URK conquer and siege: feedback
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- Posts: 191
- Joined: Sat Apr 10, 2010 5:09 pm
Re: URK conquer and siege: feedback
[quote="Halbu"]The red NPC orc run speed desperately needs to be toned down URK HAS NEVER HAD ANY SAY OR CONTROL OF THESE NPC ORCS!!!
Re: URK conquer and siege: feedback
Have a couple of thoughts. Ok when Cove and Skara where invaded, the bloodrock orcs were far to fast. You just
recall or gate in, and like instantly 5 or 6 would mob you. If you managed to kill one, another would spawn equally as
fast as they mobbed you. So yes I agree that the Bloodrocks spawned orcs should be toned down. Give a poor human
a chance to fight back. I believe that is why tamers brought so many dragons, trying to make the battle even. Also,
remember the humans had already lost two cities, so of course they weren't about to lose another.
My suggestions would be if another such invasion is in the works, tone down the spawn Bloodrocks, at least as far
as speed is concerned. Also tone down their spawn rate, it's no fun fighting a battle if there is no way to win, because
of the unfair advantage of spawned monsters.
Maybe this would also solve the problem of "too many dragons", why bring five, if one or two will even the playing
field.
I do want to thank everyone involved, always fun to have events where both the staff and players have a hand in
putting it together. Over all I think everyone did a great job.
A final question. When will Cove be safe again?? My miner misses the lovely ore there
Have fun
Westra
recall or gate in, and like instantly 5 or 6 would mob you. If you managed to kill one, another would spawn equally as
fast as they mobbed you. So yes I agree that the Bloodrocks spawned orcs should be toned down. Give a poor human
a chance to fight back. I believe that is why tamers brought so many dragons, trying to make the battle even. Also,
remember the humans had already lost two cities, so of course they weren't about to lose another.
My suggestions would be if another such invasion is in the works, tone down the spawn Bloodrocks, at least as far
as speed is concerned. Also tone down their spawn rate, it's no fun fighting a battle if there is no way to win, because
of the unfair advantage of spawned monsters.
Maybe this would also solve the problem of "too many dragons", why bring five, if one or two will even the playing
field.
I do want to thank everyone involved, always fun to have events where both the staff and players have a hand in
putting it together. Over all I think everyone did a great job.
A final question. When will Cove be safe again?? My miner misses the lovely ore there
Have fun
Westra
Re: URK conquer and siege: feedback
Just to be clear, the people who brought lots of dragons did so to grief. They did not do so because they felt they couldn't win due to spawn. Regardless of the spawn (or lack there of in the case of vesper) people will bring hordes of dragons until the spawns and other inaccuracies in regards to tamers are fixed.Charla wrote: Maybe this would also solve the problem of "too many dragons", why bring five, if one or two will even the playing
It sounds like, however, that in the future, people would be in favor of some sort of anti-dragon 'something'. As ive said, the bloodrock has tamers, we could bring hordes of dragons. But how is it fun for anyone if we sit 40 dragons in the fort instant killing everyone who comes in?
Re: URK conquer and siege: feedback
I think the dragon bombs where a bit too much, however the sheer number or players gathered in Vesper would've gotten the job done in the same time. There was a large number of people that didn't even make it to the tanner island before the URK where wiped out.
I know there was a big concern that griefers might release a large amount of WW's (as has happened in largely attended IDOCs and such), so I do know many people left dragons wandering around town as a defense vs. that tactic. However the WW's on the boat, and at the fort where a bit much.
Maybe a more organized effort between URK and UWL might have been more interesting.
I know there was a big concern that griefers might release a large amount of WW's (as has happened in largely attended IDOCs and such), so I do know many people left dragons wandering around town as a defense vs. that tactic. However the WW's on the boat, and at the fort where a bit much.
Maybe a more organized effort between URK and UWL might have been more interesting.

<ian> 2 chicks making out are not gay
Re: URK conquer and siege: feedback
Well, I didn't let very many orcs in on what was going down so most were in the dark. I did make it clear that vesper was probably a suicide run and I fully expected us to be overwhelmed and ganked there. I did have bigger plans, like having some orcs fake one area and such but given the server down just before and the late start...I wanted to move past vesper quickly and get to the point of the event (since i know several people were on the clock).Pirul wrote:I think the dragon bombs where a bit too much, however the sheer number or players gathered in Vesper would've gotten the job done in the same time. There was a large number of people that didn't even make it to the tanner island before the URK where wiped out.
