Ostards in the Old lands, and other incorrect things..

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Unlimited Bladeworks
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Re: Ostards in the Old lands, and other incorrect things..

Post by Unlimited Bladeworks »

MatronDeWinter wrote:a.) I tackle items which personally effect me, as seen by my posting habits. I occasionally research things when I have time in order of which I would personally like changed first.

b.) You simply cannot judge my opinion on one issue based on additional issues that I have yet to post about.
#1) Nice attempt to dodge/spin the issue. Secure trading, checks, Uo razor, unattended macroing etc.. all personally effect you whether you want to acknowledge it or not. Or are trying to say you are segregated from the rest of the UOSA community and these issues don't affect your variety of characters? :roll:

#2) I'm not judging you based on one issue. I'm judging you on the totality of your posts under Era Accuracy Forum. Quit trying to manipulate my words as I've already stated this previously. I've quickly went through 15 pages to find only a handful of topics by you, which are all a bit trivial in their nature. <BTW, this only took 10 minutes at best> None of them tackle any of the real issues that do greatly change the UO experience as a whole. So when you use the "T2A accuracy" talking point to further your own personal agenda here I feel obligated to sneeze and say I'm allergic to bullshit. Sorry but you're not slick. :lol:

So this is the third time I will ask these questions:


How are T2A rideables adversely affecting the game play in any SIGNIFICANT way? And most importantly.... why is this issue so pertinent, considering the more blatantly obvious, influential inaccuracies that do exist.

Ignore my questions again :lol: , it only reinforces the fact you don't have any good answers....

To sum it up, I find it very hard to take anyone seriously that advocates "T2A accuracy" while ignoring the fundamental problems that immensely change the entire UO experience. Your posting habits and their nature greatly reflect your own invested interests on this server.

The whole "T2A Accuracy" argument loses its validity and credibility when you begin to pick and choose what is acceptable and what isn't. Like I said earlier, you can't have it both ways if "T2A accuracy" is the main crux of your argument. You claim to be against most "T2A inaccuracies" yet there is no substantial proof of this on these forums. All of your topics in this forum are about trivial inaccuracies that "bother" you. Yet somehow you just ignore the obvious inaccuracies that do effect the economy and game play in a considerable way. You can say all you want about getting rid of Razor in this topic etc... but until actually start posting topics that reflect this attitude I won't take you seriously. Simply astounding and disingenuous at best!

Unlimited Bladeworks
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Re: Ostards in the Old lands, and other incorrect things..

Post by Unlimited Bladeworks »

Let's put this in its proper context considering HINDSIGHT of playing a 10 year-old game:

Kraarug stated:

"We also know that the reason for the restriction in the first place seems solely because of the need to have a T2A Client.

If you were riding a Llama in the old lands and someone didn't have a t2a client, you would appear to be riding in air to them.

Remembering the 56k user base at the time, simply requiring a major patch over the phone lines wasn't really an option so the OSI solution was to try not to allow these animals over."

So why is this on your priority list? Out of all the possilbilities of inaccuracies.... why, oh why is this sooooo important?

I remember seeing people riding on air before I got the T2A expansion. But Matron said "Clearly, you never played during the T2A era" so it must be true!!!!

And little blue smurfs control the Presidency of the United Sates! Zomg!!!!! I said it, so it *MUST* be true too!!!!! :lol: :lol: :lol: :lol: :lol:

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MatronDeWinter
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Re: Ostards in the Old lands, and other incorrect things..

Post by MatronDeWinter »

Unlimited Bladeworks wrote:
MatronDeWinter wrote:a.) I tackle items which personally effect me, as seen by my posting habits. I occasionally research things when I have time in order of which I would personally like changed first.

b.) You simply cannot judge my opinion on one issue based on additional issues that I have yet to post about.
#1) Nice attempt to dodge/spin the issue. Secure trading, checks, Uo razor, unattended macroing etc.. all personally effect you whether you want to acknowledge it or not. Or are trying to say you are segregated from the rest of the UOSA community and these issues don't affect your variety of characters? :roll:

#2) I'm not judging you based on one issue. I'm judging you on the totality of your posts under Era Accuracy Forum. Quit trying to manipulate my words as I've already stated this previously. I've quickly went through 15 pages to find only a handful of topics by you, which are all a bit trivial in their nature. <BTW, this only took 10 minutes at best> None of them tackle any of the real issues that do greatly change the UO experience as a whole. So when you use the "T2A accuracy" talking point to further your own personal agenda here I feel obligated to sneeze and say I'm allergic to bullshit. Sorry but you're not slick. :lol:

So this is the third time I will ask these questions:


How are T2A rideables adversely affecting the game play in any SIGNIFICANT way? And most importantly.... why is this issue so pertinent, considering the more blatantly obvious, influential inaccuracies that do exist.

