I don't care about these player-city-spawns...Derrick knows what he's doing and would never put in some unbalanced/unfair shit just to make a certain guild happy. However, I demand ACE's roads and stablemaster be replaced, since I still play. That's the thing, I don't think there's any concrete rules for decay of GM-added features or NPCs.
What criteria is used to decide when these things dissapear? That's what bothers me, not the fact that people have these special spawns and decorations. These should be left in place at least until the clan's guildhouse falls. They're fun and unless they're obstructing the environment (like a couple massive walls I've seen), I don't see why anyone would have a problem with it. Guilds have to pay quite a bit (we're talking like 100k ore) for these things anyways.
One last thing - I just came back after not really playing for a couple of years. I noticed the population is about half what it was then, but the shard is still active. If we want new players, we have to add new and exciting stuff like what these guilds are doing. If the guild has events and contributes to the shard, they should be able to get some GM added stuff (within reason) IMO.
Monsters with guild affiliations. Add more or remove them?
Re: Monsters with guild affiliations. Add more or remove the
i agree i could list a ton of things that KA has done in the last four years of UOSA
we will be celebrating KA's Fourth Anniversary in Feb 2012. will be shard wide to.
we will be celebrating KA's Fourth Anniversary in Feb 2012. will be shard wide to.
Re: Monsters with guild affiliations. Add more or remove the
I am not a huge fan of this either, but I have to admit that some of the changes that were made to Shadowmire for example to accommodate the UWL thing have been pretty cool. I wish these improvements had been in place when IL owned Shadowmire.
Death smiles at us all, but all a man can do is smile back.
Re: Monsters with guild affiliations. Add more or remove the
They are not legit. Making options that only cater to your own thoughts makes for inaccurate poll results. If you want people to take anything youre trying to argue seriously you have to make a balanced poll that caters to all voters thoughts.BlaiseDad wrote:My options are legit, albeit worded with a tone of humor. If the option you would like to see is not there, perhaps it's one I don't care for. I appreciate your input and concern, regardless.
- Drunk Monk
- Posts: 590
- Joined: Sun Jun 27, 2010 11:33 am
- Location: Bloodrock Fort
Re: Monsters with guild affiliations. Add more or remove the
*hic*
NOOGGRRAAAHH!!
NOOGGRRAAAHH!!
“What we have done for ourselves alone dies with us; what we have done for others and the world remains and is immortal.” -Albert Pike
Re: Monsters with guild affiliations. Add more or remove the
remove them. KA doesn't deserve this and only breeds ungrateful newbs.
Re: Monsters with guild affiliations. Add more or remove the
Concur, I see no option that is not essentially reflective of Blaise's dislike for orange npc spawn.Mikel123 wrote:dumb poll choices are dumb

Braden wrote:I was getting ready to type a serious reply to this post until I saw who posted it.
[Uhh] Eo wrote:If there is one thing I am a fan of, it is exploring foreign holes.
Re: Monsters with guild affiliations. Add more or remove the
harumph! i'm with the BUM on this one. Add some poll options that can reflect more than your perverted views on the subject Blaise.chainsoar wrote: Concur, I see no option that is not essentially reflective of Blaise's dislike for orange npc spawn.
Visit my shop in Yew! First house west of Yew Moongate, always stocked!
viewtopic.php?f=33&t=64975
viewtopic.php?f=33&t=64975