Monsters with guild affiliations. Add more or remove them?

Topics related to Second Age

Should Ascalon be granted Order Guard Spawn?

URK and UWL have NPCs guilded to them, so why the hell not?
10
31%
The entire concept of NPCs with guild affiliation is NEA and should be removed (Yes, even Bloodrock).
18
56%
If yet another guild gets custom NPC/guilded monsters, a menu should prompt you to select yours when you place a guild stone.
4
13%
 
Total votes: 32

platypus
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Re: Monsters with guild affiliations. Add more or remove the

Post by platypus »

I don't care about these player-city-spawns...Derrick knows what he's doing and would never put in some unbalanced/unfair shit just to make a certain guild happy. However, I demand ACE's roads and stablemaster be replaced, since I still play. That's the thing, I don't think there's any concrete rules for decay of GM-added features or NPCs.

What criteria is used to decide when these things dissapear? That's what bothers me, not the fact that people have these special spawns and decorations. These should be left in place at least until the clan's guildhouse falls. They're fun and unless they're obstructing the environment (like a couple massive walls I've seen), I don't see why anyone would have a problem with it. Guilds have to pay quite a bit (we're talking like 100k ore) for these things anyways.

One last thing - I just came back after not really playing for a couple of years. I noticed the population is about half what it was then, but the shard is still active. If we want new players, we have to add new and exciting stuff like what these guilds are doing. If the guild has events and contributes to the shard, they should be able to get some GM added stuff (within reason) IMO.

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TwoTon
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Re: Monsters with guild affiliations. Add more or remove the

Post by TwoTon »

i agree i could list a ton of things that KA has done in the last four years of UOSA
we will be celebrating KA's Fourth Anniversary in Feb 2012. will be shard wide to.

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violator
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Re: Monsters with guild affiliations. Add more or remove the

Post by violator »

I am not a huge fan of this either, but I have to admit that some of the changes that were made to Shadowmire for example to accommodate the UWL thing have been pretty cool. I wish these improvements had been in place when IL owned Shadowmire.
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Phallax
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Re: Monsters with guild affiliations. Add more or remove the

Post by Phallax »

BlaiseDad wrote:My options are legit, albeit worded with a tone of humor. If the option you would like to see is not there, perhaps it's one I don't care for. I appreciate your input and concern, regardless.
They are not legit. Making options that only cater to your own thoughts makes for inaccurate poll results. If you want people to take anything youre trying to argue seriously you have to make a balanced poll that caters to all voters thoughts.

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Drunk Monk
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Re: Monsters with guild affiliations. Add more or remove the

Post by Drunk Monk »

*hic*

NOOGGRRAAAHH!!
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Matty
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Re: Monsters with guild affiliations. Add more or remove the

Post by Matty »

remove them. KA doesn't deserve this and only breeds ungrateful newbs.

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chainsoar
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Re: Monsters with guild affiliations. Add more or remove the

Post by chainsoar »

Mikel123 wrote:dumb poll choices are dumb
Concur, I see no option that is not essentially reflective of Blaise's dislike for orange npc spawn.
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fox_phyre
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Re: Monsters with guild affiliations. Add more or remove the

Post by fox_phyre »

chainsoar wrote: Concur, I see no option that is not essentially reflective of Blaise's dislike for orange npc spawn.
harumph! i'm with the BUM on this one. Add some poll options that can reflect more than your perverted views on the subject Blaise.
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