Blessed Items should break from damage [reposted]

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bismuth
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Re: Blessed Items should break from damage [reposted]

Post by bismuth »

I think if their intention was to distribute deeds which make things unbreakable they would have just gone ahead and done it openly, with an unbreakability deed and (unbreakable) property. For what reason would they have to hide?

I think the reality is that the staff distributed Clothing BLESS deeds, which were always implied to, you know, bless things.

The fact that (blessed) property is currently inaccurate is not a big deal. All that they have to do is fix the bug causing (blessed) items to be unbreakable.

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Re: Blessed Items should break from damage [reposted]

Post by Fwerp »

[quote="bismuth"]I think if their intention was to distribute deeds which make things unbreakable they would have just gone ahead and done it openly, with an unbreakability deed and (unbreakable) property. For what reason would they have to hide?

Well, then you are mistaken, because this was clearly their intention. The fact the staff knew they were implementing an era inaccurate bless deed system with the unbreakable property is clear enough evidence of this intent.

Your suggestion would require unnecessary scripting, and is nothing more than how you would have done it. The fact that they did not create a special property called unbreakability is in my view a meaningless consideration with respect to the intentions of the staff.

They had nothing to hide -- they have always been extremely open about how the deeds behave, and the fact that bless deeds here act differently than on '99 T2A has been well-known since their inception.

My rejoinder is this: If their intention was not to confer unbreakability to blessed items, why did they do so, and do so very openly, despite the well-known fact that doing so was a departure from t2a game mechanics?

They knew this to be the case, and they implemented a system that made the deeds very difficult to obtain. This was Derrick's approach to the issue of blessed items, and it was not an era accurate one (presumably, because of their intrinsic connection to the era-inaccurate trophy reward system).

bismuth
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Re: Blessed Items should break from damage [reposted]

Post by bismuth »

Well I guess we can wait and see but I doubt it was ever Derrick's intention for clothing bless deeds to be inaccurate.

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Re: Blessed Items should break from damage [reposted]

Post by Fwerp »

Well, if it was not his initial intention, it was something he was certainly aware of from the get-go. It is also an underlying assumption of the reward system he implemented. It was an explicit decision on his part to proceed in the manner in which he did with respect to blessed items, presumably based on an effort to minimize them in game.

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Re: Blessed Items should break from damage [reposted]

Post by MatronDeWinter »

I think the staff handed out deeds for points, answering any "will it break" questions with "no it will not break [currently]". You and I both know that blessed items should break, you should have known this change would come at some point. There is no reason to play favorites just because an item was purchased with silver.

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Re: Blessed Items should break from damage [reposted]

Post by Fwerp »

No, they told us they would not break. Why would I make any such assumptions about the future, Matron? The staff knew full-well of the era accurate path, and chose deliberately the one in effect. The lion's share of the trophy reward system is based off this operating assumption.

I really do not think this change is going to happen -- I will be surprised, even after all of this unctuous outcry, it it does.

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Re: Blessed Items should break from damage [reposted]

Post by Hicha »

Fwerp wrote:No, they told us they would not break. Why would I make any such assumptions about the future, Matron? The staff knew full-well of the era accurate path, and chose deliberately the one in effect. The lion's share of the trophy reward system is based off this operating assumption.

I really do not think this change is going to happen -- I will be surprised, even after all of this unctuous outcry, it it does.
Show me one post by Derrick or any other GM which stats they knew full well that blessed items should break, but they chose not to implement it.

I'd rather think Derrick started this server from the ground up, using the default settings set by whoever created the source, and slowly modified it a patch at a time as he tweaked UOSA into the shard it is today; you can't possibly expect Derrick to know every single detail about how T2A was and have it good to go on day one.

Derrick relies on his own research and the research provided by the community to make UOSA a more accurate shard. Sources like those provided in the beginning of this thread are what put us closer to accuracy; there's no reason he or anyone else should have to cater to those who may or may not even be affected by it.
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Re: Blessed Items should break from damage [reposted]

Post by Fwerp »

It has been known and discussed openly in IRC and in game since I began playing here in January of '09.

