Hawkins wrote:I wouldn't be so quick to say gaming companies have been missing something. While I too enjoy the free for all style of UO, it's not a sound business model for a game. The stark reality of gaming is, most people do it casually, for fun. They aren't overly competitive, they have 1-2 hours a night to dedicate to the game, and they want to get right into the action.
I dont know if this has alreaddy been mentioned, since I havent read the entire thead yet... but I disagree. Maybe we have different meanings to what is called a casual gamer.
To me UO is the perfect game for casual gamers. There's no grinding except when you first start, and there's nothing in the game that cant be obtained rather easily. I was a casual gamer. I played a few hours a day, and rarely played on weekends. I loved UO though because it WAS a game i could log onto and get right into the action.
Once your skills are maxed, all you gotta have is regs and a weapon you can pretty much PvP all you want.
Also, I think the key thing the gaming industry has gone to is a risk/reward system. The game of this era is WoW and it is geared the exact opposite of UO. It has 100x more grinding to it. Most guilds have to grind all day to get supplies to raid that night. BUT when they raid and kill monsters, they get epic gear which gives them a concrete reason to be proud of their characters. They also took the danger out of games, which is another facet of UO that made it unique.
UO started leaning towards this new trend when they introduced power scrolls and trammel... and it went down hill from there.
UO wasnt about grinding or gear... or even raiding. It wasnt WHAT you did in UO that made it fun, it was WHO you did it with and against.