I know there was a big concern that griefers might release a large amount of WW's (as has happened in largely attended IDOCs and such), so I do know many people left dragons wandering around town as a defense vs. that tactic. However the WW's on the boat, and at the fort where a bit much.
Maybe a more organized effort between URK and UWL might have been more interesting.
As for the fort event. I had expected it to go longer. As I said (And this isn't a complaint or knock against the staff in any way), I expected that dragons would be dealt with. I knew with hordes of dragons and tons of players, we had little chance of holding the fort. However, without dragons, we could hvae held for quite some time I think....especially since we were decked out in vanqs and had krenbluk on our side. THe dragons did get hit by but not before most of us were wiped out and none of us realized all the dragons had low health. By that point we were scattered and there was really zero chance of resing with dragons and res killers everywhere.
Then there was the server down. A good chunk of our prep time was (Stupidly on our part) done at the last minute. So the server drop and revert wiped our prep time. This meant we didn't have tons of purple potions, dead poison on every weapon, and back up gear to quickly resupply. Again, totally our fault and in the future ill certainly make sure things are ready well in advance.
Then there was our lack of mojokas which hurt bad. It figures...I plan an event around summoning Ne'rulls god and he happens to be gone the night of the event. Lol. Without mojokas we really can't stand toe to toe with hordes of EV's and BS's. In addition, we didn't have them to wall the door, gate out dragons, etc.
As for allying with UWL. We highly considered it. In fact, I told them they could gate into the fort and offer to help us and we'd either accept or clomp them. However...it has to make sense in a roleplay sense. The BLoodrock is a roleplay guild. Suggesting we just let a bunch of undead into our fort to roam around doesn't always work (though it certainly can). And then, why would the undead want to help us? Had it not been a last minute thing, its possible we coulda made the god be Belok instead of Krenbluk. A god of the dead could certainly have summoned undead to fight for us. I would certainly expect to see UWL and Bloodrock doing events together in the future but not always necessarily on the same team. In addition, id hate to go downt he path of say "We are allies" just because we both roleplay 'bad guys'.
Most likely, if I developed any stories with the bloodrock and undead...they may work together but they'd each have their own motives/goals and wouldn't necessarily be loyal. Hell, maybe you'll see an undead orc in UWL at some point

All in all, as ive said, I was quite happy with the support from Derrick and Yoda. I wish the event had lasted a little longer but I think a lot of people had fun. If this server has enough of these events and word gets out to other shards...you'd probably get a lot of people migrating here.
Re: URK conquer and siege: feedback
Regarding UWL and BRC allying up for this past event:
This is something that UWL wanted to do, and after Ronk put out feelers to us the week before, I got in touch with him at the second half of this prior week to discuss exactly that. To put it briefly, what we wanted was to get whatever players we can get on at that time and add a raiding party to the forces of the orcs, to stick together with them and pvp with them and be on the same vent. The urks have more numbers, more guild pvp experience, and more high-level toons than us so we saw this as the only way of giving the human players a decent challenge so early on in our guild getting off the ground.
Ronk raised 4 or 5 objections, some of which I thought were valid, some of which I thought were not so valid. The RP objections I didn't think were very good- there would be clear incentives for us on our end to raid with the urks and help the sack of Vesper succeed, and the urks had an interest in added firepower. And any creatures intelligent enough to plan a multi-pronged invasion of human cities, the first of which took the kingdom by surprise, would IMO have the basic savage cleverness to potentially adopt a more opportunistic reaction to an offer of aid for a major assault then "maybe we'll swarm and kill them when they show up to help, maybe we won't". Of course, I don't RP an urk, so far be it for me to tell them how their characters should think.
I think the best objection Ronk raised was that this was very short notice to inform all of his guild about the undead suddenly being willing to help, and that it would not only be difficult to inform everyone in time but that it would also be a little heavy-handed to decide this with zero input from the rest of his guildmates. Considering that he told up front that this being this past Sunday was kind of rushed to begin with, and that even then right before the event a lot of stuff wasn't ready as he Ronk described above, I think he was completely right in this regard.
Hopefully we can figure out some clever stuff in the future. However, I have to say that I really had to laugh when someone suggested URK ally up with UWL and Ronk replies "Yes, we really highly considered allying, in fact we suggested that if they show up to help us there is a chance that we might not attack and kill them when they arrived" with a straight face. That's the urk idea of "highly considering" allying up for an event? Haha.
