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Re: ITT: We discuss changes on testcenter as of 5/6.

Posted: Thu May 07, 2009 12:53 pm
by Finesse
this patch is almost perfect once you get practised in it becomes faster and faster this is very close to what osi had and im not sure if we can make it better.

the only change i would make is that there was no disturb delay if you disturb your own casting.

thanks derrick

Re: ITT: We discuss changes on testcenter as of 5/6.

Posted: Thu May 07, 2009 2:52 pm
by kill drizitz
its terrible, still. some things that MUST be changed, is having the side of your screen spam up with not enough mana... its not accurate, it used to say it in red always above your name. a bunch more imo. but this is absolutely terrible.

Re: ITT: We discuss changes on testcenter as of 5/6.

Posted: Thu May 07, 2009 3:10 pm
by Faust
What exactly is terrible KD?

Simply stating that it's terrible doesn't add any input besides the fact that you're complaining...

I get that you think the system message involving not enough mana is bad, but a message fix wasn't included or even had anything to do with one of the items being fixed/changed on the test...

Re: ITT: We discuss changes on testcenter as of 5/6.

Posted: Thu May 07, 2009 3:33 pm
by Derrick
I think I did screw that up, I can fix that.

Edit:
fixed, the "Your hands must be free to cast spells or meditate." was screwed up too

Re: ITT: We discuss changes on testcenter as of 5/6.

Posted: Thu May 07, 2009 3:44 pm
by kill drizitz
Derrick wrote:I think I did screw that up, I can fix that.

Edit:
fixed, the "Your hands must be free to cast spells or meditate." was screwed up too
those were my main problems. also, i wasnt able to tell that i was getting disrupted from the spell debuffs. the rest i can deal with, although 1v1's arent as fun.

Re: ITT: We discuss changes on testcenter as of 5/6.

Posted: Thu May 07, 2009 4:07 pm
by Faust
Has the debuff fizzle animation been fixed yet? When you debuffed someone that already had one applied it would show the fizzle animation onto the target instead of the caster. This was an indication that would let you know that your spell was interrupted. The interruption message obviously would pop up in the lower left hand corner like normally when disrupted of course. This is a rather crucial fix if this hasn't been fixed yet.

Re: ITT: We discuss changes on testcenter as of 5/6.

Posted: Thu May 07, 2009 4:34 pm
by ecetres
I really liked what I saw on 5-6. Combat seemed correct to how t2a was with being able to do the diff temps like archer mage and so on, and still be effective, vs hally mages ruling. Spell selection was a lot to how it was then as well. Just my 2 cents.

Problem with drinking potions on TEST

Posted: Thu May 07, 2009 9:25 pm
by Kraarug
I am having a problem drinking potions while armed on TEST

At first I thought it was because I didn't have razor set up but as you can see on this video what happens is that the disarm, drink, rearm seems to be counted as 3 actions and gets qued up without drinking.

http://uomovies.com/download.pl?id=2977

Re: ITT: We discuss changes on testcenter as of 5/6.

Posted: Thu May 07, 2009 10:42 pm
by Faust
The problem with Razor is that it's not meant to unequip and drink a potion for you like that. That was never possible with any utility at all. At least during this time period.

Re: ITT: We discuss changes on testcenter as of 5/6.

Posted: Thu May 07, 2009 10:50 pm
by Derrick
setting your queue action timer in razor might fix this

Re: ITT: We discuss changes on testcenter as of 5/6.

Posted: Thu May 07, 2009 11:26 pm
by Kraarug
I've unchecked it. Any suggestions?

Re: ITT: We discuss changes on testcenter as of 5/6.

Posted: Thu May 07, 2009 11:41 pm
by Faust
The changes on test center definitely are not right still..

At full stamina it's possible to get a refresh like normally but anything below max stam makes you wait at least a full three seconds for a refresh. I don't understand how it can jump from two seconds to an entire second after losing one stamina...

Also, I'm still not in agreement with these recast timers on the recovery and the disrupt delay. Having to wait a full one second just doesn't feel right at all.

Re: ITT: We discuss changes on testcenter as of 5/6.

Posted: Thu May 07, 2009 11:51 pm
by Creager
After countless duels with Spanky, Fruit-loops, and Crome, I've come to understand this system in much greater detail.

The only thing I'm concerned about is self-interruption. I don’t have any evidence, but shouldn't it be possible to interrupt yourself without being subject to the delay?

I would like to see some discussion on the length of the interrupt delay. I have come to utilize it and counter it, although I know a few people have been concerned about it.

I Hope to see these changes on the live server soon.

- Micro

Re: ITT: We discuss changes on testcenter as of 5/6.

Posted: Fri May 08, 2009 1:28 am
by Fwerp
I think the interrupt delays are too long right now. If you're interrupted, you're practically "paralyzed." It's not how I remember it.

Re: ITT: We discuss changes on testcenter as of 5/6.

Posted: Fri May 08, 2009 8:27 am
by Faust
I honestly just can't believe things have ventured off this far from an accuracy perspective... The three key components in this test has went so off course it's sad. The recast delays and the disarm delay is incorrect. Please remember that were here for accuracy not something that is balanced among peers. Not that anyone could even say this is balanced regardless of the matter...