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Re: Magery in town.

Posted: Wed Feb 25, 2009 10:59 pm
by RoadKill
Senses wrote:I just remember alot of different types of people playing alot of different types of characters, and thats why I'm back searching for that
atmosphere now.
And that's how UOSA is.

Re: Magery in town.

Posted: Thu Feb 26, 2009 12:15 pm
by Faust
Senses wrote:I've said it like 100 times, so its probably not worth saying anymore. Part of the problem is that I don't really understand the problem enough myself to say what is wrong. I just *know* it is different, and I suppose eventually as the server gets more populated maybe others will get the same feeling when they compare their memories of Dexxers vs. what they find here.
There are some issues with weapon mechanics that I have discussed in a thread that I started in the Suggestions & Era Accuracy forum. I am also discussing the way the timers work in general. The way the RunUO weapon timer works is entirely different than the way it worked back then. OSI code used a timer system called "ticks" and RunUO is based on date values. All of this is being worked out though and hopefully solved and fixed as soon as possible.