This is something that UWL wanted to do, and after Ronk put out feelers to us the week before, I got in touch with him at the second half of this prior week to discuss exactly that. To put it briefly, what we wanted was to get whatever players we can get on at that time and add a raiding party to the forces of the orcs, to stick together with them and pvp with them and be on the same vent. The urks have more numbers, more guild pvp experience, and more high-level toons than us so we saw this as the only way of giving the human players a decent challenge so early on in our guild getting off the ground.
Ronk raised 4 or 5 objections, some of which I thought were valid, some of which I thought were not so valid. The RP objections I didn't think were very good- there would be clear incentives for us on our end to raid with the urks and help the sack of Vesper succeed, and the urks had an interest in added firepower. And any creatures intelligent enough to plan a multi-pronged invasion of human cities, the first of which took the kingdom by surprise, would IMO have the basic savage cleverness to potentially adopt a more opportunistic reaction to an offer of aid for a major assault then "maybe we'll swarm and kill them when they show up to help, maybe we won't". Of course, I don't RP an urk, so far be it for me to tell them how their characters should think.
I think the best objection Ronk raised was that this was very short notice to inform all of his guild about the undead suddenly being willing to help, and that it would not only be difficult to inform everyone in time but that it would also be a little heavy-handed to decide this with zero input from the rest of his guildmates. Considering that he told up front that this being this past Sunday was kind of rushed to begin with, and that even then right before the event a lot of stuff wasn't ready as he Ronk described above, I think he was completely right in this regard.
Hopefully we can figure out some clever stuff in the future. However, I have to say that I really had to laugh when someone suggested URK ally up with UWL and Ronk replies "Yes, we really highly considered allying, in fact we suggested that if they show up to help us there is a chance that we might not attack and kill them when they arrived" with a straight face. That's the urk idea of "highly considering" allying up for an event? Haha.

Re: URK conquer and siege: feedback
Lets not forget the fact that URK doesn't use vent. So coordination woulda been a nightmare. But yeah, orc diplomacy at its best...show up and hope you don't get clompedLagrath wrote:Regarding UWL and BRC allying up for this past event:
This is something that UWL wanted to do, and after Ronk put out feelers to us the week before, I got in touch with him at the second half of this prior week to discuss exactly that. To put it briefly, what we wanted was to get whatever players we can get on at that time and add a raiding party to the forces of the orcs, to stick together with them and pvp with them and be on the same vent. The urks have more numbers, more guild pvp experience, and more high-level toons than us so we saw this as the only way of giving the human players a decent challenge so early on in our guild getting off the ground.
Ronk raised 4 or 5 objections, some of which I thought were valid, some of which I thought were not so valid. The RP objections I didn't think were very good- there would be clear incentives for us on our end to raid with the urks and help the sack of Vesper succeed, and the urks had an interest in added firepower. And any creatures intelligent enough to plan a multi-pronged invasion of human cities, the first of which took the kingdom by surprise, would IMO have the basic savage cleverness to potentially adopt a more opportunistic reaction to an offer of aid for a major assault then "maybe we'll swarm and kill them when they show up to help, maybe we won't". Of course, I don't RP an urk, so far be it for me to tell them how their characters should think.
I think the best objection Ronk raised was that this was very short notice to inform all of his guild about the undead suddenly being willing to help, and that it would not only be difficult to inform everyone in time but that it would also be a little heavy-handed to decide this with zero input from the rest of his guildmates. Considering that he told up front that this being this past Sunday was kind of rushed to begin with, and that even then right before the event a lot of stuff wasn't ready as he Ronk described above, I think he was completely right in this regard.
Hopefully we can figure out some clever stuff in the future. However, I have to say that I really had to laugh when someone suggested URK ally up with UWL and Ronk replies "Yes, we really highly considered allying, in fact we suggested that if they show up to help us there is a chance that we might not attack and kill them when they arrived" with a straight face. That's the urk idea of "highly considering" allying up for an event? Haha.

I agree though, about the 'intelligent enough to plan the attacks vs knowing extra allies would be helpful'. Very good point.
In the future, keep in mind that URK isn't above being bought with promises of blood, heads, shiney things, and the chance to eat horses.
Re: URK conquer and siege: feedback
Ah, somebody told me you guys use vent to do group guild pvp. Guess I was misinformed.
