
Certainly, though untrue to the era, the managers of this shard could make it easier for newbies in the hope to bring more people, but lets break that decision down. If you give a newbie 2 weeks of hand-holding, won't they just get a mistaken view of the game that will end shortly after the 2 weeks is over? Won't it be that much more dissapointing after working up their skills and getting some money only to get raped and robbed outside of town the first day the 2 weeks is up? Its like meeting a hot chick at a bar, then getting her home and seeing her without all the makeup and the belly belt thats holding the 200lb skin flap at bay. Where do you draw the line? Either the game is a dangerous and insecure place from day one, or it never is. People will adapt, or quit, and while more people is always healthy for the shard, changing the shard just to get more people really doesn't accomplish anything.
All that being said, one thing that will never be "true to the era," is the sheer percentage of people who really understand the game to those that don't. Obviously it can't be measured, but the server is really full of very good pks/players in a way the original UO shards never were. This makes it perhaps more challenging than maybe the era intended. With 3 free accounts, people are min/maxxed far more than they could be in the original and I think it does take away a little from the experience. Whether or not thats a good thing or a bad one remains to be seen, but I don't think it requires a rule change.