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Re: Monsters with guild affiliations. Add more or remove the

Posted: Thu Dec 08, 2011 8:25 am
by platypus
I don't care about these player-city-spawns...Derrick knows what he's doing and would never put in some unbalanced/unfair shit just to make a certain guild happy. However, I demand ACE's roads and stablemaster be replaced, since I still play. That's the thing, I don't think there's any concrete rules for decay of GM-added features or NPCs.

What criteria is used to decide when these things dissapear? That's what bothers me, not the fact that people have these special spawns and decorations. These should be left in place at least until the clan's guildhouse falls. They're fun and unless they're obstructing the environment (like a couple massive walls I've seen), I don't see why anyone would have a problem with it. Guilds have to pay quite a bit (we're talking like 100k ore) for these things anyways.

One last thing - I just came back after not really playing for a couple of years. I noticed the population is about half what it was then, but the shard is still active. If we want new players, we have to add new and exciting stuff like what these guilds are doing. If the guild has events and contributes to the shard, they should be able to get some GM added stuff (within reason) IMO.

Re: Monsters with guild affiliations. Add more or remove the

Posted: Wed Dec 21, 2011 8:07 pm
by TwoTon
i agree i could list a ton of things that KA has done in the last four years of UOSA
we will be celebrating KA's Fourth Anniversary in Feb 2012. will be shard wide to.

Re: Monsters with guild affiliations. Add more or remove the

Posted: Fri Dec 30, 2011 2:35 pm
by violator
I am not a huge fan of this either, but I have to admit that some of the changes that were made to Shadowmire for example to accommodate the UWL thing have been pretty cool. I wish these improvements had been in place when IL owned Shadowmire.

Re: Monsters with guild affiliations. Add more or remove the

Posted: Sat Dec 31, 2011 12:50 pm
by Phallax
BlaiseDad wrote:My options are legit, albeit worded with a tone of humor. If the option you would like to see is not there, perhaps it's one I don't care for. I appreciate your input and concern, regardless.
They are not legit. Making options that only cater to your own thoughts makes for inaccurate poll results. If you want people to take anything youre trying to argue seriously you have to make a balanced poll that caters to all voters thoughts.

Re: Monsters with guild affiliations. Add more or remove the

Posted: Sat Dec 31, 2011 1:53 pm
by Drunk Monk
*hic*

NOOGGRRAAAHH!!

Re: Monsters with guild affiliations. Add more or remove the

Posted: Sat Dec 31, 2011 3:27 pm
by Matty
remove them. KA doesn't deserve this and only breeds ungrateful newbs.

Re: Monsters with guild affiliations. Add more or remove the

Posted: Sat Dec 31, 2011 4:57 pm
by chainsoar
Mikel123 wrote:dumb poll choices are dumb
Concur, I see no option that is not essentially reflective of Blaise's dislike for orange npc spawn.

Re: Monsters with guild affiliations. Add more or remove the

Posted: Mon Jan 02, 2012 2:55 pm
by fox_phyre
chainsoar wrote: Concur, I see no option that is not essentially reflective of Blaise's dislike for orange npc spawn.
harumph! i'm with the BUM on this one. Add some poll options that can reflect more than your perverted views on the subject Blaise.