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Re: Guild Inaccuracies

Posted: Mon Mar 30, 2009 11:36 pm
by LudKrud
I thought you were shopping for new servers?

If so why do you care what gets implemented other than trying to make people that plan on staying here mad?

Re: Guild Inaccuracies

Posted: Tue Mar 31, 2009 7:55 am
by RoadKill
LudKrud wrote:I thought you were shopping for new servers?

If so why do you care what gets implemented other than trying to make people that plan on staying here mad?
This is a good update. Right now a lot of the reds you see are red but not stat loss, and in O/C, so they can "maximize their pvp" by using systems that were not actually available during the time. That doesn't make sense nor should it be allowed still.

People whine that there are to many reds (I personally haven't had any problems with it), this is a way to help reduce that problem and also take another step towards accuracy. It's a win-win situation.

Re: Guild Inaccuracies

Posted: Sat Aug 08, 2009 12:20 pm
by FatalAngel
Bump for reds being booted from O/C. It should be noted that when you went red in O/C, it wasn't immediate. It was either after logging off or server reset (I believe server reset). I remember being surprised that I wasn't kicked from my Chaos guild after going red.. but I was out of it the next day.