Slaygrim wrote:While I understand where you are coming from, I don't think you have a clue where I am coming from. I thought I explained it very clearly but I guess not.Biohazard wrote:It seems that everyone who is thinking up suggestions that float outside of era accuracy would do better at coming up with ways to curb PK'ing on a more personal or guild level instead of calling on the great derrick to "please! please! do something!! pk's receive too much reward for what they do!! please! punish them!". This exact whining is what made UO the POS that it is today.
The point isn't; "OMG The PKS! Please help me Derrick!" and if that is what you got out of it then perhaps you should read again. The POINT was that the pk system of 1999 does not create an era-accurate gameplay. Seriously, how many people do you think had 3 accounts back then? Not many, I assure you. Then, name how many people in T2A used multi-client? NONE. THIS FACT is why the pk system here does not work to create an era-accurate atmosphere. The entire pk punishment system is a joke. You're taking a T2A system and applying it to modern UO Game Style. With Multi-Clients and such that system does not work. Everyone here knows it, and so do you. What is the big deal about pking 20 people on your blue when you just macro off the hours not only while you are at work, but while you're still playing the game! It's a fake punishment system.
I'd personally prefer to see no stat loss than this system because at least with no stat loss you get what the system tells you that you will get. You get pks. On this system its a FAKE punishment. It's a failed system. No Stat Loss wouldn't be fake like this is.
I am not even saying "change something Derrick", I am just stating the truth of the situation here. Someone should be saying it. The current system does not work with current game play. If Derrick and company are fine with having a system that does not work with modern game play then cool, but I at least want to make the problem known.
Personally, I think 40 hours per count would do it. That way pks would actually be pks and not blues who abuse the system to go red and then back blue without punishment.
I think it depends on how you want to look at it. The idea of this server is "The Way It Was" but with modern game play offering multi-client and mulit-accounts "The Way It Was" isn't becoming the way it is here. I would think that the main goal is to recreate the GAME PLAY of before. Everyone loved T2A times and it wasn't just because of the rules it was the way the rules allowed the game to be the way it was. I think Derrick has done a marvelous job of recreating this, but IMO the one thing that I can see that is eluding this goal is the pk punishment system. It simply does not recreate the way it was BECAUSE of the multi-client/account system.Biohazard wrote: The way the shard is (or is going to be based on era accuracy) won't change and I take comfort in that.
This is where you are wrong. The T2A era did not have this type of system. The punishment for pking back then was something everyone had to deal with if they wanted to play a pk on one character. On here, multi-client is an abuse of that system that allows you to dodge it. That system that worked back then does NOT work now.Biohazard wrote:I hope that things stay on track with this shard because once you cave for one person its tough not too for every whim without looking like an a-hole to a certain portion of the population. If the stat-loss counter changed then the server would simply be catering to people whom are not PK's. The goal is era-accuracy.
If you prefer it this way, fine. But don't sit here and act like this is recreating T2A pks. Then and now are COMPLETELY different.
right but you have to understand multi-clienting is (probably) not going away... i don't necessarily think that multi-clienting should be allowed to every person either (maybe only people who subscribe?) look into my housing overpopulation argument.. its in the same boat as yours... 15 houses is outrageous.. so is every person multi-clienting. outside of this multi-client fact, the rules are correct.. it is era accurate. i assure you that the current system does curb pk's as i don't kill every single person i come across because i do not wish to be in stat loss.