Getting killed in the middle of a tower?

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mfred
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Re: Getting killed in the middle of a tower?

Post by mfred »

fortress buildings (keeps/towers/castles) are the only buildings affected by this... oddly enough a small house center tile is more secure than a tower!... 2 stories, patios, and large bricks are also safe like before.

second and third floors only save you from purples, not MS or CL.

I know it's not glamorous, but in the meantime, use a small house to idle in if you need to burn counts.

if this indeed can't be fixed, how would you enforce it being illegal? the honor system?
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Re: Getting killed in the middle of a tower?

Post by xevec »

So I'm kinda confused, what changed to allow this to start happening? Was it the most recent housing related patch?

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Re: Getting killed in the middle of a tower?

Post by Vhyx »

Honor system wouldn't work... It doesn't work for AFK resource gathering, so it sure wouldn't work for this method of house killing.

I don't know how long this has been going on, but this was the first time I've ever been killed in any of my houses, going all the way back to when I played on Great Lakes. I know one thing for sure, if people had been doing this on the OSI servers and got caught, they'd of been hit with the ban hammer so fast it would be head spin inducing. Origin was no where near as lenient with exploits as Derrick and Co. are here on UOSA. In cases of small exploits that don't really do much damage, that's a good thing. In cases where a whole housing type is now completely unsafe to hang out in-- yeah they should shove their boots up the asses of the people doing it.

Don't get me wrong, I'm not against house killing people, but only if they're foolish enough to idle their stat red within two tiles of a wall, or on the roof of a tower with unsecured wings. They shouldn't be killed because a group of people decided it would be awesome to run around using a Razor mechanic to do something you couldn't accomplish without it.
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Re: Getting killed in the middle of a tower?

Post by Telamon »

mfred wrote:fortress buildings (keeps/towers/castles) are the only buildings affected by this... oddly enough a small house center tile is more secure than a tower!... 2 stories, patios, and large bricks are also safe like before.

second and third floors only save you from purples, not MS or CL.

I know it's not glamorous, but in the meantime, use a small house to idle in if you need to burn counts.

if this indeed can't be fixed, how would you enforce it being illegal? the honor system?
My guess would be a recent change to houses and line of sight. The clue would be why you have to stand several spaces away from the house. The line of sight check, from a distance, is not identifying the base wall of these houses as a LOS blocking item. But the calculation when standing next to the wall does. Also the steps seem to block line of sight properly also (or possibly the doors).

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Seems to only work from 4 tiles away in most cases with some oddities, and it doesn't like to work if you are on any other z axis that is not the exact same as the target house.
Last edited by Telamon on Sun Jul 15, 2012 3:59 pm, edited 2 times in total.

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Re: Getting killed in the middle of a tower?

Post by Light Shade »

Unfortunately, Target Relative is one of the features of Razor (UO:Assist) that is Era Accurate.
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Re: Getting killed in the middle of a tower?

Post by Matty »

Kaivan wrote:I just finished some extensive testing on OSI servers, and I can confirm that this works up to 4 tiles under any stone structure. This may be a bug in the placement of these types of tiles, because this behavior extends to small stone towers which were introduced long after the release of the demo, but this is not certain. At this point, I'm not sure what Derrick will do about this.

For now, it would be advisable to stay on the second floor of any stone structure, as explosions potions will not do damage to anyone who is more than 5 Z above the location of the potion itself.

Edit: I just checked on the height difference between the ground and your height when standing inside a tower, keep, or castle, and the difference is a z of 6, which should put anyone inside these areas outside of the explosion range of a potion by 1 z.
with all respect, this is clearly a bug that should be fixed. let's get that much straight. i just won some money at the casino. let's get the ball rolling here... if/when this gets fixed, i'll donate $50. anyone wanna match me?

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Re: Getting killed in the middle of a tower?

Post by Roser »

If people aren't getting banned for exploiting this then well... Ultima Online just got a little more Ultimate.

Maybe its a good thing... It only really effects people who can't instantly log out (reds) and macroers. Slight curb on pk's and unattended macroing anyone? Maybe more people hanging out in town?

Go with what is proven to be accurate even if some nancy's are gonna complain. :O
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Re: Getting killed in the middle of a tower?

Post by so.you.want.to.be... »

Although I agree that this is a bug and should be fixed, I do NOT agree with those who feel that the people who have been using this tactic should face repercussions in the forms of bans, etc. My two cents.

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Re: Getting killed in the middle of a tower?