Ignore my questions again :lol: , it only reinforces the fact you don't have any good answers....

To sum it up, I find it very hard to take anyone seriously that advocates "T2A accuracy" while ignoring the fundamental problems that immensely change the entire UO experience. Your posting habits and their nature greatly reflect your own invested interests on this server.

The whole "T2A Accuracy" argument loses its validity and credibility when you begin to pick and choose what is acceptable and what isn't. Like I said earlier, you can't have it both ways if "T2A accuracy" is the main crux of your argument. You claim to be against most "T2A inaccuracies" yet there is no substantial proof of this on these forums. All of your topics in this forum are about trivial inaccuracies that "bother" you. Yet somehow you just ignore the obvious inaccuracies that do effect the economy and game play in a considerable way. You can say all you want about getting rid of Razor in this topic etc... but until actually start posting topics that reflect this attitude I won't take you seriously. Simply astounding and disingenuous at best!

Haha,
1.) You are entirely missing the point here. Those issues do effect me, you are correct, but as stated I chose to focus on a particular object that is most important to me at a given time, in an order I deem reasonable. Furthermore, I am not a T2A researcher, those positions fall onto Faust, Kavian, Derrick and many contributions from the community. I am saying that I mearly read/post on topics of my intrest, which I am sure everyone else here does the same.

2.) I never claimed that you judged me on one issue, the idea that you would judge me is asnine, and particularly hard to fathom anyway. The topics that you deem trivial? I assume you mean some of the various bugs I have reported, and skill related issues? I assume you think that because my topics of choice relate to Herding, Enticement, and Ostards that it is rather pointless? You need to accept that other people have greatly different (and more creative) playstyles than your own, and what you find important, others may not agree. I have great uses for such skills, as well as perfectly sound reasoning behind my want for Era-Accurate followers conforming to their rightfull place in T2A. It is era-accurate to introduce these pets into the old lands via a bug, and I do not disagree with that. Whatever I chose to advocate (and certainly do not advocate much), is entirely my choice, and I argue my points with referanced proof in all probability, for my own personal gain. So to answer your question, yes I can pick and chose what I would like to fight for.

The only (possibly) non-t2a item I can think of that you are likely referencing is the runebook-thievery issue, which IS T2A accurate, depending on the time-frame that this server is trying to emulate. Until there is an exact date/time set, you cannot even speak of accuracy, as we are a shard with features ranging over two years.
Whoever this guy above this post is wrote:You can say all you want about getting rid of Razor in this topic etc... but until actually start posting topics that reflect this attitude I won't take you seriously. Simply astounding and disingenuous at best!
Did you even read what I wrote? Are you just one of those people that feel the need to waste bandwith with remedial arguments to defend your internet-ego? It has been stated that we CANNOT get rid of razor, and the only way to limit it's uses is via a server-side change that would REQUIRE the use of Razor to login, which is something that Derrick does not want to approach. Derrick, is in charge here, this is his server, and it is simply a priviledge of ours to play here, did this slip your mind? I am not staff here, I will argue my own points, and if need be (due to consistant public attack) I will point out your mistakes. There is no need to post a topic about razor when several already exist, and the verdict is already in on the matter.

Don't even bother to reply to this unless you do so in the Trash Talk section with a legitimate argument, that shows you at least spent 5 minutes trying to understand the topic, instead of a blantant rage post because I threatened to take away your precious llamas and ostards. (Which we all know, it is highly unlikely to ever actually occur.) I will be more than happy to embarass you there, should you choose.

Unlimited Bladeworks
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Re: Ostards in the Old lands, and other incorrect things..