Derrick has known about this for 18 months+, and probably from inception. The trophy reward system was implemented with full-knowledge of this.

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Re: Blessed Items should break from damage [reposted]

Post by Sandro »

Fwerp wrote:It has been known and discussed openly in IRC and in game since I began playing here in January of '09.

Derrick has known about this for 18 months+, and probably from inception. The trophy reward system was implemented with full-knowledge of this.
qft

that is the reason they don't break, only provide 0 armor value once they wear down to 0 durability..

it was purposely implemented so that blessed clothing does not break.. this is intentional
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Re: Blessed Items should break from damage [reposted]

Post by Jester »

I think it's hilarious how some people keep on defending that these items should not be breakable, how many times has it been stated on these forums, and on the mainpage, that the server strives for complete era accuracy to the T2A era and that X is the cut-off date ?

Where is the problem in accepting that the blessed items should be able to the completely wtf-omg-lazer to the scrotum annihilated? EVEN if this would be proven to be incorrect 3 months after it's been implemented then you're going to have to accept that too.

I'm pretty sure alot of people on this server have already had their BBS ruined by some macer back in the day, so where's the problem?

My 2 cents

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Re: Blessed Items should break from damage [reposted]

Post by MatronDeWinter »

"it's related to events/silver, so it is policy, and accuracy does not apply" is becoming an entirely too frequent argument.

Even here that is really stretching it.

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Re: Blessed Items should break from damage [reposted]

Post by yossarian »

Its a mechanic. Its inaccurate. It should be corrected.

Just because the staff know about an inaccuracy and chose to let it remain in place while fixing other things dose not mean it will never get changed.

More than a few thieves had an entire character nerfed by the stealth-snoop-reveal patch. Entire characters. Your complaining about a mask.
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Re: Blessed Items should break from damage [reposted]

Post by Sandro »

There was no complaining we were simply informing you that the staff-team knows that blessed clothing doesn't break and that it was intentionally implemented this way for a reason. :wink:

There have been numerous reports on this and the only reply from the staff (same reply every time) is that these items will not break but instead provide zero base armor once their durability reaches zero.
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Re: Blessed Items should break from damage [reposted]

Post by marmalade »

if staffs intention was to make blessed items breakable from the start, i think they'd have made them much easier to obtain. as it stands, if blessed items were to become breakable, nobody would pay upwards of 2.5 million in silver to get them. this isn't even taking into account the effect that limiting events is going to have/has had on the price of silver. it's just not going to happen.

95% of people who can afford it will not pay that much money for a wearable that they're not going to wear, or that they have to take off every time theres a chance they're gonna get melee'd. this leads me to believe that either 1. they will not become breakable or 2. if they do, something will have to be done about the way the cbds are obtained (for a very short period of time at least).
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Jimi[DF]
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Re: Blessed Items should break from damage [reposted]

Post by Jimi[DF] »

marmalade wrote:if staffs intention was to make blessed items breakable from the start, i think they'd have made them much easier to obtain. as it stands, if blessed items were to become breakable, nobody would pay upwards of 2.5 million in silver to get them. this isn't even taking into account the effect that limiting events is going to have/has had on the price of silver. it's just not going to happen.

95% of people who can afford it will not pay that much money for a wearable that they're not going to wear, or that they have to take off every time theres a chance they're gonna get melee'd. this leads me to believe that either 1. they will not become breakable or 2. if they do, something will have to be done about the way the cbds are obtained (for a very short period of time at least).
Sounds good to me, then people will not wear those brightly colored masks and sandals obtained through the era inaccurate events. Less people will play in events which will hopefully lead to the removal of all automated events, win win. Even though the fact remains I wore the same pair of blessed sandals through the majority of T2A... but that is another story. Anything that makes the elite duelists bank their era inaccurate eye sore clothing is a good thing. I will gladly give up my unbreakable black sandals to rid the shard of that crap that shouldn't have been here in the first place. To be honest nothing would make me happier then to see those people cry. T-T

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