice-tg wrote: Ya i wish the no recall was era accurate. it was a good thing they added imo.
It is.. (and I would love to see those rules here)
Image

Server says "era-accurate", does not specify to which shard.

Re: Play style vs gaining new players

Posted: Mon Aug 09, 2010 8:51 am
by chumbucket
MatronDeWinter wrote:
malice-tg wrote: Ya i wish the no recall was era accurate. it was a good thing they added imo.
It is.. (and I would love to see those rules here)
Image

Server says "era-accurate", does not specify to which shard.
Accurate to the shard in my heart!?