How this many items in secured ?!

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killaboy
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Re: How this many items in secured ?!

Post by killaboy »

corruption42 wrote:
killaboy wrote:
corruption42 wrote:
killaboy wrote:Well while you guys sit back and try to figure out what to do with them more and more people going to figure it out....

If you guys just made them in "locked down" so people could loot them it would be a lesson to learn for all those non era accurate chasers and it would be solved..

Instead of the possibility of this being GF'd.
I like how this is being turned into "Give me permission to exploit this as well, or give me permission to loot people on something that no policy exists for, those are the only 2 options" -- the logic on this shard is just mindblowing.

You were given an answer; its not like there's just a switch that can be flipped to make this go away, or change the status of all these containers (and selectively doing it to known ones likewise wouldn't be an option because it potentially punishes a group that is known, but no less guilty, than those who aren't known). You are talking about development changes; these things will require actual time of someone with knowledge of code sitting down to correct these things.

If you want to take the risk and try to exploit this, thats your call. Just openly recognize that there may be ramifications for it -- ramifications that you will not be told right now, because they have not been decided. Why you expect an instant response to development related questions, is simply beyond my fathoming.
It'd be a lesson to learn. Deal with the game and its rules DONT expliot and it wont bite you in the ass... That simple
....except none of it is that simple. I don't know why you think the GM's can just magically make any secure in a house over a weight limit magically flip to unsecure, with a matter of a few keystrokes. It simply doesn't work that way. As a side effect of the fact that this is related to the mechanics of how lockdowns and secures work in a house, a solution will have to be developed -- ie, programmed, tested, confirmed to not introduce new problems, deployed -- before that can happen.

No decision regarding things like this are made in haste; thats obvious by Kaivan's responses on this, the LOS bugs, or any other problem on this shard. When decisions are made in haste, and things are developed only to fix for whats directly in front of your nose, you start introducing more unexpected problems and further perpetuate problems. If instead, you take a metered response and plan things out -- treating them with the severity that a free game thats developed in peoples free time for no profit deserves -- then those complications can usually be avoided.

What do you want, a fix that is slapped together quickly to negate this bug, but also inadvertently introduces a major housing break-in exploit -- or one that takes a bit longer, but solves the problem without introducing new ones? The answer's pretty obvious.
All im saying is that its not aloud which means they either get banned/warned...

The only reason i suggested flipping it to just "locked down" is so its known if you expliot something in game where you know its

not aloud its going to come back to bite you in the ass...
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Elk Eater
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Re: How this many items in secured ?!

Post by Elk Eater »

Rammar wrote:
Elk Eater wrote:...a minor convenience.
Unless you're not co-owner, then it's the only safe way to store large stacks of resources and still have them accessible. Safer (and a lot faster) than messing around with interior doors and blockades as well. Primo for a stock house.

This has been around for over a year at least though. I had actually thought it was fixed when the trashbarrel release bug was a while back.
I was referring to the convenience being minor in that once this is fixed, if the containers were grandfathered, you could never replenish the supply inside the container. Sure, you could load it with a nearly unlimited supply of whatever before hand, but the use is so situational to begin with its barely worth using. On top of that, if you have the funds to add in an inexhaustible supply of whatever into the container, I don't think making restocks available to multiple characters will be an issue for you.
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killaboy
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Re: How this many items in secured ?!

Post by killaboy »

Kaivan wrote:I certainly understand the desire to know what we will and won't be doing to those who own these containers, and to the containers themselves, but that information simply doesn't exist right now.

When you figure this info out PM me thanks.
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Kaivan
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Re: How this many items in secured ?!

Post by Kaivan »

When we have an answer it will be made publicly known.
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corruption42
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Re: How this many items in secured ?!

Post by corruption42 »

Elk Eater wrote:
corruption42 wrote: I like how this is being turned into "Give me permission to exploit this as well, or give me permission to loot people on something that no policy exists for, those are the only 2 options" -- the logic on this shard is just mindblowing.

You were given an answer; its not like there's just a switch that can be flipped to make this go away, or change the status of all these containers (and selectively doing it to known ones likewise wouldn't be an option because it potentially punishes a group that is known, but no less guilty, than those who aren't known). You are talking about development changes; these things will require actual time of someone with knowledge of code sitting down to correct these things.

