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Re: Yew orc fort: a count-free warzone

Posted: Tue Apr 09, 2013 5:12 pm
by Velgamog
Im thrilled by the number in favor of this. With enough support, we can turn this zone into an incredible war between man and orc. Whether you are in shadowclan, or at war with us, we really do strive to make this game more enjoyable for everyone. Needless to say, this act of kindness on the server's part would mean a great deal to us, and probably ensure a steady and growing shadowclan presence here for years to come.

But lets try to stick to the topic at hand and not press for any changes to the game on this thread, other than turning the shadowclan fort into a count-free zone.

Re: Yew orc fort: a count-free warzone

Posted: Tue Apr 09, 2013 5:37 pm
by Pirul
I support this proposal.

Re: Yew orc fort: a count-free warzone

Posted: Tue Apr 09, 2013 5:42 pm
by Blaise
I support this as well.

In response to wrathofjo: http://my.uosecondage.com/Status/Player/75856

Re: Yew orc fort: a count-free warzone

Posted: Wed Apr 10, 2013 10:42 am
by chainsoar
Sturm and every orc/savage warrior ever made :D

Re: Yew orc fort: a count-free warzone

Posted: Wed Apr 10, 2013 12:30 pm
by montier
I support this as well..

Re: Yew orc fort: a count-free warzone

Posted: Wed Apr 10, 2013 5:15 pm
by Velgamog
Just turned red again for the 3rd time for trying to defend our fort.... players who come looking for trouble and then give us murder counts when they die are seriously ruining our time here.

Re: Yew orc fort: a count-free warzone

Posted: Wed Apr 10, 2013 5:49 pm
by Wydstrin
I am all for it! though I to am use to siege's rules re stat. I am building an orc and would want to have to deal with it when I am killing in defense of our lands!

Re: Yew orc fort: a count-free warzone

Posted: Wed Apr 10, 2013 6:12 pm
by Ragancy
Supported

Re: Yew orc fort: a count-free warzone

Posted: Wed Apr 10, 2013 6:13 pm
by Blaise
You guys sleep right?
Leave your chars logged in when you sleep to burn off short counts.

Re: Yew orc fort: a count-free warzone

Posted: Wed Apr 10, 2013 6:59 pm
by Pirul
I don't think they're worried about the shorts too much...it's the longs that are a pain, as they have stated some wish to remain blue.

Re: Yew orc fort: a count-free warzone

Posted: Wed Apr 10, 2013 7:00 pm
by Blaise
Pirul wrote:I don't think they're worried about the shorts too much...it's the longs that are a pain, as they have stated some wish to remain blue.
Why?
If they want to remain blue, they should not attack people. If they want to be ORCS they should not give a shit what hue they are.....
Just my rarely humble opinion.

Re: Yew orc fort: a count-free warzone

Posted: Wed Apr 10, 2013 7:07 pm
by WiseOne
I hate filthy stinking orcs.

That said, I was very happy to sell off my yew orc fort smalls to them a way back and I think that their RP contribution to the shard is immense and makes playing here a lot more enjoyable.

Re: Yew orc fort: a count-free warzone

Posted: Wed Apr 10, 2013 7:55 pm
by Pirul
Blaise wrote:Why?
If they want to remain blue, they should not attack people. If they want to be ORCS they should not give a shit what hue they are.....
Just my rarely humble opinion.
chainsoar wrote:Finally, as for going red - some shadowclan members don't have or want to have human alts. They only want to play orcs, and do everything on orc characters from crafting and hunting to shopping at vendors near Yew bank. Those crafter/merchant alts spend most of their lives not on that kind of business sitting inside the fort, and though some of them do indeed have combat skills, they will for the most part avoid going red.

Re: Yew orc fort: a count-free warzone

Posted: Wed Apr 10, 2013 8:04 pm
by Blaise
chainsoar wrote:Finally, as for going red - some shadowclan members don't have or want to have human alts. They only want to play orcs, and do everything on orc characters from crafting and hunting to shopping at vendors near Yew bank. Those crafter/merchant alts spend most of their lives not on that kind of business sitting inside the fort, and though some of them do indeed have combat skills, they will for the most part avoid going red.
Sounds fine, so what's the big deal? If they are crafter/merchant alts, they will not be attacking people so there's no issue and statloss won't matter. Even if they do take a count, by the time they're done doing business, it's burned off.

If you want to avoid playing a human and going to town, these are the risks/consequences of that decision. One could always make a friend and commission them to make their blue-errands for them.

Am I missing something in my understanding of what is being asked for here?

Re: Yew orc fort: a count-free warzone

Posted: Wed Apr 10, 2013 9:49 pm
by Vhyx
Although I don't interact much with Orcs (Last time was when URK held an event in Minoc), I completely support this idea. Sounds like a win-win situation for those who like to partake in what Shadowclan is offering to the shard.