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Re: Gating monsters

Posted: Wed Jul 08, 2009 2:10 am
by archaicsubrosa77
only enticement of tamed monsters should be allowed...
as tamed monsters seem to respawn which is plainly observed with so many tamers having so many pets.

Re: Gating monsters

Posted: Wed Jul 08, 2009 2:20 am
by Fwerp
Alcon, the patch note is here:

http://wiki.uosecondage.com/index.php?t ... atch_Notes

2/3rds down the 9/16/98 note.

Re: Gating monsters

Posted: Wed Jul 08, 2009 2:35 am
by archaicsubrosa77
What part of the patch are you talking about I just read it?

Re: Gating monsters

Posted: Wed Jul 08, 2009 4:39 am
by esteban
I'm assuming fwerp is talking about:
It will no longer be possible to gate monsters. Only escorts, hirelings, pets, and summoned creatures.
So, how is a "pet" defined? Based on the characteristics of "escorts, hirelings, pets, and summoned creatures," it seems as though they are NPC beings that are directly under a player's control.

If an enticed mob is under a player's control for the duration of the skill, wouldn't the mob be defined as a "pet" for the duration of the enticement skill? I guess I'm thinking that it's similar to a tamed "pet" following gates, unless they are released (no longer under control). The monster is under the player's control only while the enticement skill is affecting them (short duration where the NPC is classified as a "pet"). When it wears off, the monsters won't follow the gate.
Derrick wrote:The only monsters that are gatable are those under player direction, either tamed, or via the enticement skill.
I'm under the impression that Derrick is correct on this assessment.

Re: Gating monsters

Posted: Wed Jul 08, 2009 6:16 am
by archaicsubrosa77
actually now that I think about it this sounds like animals that were herded rather then enticed

Re: Gating monsters

Posted: Wed Jul 08, 2009 8:12 am
by Faust
NPC's are not suppose to walk through gates when walking over them under any circumstances.

The only time that they "follow" through a gate is when their "controller" double clicks or walks through the gate while the NPC has line of sight.

I'm sure this can easily be tested on modern Ultima Online servers since the nature of this game mechanic hasn't changed one bit since its inception.

Kaivan?

Re: Gating monsters

Posted: Wed Jul 08, 2009 11:11 am
by poogoblin
Faust wrote:NPC's are not suppose to walk through gates when walking over them under any circumstances.

The only time that they "follow" through a gate is when their "controller" double clicks or walks through the gate while the NPC has line of sight.

I'm sure this can easily be tested on modern Ultima Online servers since the nature of this game mechanic hasn't changed one bit since its inception.

Kaivan?

This is how I remember it...

Re: Gating monsters

Posted: Wed Jul 08, 2009 11:45 am
by archaicsubrosa77
thats how you remember it as an enticer which nobody really had ?

Re: Gating monsters

Posted: Wed Jul 08, 2009 5:21 pm
by Tron
i had an enticer. i use to sit on cove docks and entice npcs to there and kill them. but you could not entice them thro gates.

Re: Gating monsters

Posted: Wed Jul 08, 2009 6:50 pm
by tekai
Alcon we posted proof, now were just verifiying it.

Your loosing your battle, enjoy your last couple nights of hiding the great monsters on the server.

Re: Gating monsters

Posted: Wed Jul 08, 2009 10:22 pm
by archaicsubrosa77
How about herding monsters/creatures such as sheep through gates?
How many people have a ton of sheep sitting on their roof or put a hundred sheep on one tile of floor?

They had to be released otherwise they would die of starvation. If you can tame monsters as pets and gate them and release them then it would be the same as enticing or herding using it in the fashion you are not in agreement with.

Is it that tames respawn and other creatures do not? What if they are tamed gated and released? What is the formula for the tame respawn? It should apply to all monsters under player direction not just for tamers.

I notice the ossy population declining maybe we should only allow tames to travel by foot or ship so people wont be escorting them everywhere instantly and placing them in the hands of players that can drop them wherever they like?

You wouldnt like that would you? But they respawn don't they?

Just have to wait for respawn like when someone buys thousands of regs from every vendor with buy agents only to sell them to you at higher prices in bulk right in front of you while you are nickel and diming for mandrake trying to get just enough without going over.

*huff puff*

Re: Gating monsters

Posted: Wed Jul 08, 2009 10:48 pm
by Derrick
This seems to be a hot issue.

This mechanic has been on the shard for over a year. Don't take the lack of staff comment on this as disintrest, but like most things, we don't intend to make any knee-jerk reaction to this. Thanks for the input on this. I think we can address this more fully soon.

Re: Gating monsters

Posted: Wed Jul 08, 2009 11:08 pm
by esteban
Faust wrote:The only time that they "follow" through a gate is when their "controller" double clicks or walks through the gate while the NPC has line of sight.
If this is the correct mechanic, can we also deduce the common "gating out other people's pets" via enticement nor obtaining the pet's aggro and hopping through a gate, shouldn't be happening neither?

Re: Gating monsters

Posted: Wed Jul 08, 2009 11:22 pm
by Derrick
esteban wrote:
Faust wrote:The only time that they "follow" through a gate is when their "controller" double clicks or walks through the gate while the NPC has line of sight.
If this is the correct mechanic, can we also deduce the common "gating out other people's pets" via enticement nor obtaining the pet's aggro and hopping through a gate, shouldn't be happening neither?
Escorts definately accidently walked into gates in era when being led. It was often tricky to keep them from accidently doing so.

Re: Gating monsters

Posted: Thu Jul 09, 2009 12:05 am
by esteban
Derrick wrote:Escorts definately accidently walked into gates in era when being led. It was often tricky to keep them from accidently doing so.
What is the server definition of an escort? I was rather interested because I mentioned about the gating of tamed pets, and you appear to have referred to them as escorts.

If an NPC, under the control of a PC, is classified in the "escort" definition (such as enticed/herded NPCs), I can see how the current behavior is indeed the correct behavior.

With the above assumption, here is what I was thinking:

Case 1. The possibility of gating a newly-tamed agressive pet
Any aggressive tamable monsters, that currectly possess aggro, can be gated out.
This seem to imply that the current agression of an "escort" under player control does not factor into its gating possibility

Case 2. The possibility of gating a newly-tamed, non-aggressive (non-aggro) pets that are grey.
This seem to imply that the current criminal flag of an "escort" does not factor into its gating possibility (this is the state of an NPC when enticed/herded

Case 3. Non-PC-controlled NPC will not walk through a gate
The patch notes researched by fwerp says the following:
Fwerp wrote:"From the patch notes: It will no longer be possible to gate monsters. Only escorts, hirelings, pets, and summoned creatures. "
I am more under the impression that, as Kefka mentioned, the game mechanics prior to this patch was flawed, which allowed any NPC monsters to jump the gate as long as it moved onto the tile of the gate.
Due to the fact that the monsters were not supposed to jump into the gates unless it was in the "escort" category (be it tamed, herded, or enticed), this patch fixed the issue of "non-escort NPCs" jumping through gates.

I'm also assuming this is why Derrick has the enticement/gating implemented the current way. I personally believe this is the logical implementation. I would love to be proved wrong with more research if the mechanic is not era-accurate.