Easy Stat Gain

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getan
Posts: 77
Joined: Thu Jun 26, 2008 5:48 pm

Re: Easy Stat Gain

Post by getan »

RawToxic wrote: Even though this is probably an issue with the emulation engine that drives the game, I'm sure it can somehow be compensated for in C# in the runuo scripts. I've never looked at any for runUO personally. I believe the best point of attack would be to drop the skill lock system entirely. This is the only way to enforce the SEESAW method that was used in UO in T2A times. I have seen this done on some shards a year or two ago but I do not know if they were using RunUO or an older system like Sphere or something similar.
I dont see removing the skill locks as a realistic option. There was nothing worse then getting a skill gain in some obscure skill, and seeing your magery, or resist go down a tenth.

IMO its not that big a deal as everyone can do it.

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Derrick
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Re: Easy Stat Gain

Post by Derrick »

getan wrote: I dont see removing the skill locks as a realistic option. There was nothing worse then getting a skill gain in some obscure skill, and seeing your magery, or resist go down a tenth.
We won't be removing skill locks.

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