Post by Light Shade »

so.you.want.to.be... wrote:Although I agree that this is a bug and should be fixed, I do NOT agree with those who feel that the people who have been using this tactic should face repercussions in the forms of bans, etc. My two cents.
This tactic's net result is a gold sink as they can't reach the items and the items decay. However cheap it is, I can't see how it would or should be a bannable offense especially if we're talking about it openly with GM's commenting on it.

Perhaps all those placeholder smalls everyone is holding onto will get some use. :P

EDIT: Is it true that the developer's of RunUO patched this in April???

EDIT #2: I found my own answer...

RunUO Dev's patched this one April 21st, 2012. This is probably how our wonderful players learned of it.

Link: Cumulative Patch Notes: February 11th 2012 - April 28th 2012
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[20:08] <@Kaivan> We have a ridable Maahes in Green Acres.
[10:00] <TheBreadman> leeds did a takeover on secondage
[10:00] <@Derrick> hax


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Re: Getting killed in the middle of a tower?

Post by Boondock_Saint »

Selling tower!!!!
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Re: Getting killed in the middle of a tower?

Post by theuodealer »

Why are some people trying to put miniscule positive spins on this? Its massively evident negative impact far outweighs anything good that could be said about it, not to mention the fact that it is an exploit and would never have been allowed on OSI. Even if it was possible to do this in era, it would have been quickly shut right down in T2A and any other era too. Some people might not believe that this will cripple the server until it's already crippled but a lot of people can see it coming beforehand.
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Re: Getting killed in the middle of a tower?

Post by nightshark »

mfred wrote:fortress buildings (keeps/towers/castles) are the only buildings affected by this... oddly enough a small house center tile is more secure than a tower!... 2 stories, patios, and large bricks are also safe like before.

second and third floors only save you from purples, not MS or CL.

I know it's not glamorous, but in the meantime, use a small house to idle in if you need to burn counts.

if this indeed can't be fixed, how would you enforce it being illegal? the honor system?
unfortunately we know anything smaller than a keep is not secure to macro magery in. an earthquake can be timed to hit during the delay of an ebolt or flamestrike (no amount of razor scripting can make this 100% secure)

macroing stat loss reds back up will simply not be possible in housing if there is no such thing as housing that is completely secure from outside damage. so where do people go? litter the seas with boat blockades?

i really can't see why this exploit should remain on the shard. even if it is technically mechanically era accurate, it was an unknown and unused exploit that has no place on uosa. it's questionable whether it was even possible with UOA. had it been abused on OSI, i'm sure it would have been fixed.
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Re: Getting killed in the middle of a tower?

Post by Telamon »

Light Shade wrote:
so.you.want.to.be... wrote:Although I agree that this is a bug and should be fixed, I do NOT agree with those who feel that the people who have been using this tactic should face repercussions in the forms of bans, etc. My two cents.
This tactic's net result is a gold sink as they can't reach the items and the items decay. However cheap it is, I can't see how it would or should be a bannable offense especially if we're talking about it openly with GM's commenting on it.

Perhaps all those placeholder smalls everyone is holding onto will get some use. :P

EDIT: Is it true that the developer's of RunUO patched this in April???

EDIT #2: I found my own answer...

RunUO Dev's patched this one April 21st, 2012. This is probably how our wonderful players learned of it.

Link: Cumulative Patch Notes: February 11th 2012 - April 28th 2012
Those are Hybrid server patch notes LS, not RunUO patch notes. This bug does not exist by default in the current distro of RunUO.

So if Hybrid was using the current version of RunUO the bug should not exist, ergo would not need to be patched. This bug was probably caused by modifying the Line of Sight for some other purpose.

From everything I have read this looks like the side affect of modifying something else. Since all these servers have patched it this year. Probably added with the Run UO core update, or the recent house placement changes.

But since its been "supposedly" tested and verified in the beta it looks like it's here to stay.

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Re: Getting killed in the middle of a tower?

Post by so.you.want.to.be... »

nightshark wrote:unfortunately we know anything smaller than a keep is not secure to macro magery in. an earthquake can be timed to hit during the delay of an ebolt or flamestrike (no amount of razor scripting can make this 100% secure)

macroing stat loss reds back up will simply not be possible in housing if there is no such thing as housing that is completely secure from outside damage. so where do people go? litter the seas with boat blockades?
I suspect that it would still be possible to macro a stat-loss red back up with magery if you had a second account healing the whole time and a razor macro that took the red's hit points into account before targeting with spells, not that it would be ideal.

I do agree, though, that this should be changed to make housing feel as secure as it was before.

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Re: Getting killed in the middle of a tower?

Post by Matty »

when a bug is found out it should be reported to the GMs, not abused. exploiting bugs is pretty much banishment every time. this is the same as duping gold.

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