Post by Unlimited Bladeworks »

Care to point out specifically where I started raging? I think you're confusing opposition with rage. Yes, I read what you wrote but twist my words all you want. I'm not going to the shit talk forums with this simply because I'm not shit taking.:roll:

I'm not arguing with Derrick nor the UOSA staff over this. You will not see me in IRC or any other form of chat trying to persuade them. I'm pointing out the flaws in "t2a accuracy" argument here in your topic. Furthermore, I know my efforts would be wasted.... try to keep up with the conversation here. My time playing UO will be less and less soon so ultimately it doesn't matter one way or another in the long run.

Roleplaying is about as creative as it gets or as creative as you want it to be. So keep assuming you're more creative cause you like certain skills. :lol: I play a stealth/archer that will be joining the URKS so I won't be riding any mounts. I don't have a tamer either nor will I make one. Again, you can assume all you want that this affects me personally. :lol:

Quit trying to focus all on Razor when I said ETC... after it. In other words, I don't see any posts on secure trading, checks and the other items you mentioned earlier that you would like to see changed for accuracy in this thread topic. And there are other programs that can be used to login in to UO. If anything disable features in razor that greatly change game play and pvp.

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Re: Ostards in the Old lands, and other incorrect things..

Post by MatronDeWinter »

Unlimited Bladeworks wrote: Quit trying to focus all on Razor when I said ETC... after it. In other words, I don't see any posts on secure trading, checks and the other items you mentioned earlier that you would like to see changed for accuracy in this thread topic. And there are other programs that can be used to login in to UO. If anything disable features in razor that greatly change game play and pvp.
Again, I will post on whichever topics I please, just as you are freely welcome to post whatever you like. While I have voiced my opinion on Secure Trading, Checks, and probably some additional mentioned items, I won't argue with you on not finding these posts by me, because I simply to not want to search through my own history. The point is, I can voice my opinion, and it does not become any less accurate, simply because you feel that I have not spoke about other, non-related issues.

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Re: Ostards in the Old lands, and other incorrect things..

Post by Charles Darwin »

RAAAAAAAAAAAAAAAR wrote:
MatronDeWinter wrote:Also, you should be able to cast a spell and enter a gate before the targeting cursor is up. I do not believe that you can currently do this. This post..
http://web.archive.org/web/200010221400 ... hp3?id=323
Shows that during this time it was possible, the "You are too busy with something else.." message was not added until later I think.

This is a goodie.
Ahhh man, this is so cool. I remember being able to do this!

It's so funny when someone brings up old game possibilities like this. The "new" UO brainwashed me so hardcore you forget about missing the ability to do these type of things years after they were nerfed by OSI/EA

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Re: Ostards in the Old lands, and other incorrect things..

Post by Bakishwaka »

this post deserves to be moved to a NEW topic

not trash talk, cuz noone would read it

LONG WINDED OVERLY VERBOSE TRASH TALK TO BE READ WHILE AT WORK would be my suggestion ... good stuff boys


to unlimited:

nobody is denying that the ostards arent accurate, OR that they arent a significant issue, but this is what matron felt like posting about, who ARE you to rail him for it?

post about the more important issues yourself. he doesn't work for you

to matron:

shut up man, i like my ostards :D

ALTHOUGH if bringing them easily IS nixed and you share with me the bug that can get them through, you and I could go into business eh? :P


Baki's discount llama's, gently used llama's for your fluffy riding enjoyment, 1k each when I'm around, PM ME :mrgreen:

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MatronDeWinter
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Re: Ostards in the Old lands, and other incorrect things..

Post by MatronDeWinter »

Bakishwaka wrote:this post deserves to be moved to a NEW topic

not trash talk, cuz noone would read it

LONG WINDED OVERLY VERBOSE TRASH TALK TO BE READ WHILE AT WORK would be my suggestion ... good stuff boys


to unlimited:

nobody is denying that the ostards arent accurate, OR that they arent a significant issue, but this is what matron felt like posting about, who ARE you to rail him for it?

post about the more important issues yourself. he doesn't work for you

to matron:

shut up man, i like my ostards :D

ALTHOUGH if bringing them easily IS nixed and you share with me the bug that can get them through, you and I could go into business eh? :P


Baki's discount llama's, gently used llama's for your fluffy riding enjoyment, 1k each when I'm around, PM ME :mrgreen:
Agreed!

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Re: Ostards in the Old lands, and other incorrect things..

Post by Charles Darwin »

If T2A animals are not supposed to be allowed in the old lands - Get rid of them. period.