If you want to take the risk and try to exploit this, thats your call. Just openly recognize that there may be ramifications for it -- ramifications that you will not be told right now, because they have not been decided. Why you expect an instant response to development related questions, is simply beyond my fathoming.
I think it's prudent and OK to ask what, if any, policy exists around these containers. Before figuring out how this works, it was unclear how useful such a box would be. Let's pretend that it actually allowed for unlimited secure weight, and allowed new items to be added. If it were grandfathered, a house with such a secure box would be worth more in the future due to the utility.

In the event that these items were grandfathered with no repercussions, but the staff was unclear about the policy before removing them, it would in effect be rewarding only those who exploit. If the policy was to allow folks to do this until it is removed, it allows the general population to take equal advantage of a mechanic that exists. If the staff doesn't have or doesn't give a policy regarding the situation, that's fine -- but why not ask?

Anyway, the point(s) I've been trying to make in this post and previous ones:

1) I think the containers should not be grandfathered. I think they should be fixed, with notice to those who use them. I think those who continue to use them should be warned against exploiting in the future.

2) If they are grandfathered, and folks are given fair opportunity to create them, I think those who have them should not be punished.

3) If they are grandfathered, and folks are not given fair opportunity to create them, I think the folks who created them should be punished.

Realize that these are opinions for the sake of discussion, not demands.
I understand your theoretical, and the specific tone was geared to killaboy, not you.

I agree, there is absolutely nothing wrong with inquiring. However, when you're told the response, and you continue on with essentially, "NO I WANT AN ANSWER RIGHT THIS INSTANT", it just smacks of both opportunism and greed. Wanting to understand what ramifications, and how they would play out, is a very important question to know -- but at this time the best you can hope to be told is "we are now aware of it and we are working on it."

I think your points are perfectly valid, and I would wager a guess that Kaivan feels that way as well. However, they are simply things that cannot yet be answered, as those decisions and determinations have not yet been made. When an answer is available, I suspect there will be a significant amount of time before the actual patch is then completed -- remember, it has to be fully tested to confirm its not introducing new issues as well as properly solving the one its built for -- where such opportunities to either utilize (assuming GF'd) or remove (assuming you're using it and not GF'd) would have plenty of time to play out.
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Ratliff-TG
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Re: How this many items in secured ?!

Post by Ratliff-TG »

Does anyone actually know if this is not era accurate? Based on how these are created using a simple mechanic that I am certain behaved that way on OSI, I would lean towards thinking its a good possibility that it is era accurate and that it falls inline with all the other quirky UO housing mechanics (bridged towers and keeps, one way loot dumps etc.).

vintirex
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Re: How this many items in secured ?!

Post by vintirex »

all I want to know is....

when are you going to flip this to "locked down"

AND

can you pm me just prior to doing it?


I just want cheaters punished!(and a lot of regs for tattling on a widely known and used mechanic)
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vintirex
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Re: How this many items in secured ?!

Post by vintirex »

p.s. : if a hasty fix was implemented , youd be pissing and moaning about how you dropped a 60k pile or l33t rare from your bank box on the ground, because youre at item max. this mechanic effects a lot more things than a reg box.


(this is basically what corruption said , but put into perspective for you)
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Freight Elevator
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Re: How this many items in secured ?!

Post by Freight Elevator »

killaboy wrote: All im saying is that its not aloud which means they either get banned/warned...

The only reason i suggested flipping it to just "locked down" is so its known if you expliot something in game where you know its

not aloud its going to come back to bite you in the ass...
Yea, turn the volume down you crazy kids!
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kevin-theidocghost
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Re: How this many items in secured ?!

Post by kevin-theidocghost »

I marked runes in Green Acres they were hued differently and they said (trammel) on them they were deleted by a GM.
I find it a little unfair that some can keep things and others get them deleted but thats just me.
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inkognito
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Re: How this many items in secured ?!

Post by inkognito »

DRUSK42 wrote: Image

Man I'd pay a pretty penny to have a couple tombstones in front of my crib!


Oh i mean...ya what an outrage!...= pitchfork and torches...yada yada !
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