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Re: Blessed Items should break from damage [reposted]
Posted: Wed Dec 29, 2010 2:21 pm
by MatronDeWinter
BlackFoot wrote:Hemperor wrote:I agree with BF, CBDs for all Xmas 10 !
more proof hemperor is derrick
Oh crap!
Re: Blessed Items should break from damage [reposted]
Posted: Wed Dec 29, 2010 5:21 pm
by Sandro
It has already been stated numerous times why this will not happen.
Re: Blessed Items should break from damage [reposted]
Posted: Thu Dec 30, 2010 1:42 am
by Panthor the Hated
Sandro wrote:It has already been stated numerous times why this will not happen.
why
Re: Blessed Items should break from damage [reposted]
Posted: Thu Dec 30, 2010 2:39 am
by Loathed
it should though. ;p
-edit: wait i was referring to blessed items becoming breakable, as in zero durability and it takes a hit and poof, oh noez! Someonez stoled all my Megahurttzzz!
Re: Blessed Items should break from damage [reposted]
Posted: Thu Dec 30, 2010 8:20 am
by Quin the Wretch
So could someone pls explain why everyone keeps saying things like hats and sandals give armor? if I equip sandals a tall straw hat and a half apron i have 0 armor. Is that right? If so, then is it a durability thing and not an armor thing? And then my question would be why are things making durability checks if they provide no armor?
I totally understand shirts/pants/cloak. That makes sense. Its the other things that dont.
Re: Blessed Items should break from damage [reposted]
Posted: Fri Dec 31, 2010 1:40 am
by applejack
I enjoy that the argument I got in irc was "Do you know how long it took me to farm the silver for that?" Keep hope, and this thread, alive!
Re: Blessed Items should break from damage [reposted]
Posted: Fri Dec 31, 2010 7:58 am
by Mikel123
Sandals are supposed to add .4 AR, as should a straw hat. So, with both on, you should have .8 AR which rounds up to 1 I would assume.
http://www.uosecondage.com/stratics/clothing.html
Try wearing sandals, straw hat, and a sash. That should give 1.2 display AR so maybe it would round to 1 in your display.
Re: Blessed Items should break from damage [reposted]
Posted: Fri Dec 31, 2010 2:55 pm
by DrFaustus
If you're going to suddenly change the way blessed items break or not it would've been nice to know that prior to turning in massive quantities of silver on the agreement that these items would never break...
I think more proof is needed.
Re: Blessed Items should break from damage [reposted]
Posted: Fri Dec 31, 2010 3:00 pm
by marmalade
i dont think the agreement was ever 'these items will never break'. i think it was more along the lines of 'these items do not currently break'.
why would derrick make a statement about them never breaking when he knew it was NEA?
Re: Blessed Items should break from damage [reposted]
Posted: Fri Dec 31, 2010 3:10 pm
by DrFaustus
marmalade wrote:i dont think the agreement was ever 'these items will never break'. i think it was more along the lines of 'these items do not currently break'.
why would derrick make a statement about them never breaking when he knew it was NEA?
What OTHER reason would you go for a bless deed for then?
That's like saying your home of the heart fire deed suddenly turns into a pair of red boots after 3 weeks 4 days and 16 minutes because derrick knew it wasn't accurate...
Also I've asked in the past about stuff breaking...and was TOLD, TOLD by staff that it would never break/be stealable...
Re: Blessed Items should break from damage [reposted]
Posted: Fri Dec 31, 2010 3:33 pm
by DrFaustus
After debating this with numerous people throughout the week I feel like there's two sides to the argument:
Those with Neons
Those without
Those with seem to be in favor of keeping it the way it is: IE Unbreakable...obviously they don't want things they've saved up for to become breakable. I agree with this...why? It was never mentioned that these items would be breakable. It was assumed and assured that these items were blessed/unstealable/unbreakable/would reach zero AR but never actually break.
Those without seem to think that by making these items breakable we'll achieve era accuracy. ROFL? Why would you think that? Because some random dumbass will not read the patch notes and get his shit maced at the GY? Wow, you broke ONE pair of neon orange sandals...era accuracy achieved.
If you want to debate the real cause of this entire argument you might take a peek at the silver turn in system to start...there's a real move towards accuracy.
Re: Blessed Items should break from damage [reposted]
Posted: Fri Dec 31, 2010 3:40 pm
by Stranger
Easy solution to both sides of the argument.
Grandfathered in, non breakable.
New, breakable.
Re: Blessed Items should break from damage [reposted]
Posted: Fri Dec 31, 2010 3:42 pm
by noxmonk
After debating this with numerous people throughout the week I feel like there's two sides to the argument:
Those who want to play in trammel
Those who want to play in t2a
Those who want to play in trammel seem to be in favor of keeping it the way it is: IE Unbreakable...obviously they don't want era accuracy because they want invulnerable items that never existed. I don't agree with this...why? It was never mentioned that trammel would be instituted. It was assumed and assured that trammel would be kept away from t2a and we would operate with the mechanics available at the time of t2a.
Those who want t2a seem to think that by making these items breakable we'll achieve era accuracy. TRUE? Why would they want to play t2a on a t2a shard? Because some random dumbass will not read the patch notes and get his shit maced at the GY? Wow, you broke ONE pair of neon orange sandals...era accuracy achieved, literally, minus the neon part. You hold true to playing t2a and not trammel.
If you want to debate the real cause of this entire argument you might take a peek at the fact we are supposed to have era accurate mechanics...there's a real move towards accuracy.
Re: Blessed Items should break from damage [reposted]
Posted: Fri Dec 31, 2010 3:42 pm
by DrFaustus
Stranger wrote:Easy solution to both sides of the argument.
Grandfathered in, non breakable.
New, breakable.
This would not challenge accuracy in the slightest, and move us towards accuracy in the sense that blessed stuff was breakable during this era...
HOWEVER, this still doesn't deal with the fact that these things created by a system so incredibly inaccurate still exist.
Re: Blessed Items should break from damage [reposted]
Posted: Fri Dec 31, 2010 3:42 pm
by DrFaustus
noxmonk wrote:After debating this with numerous people throughout the week I feel like there's two sides to the argument:
Those who want to play in trammel
Those who want to play in t2a
Those who want to play in trammel seem to be in favor of keeping it the way it is: IE Unbreakable...obviously they don't want era accuracy because they want invulnerable items that never existed. I don't agree with this...why? It was never mentioned that trammel would be instituted. It was assumed and assured that trammel would be kept away from t2a and we would operate with the mechanics available at the time of t2a.
Those who want t2a seem to think that by making these items breakable we'll achieve era accuracy. TRUE? Why would they want to play t2a on a t2a shard? Because some random dumbass will not read the patch notes and get his shit maced at the GY? Wow, you broke ONE pair of neon orange sandals...era accuracy achieved, literally, minus the neon part. You hold true to playing t2a and not trammel.
If you want to debate the real cause of this entire argument you might take a peek at the fact we are supposed to have era accurate mechanics...there's a real move towards accuracy.
Trammel still exists if you make them breakable...that's why this argument is stupid.
Like I said before, just because you make things breakable doesn't mean they'll disappear in time. Worst argument ever.