I play on this shard for era accuracy.

but in the same breath, the bug that allowed to "illegally" be brought into the old lands should be upheld.

I don't see people no being able to ride llamas, ossy, (nightmares too?), a huge issue. We have horses...

*EDIT*

This is coming from a guy whose favorite main character to play on has always been an animal tamer.

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Re: Ostards in the Old lands, and other incorrect things..

Post by Kraarug »

Charles Darwin wrote:If T2A animals are not supposed to be allowed in the old lands - Get rid of them. period.

I play on this shard for era accuracy.

but in the same breath, the bug that allowed to "illegally" be brought into the old lands should be upheld.

I don't see people no being able to ride llamas, ossy, (nightmares too?), a huge issue. We have horses...

*EDIT*

This is coming from a guy whose favorite main character to play on has always been an animal tamer.
The fact is that there was at least two bugs that allowed people to bring them over so, if bearded ladies are allowed then t2a rides should be allowed as well.

Now, on a point of need, Orcs don't ride horses so getting rid of Ozzys does impact the largest guild but my case for keeping them does not need to touch on that fact.

The simple facts that:
there were bugs that allowed you to do it
this shard does keep some bugs
this bug does not adversely affect the game play or ecomonmy

Should be case enough to keep them.
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Re: Ostards in the Old lands, and other incorrect things..

Post by Derrick »

I plan to implement a partial restrictions on some of the teleporters, but I do agree that it really never seemed that uncommon in mid-late '99 to see a mare llama or ostard in the old lands. At least on Chessie.

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Re: Ostards in the Old lands, and other incorrect things..

Post by nightshark »

Derrick wrote:I plan to implement a partial restrictions on some of the teleporters, but I do agree that it really never seemed that uncommon in mid-late '99 to see a mare llama or ostard in the old lands. At least on Chessie.
it wasn't ENTIRELY uncommon to see, i played with the pre-t2a client and was unable to see ostards/llamas. it looked like players were just floating around. this is why OSI restricted the travel of rideable llamas/ostards. eventually EA gave in and gave me a free t2a upgrade, and mailed me a cd (when recalling between lands was introduced)

gms would delete them if they were caught in the old lands (not sure if any other action was taken). it was really QUITE uncommon to see, and a risk to ride them around in the old lands.
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE

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Re: Ostards in the Old lands, and other incorrect things..

Post by archaicsubrosa77 »

Aren't nightmares T2A beasts? Why were ostards the focus? How about white wyrms?

Were ostards and llamas introduced late into the game? Was their programming incomplete to keep them out of the "old lands"?
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.

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Re: Ostards in the Old lands, and other incorrect things..

Post by nightshark »

archaicsubrosa77 wrote:Aren't nightmares T2A beasts? Why were ostards the focus? How about white wyrms?

Were ostards and llamas introduced late into the game? Was their programming incomplete to keep them out of the "old lands"?
nightshark wrote:the pre-t2a client and was unable to see ostards/llamas. it looked like players were just floating around. this is why OSI restricted the travel of rideable llamas/ostards.
ostards & ridable llamas were released with t2a and had to be kept out of the old lands to prevent graphical glitches from the old client.

you have a good point, being able to bring nightmares into the old lands is actually game affecting. white wyrms not as much. though i honestly can't remember if they were a t2a only creature or whether they always spawned in covetous lv2 (was never something that concerned me at the time).
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Re: Ostards in the Old lands, and other incorrect things..

Post by Psilo »

Derrick wrote:I plan to implement a partial restrictions on some of the teleporters, but I do agree that it really never seemed that uncommon in mid-late '99 to see a mare llama or ostard in the old lands. At least on Chessie.
Derrick, we need to just allow them in both lands. OSI was going to do that anyway, the issue was they didn't want people who didn't have t2a to not see invisible mounts.

It's era accurate for them to be in both lands anyway, adding restrictions here is silly it is era accurate to fix this issue and since everyone has t2a then the issue is fixed.

It's fine as it is, if you make it harder for ostards or llamas to goto t2a then you're destroying a playstyle. Lots of newbies make money from selling forest ostards, ridable llamas and such at brit bank AND delucia. Why make it harder to get to each spot.

Anyway, as I said. It's era accurate to continue fixing what OSI already started trying to do.

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