I thought about the whole bribing the orcs thing, but in this event I thought it made very little sense to bribe the orcs for the opportunity to help THEM out! Maybe in the future if we plan something very strongly in our interests that the orcs wouldn't have any stake in otherwise.
I thought about the whole bribing the orcs thing, but in this event I thought it made very little sense to bribe the orcs for the opportunity to help THEM out! Maybe in the future if we plan something very strongly in our interests that the orcs wouldn't have any stake in otherwise.
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Re: URK conquer and siege: feedback
Shoulda known better than to build your home so close to an orc fort 

Re: URK conquer and siege: feedback
If events inconvenience you so much, perhaps you should erect a table wall?
S&S Yew: fully stocked bulk reagents, weapons, armor, explosion traps, and fishing spoils. Also, temporarily carrying POTION KEGS!
Re: URK conquer and siege: feedback
It's not an event that's causing this, it's leftovers from part of an event that are swarming his previously 'low-spawn' area tower.tanmits wrote:If events inconvenience you so much, perhaps you should erect a table wall?
I imagine business on that player's vendor has gone through the floor.
Pretty crappy, in my opinion. Per the event, those rape-spawn shouldn't even be leaving the town gate.
Est Sularus oth Mithas
Re: URK conquer and siege: feedback
That is such a narrow minded view of it. If he was really concerned about his vendors profitability then he should have organized orc bashing sessions. His vendors could provide supplies while people farm orcs and use his tower as a base camp. Heck, he coulda organized it in such a way as 'winning back cove' and got the GM's involved at some point.BlaiseDad wrote:It's not an event that's causing this, it's leftovers from part of an event that are swarming his previously 'low-spawn' area tower.tanmits wrote:If events inconvenience you so much, perhaps you should erect a table wall?
I imagine business on that player's vendor has gone through the floor.
Pretty crappy, in my opinion. Per the event, those rape-spawn shouldn't even be leaving the town gate.
Hypothetically, assuming his vendor business went through the floor he has no one to blame but himself.
From an event standpoint, if events try to take into account ever persons vendor, house, and feelings...none would ever happen.
Re: URK conquer and siege: feedback
Ronk wrote:That is such a narrow minded view of it. If he was really concerned about his vendors profitability then he should have organized orc bashing sessions. His vendors could provide supplies while people farm orcs and use his tower as a base camp. Heck, he coulda organized it in such a way as 'winning back cove' and got the GM's involved at some point.BlaiseDad wrote:It's not an event that's causing this, it's leftovers from part of an event that are swarming his previously 'low-spawn' area tower.tanmits wrote:If events inconvenience you so much, perhaps you should erect a table wall?
I imagine business on that player's vendor has gone through the floor.
Pretty crappy, in my opinion. Per the event, those rape-spawn shouldn't even be leaving the town gate.
Hypothetically, assuming his vendor business went through the floor he has no one to blame but himself.
From an event standpoint, if events try to take into account ever persons vendor, house, and feelings...none would ever happen.
I see your point, but you don't think that it's just a bit out of hand, and not something that was a desired result.
Sure, he could organize some parties, to go hunt the Orcs so they could make half the money they need to replace the shit that got destroyed buy them.
If the guy wanted them gone, he'd have to sell supplies half off so the fighters could afford to do it without it actually just COSTING people something.
No/Low-reward spawn makes perfect sense when it's focused in YOUR player town. It makes it utter trash anywhere else, considering there is little to no incentive to do anythign about it.
A whole heaping helping of "thanks" and "right on" isn't going to replace my GM Dex suit that gets destroyed in under 10 minutes and the chump change dropped by the rape-spawn could hardly buy a GM Leather tunic!
You say it's narrow minded, I say it's way out of line for the sake of the event/story/whatever you want to call it. I'm totally down for long, drawn out stories, but not at the expense of an uninvolved or uninterested player's grief.
If his tower was IN town, sure, but the spawn is just going too far, in my opinion. This could be limited to keep it within reason, but it's not and Cove is totally useless to anyone not guilded to NPC rape-spawn.
Give this guy some NPC rape-guards and I'd call it fair. Trust me, if they put that shit on my doorstep with no clear indication as to HOW/WHEN it can be stopped, I'd probably rage about it.
Give up some details on how they can be STOPPED, not just killed for the respawn, and I'll be down there to help that guy out.
Est Sularus oth Mithas
Re: URK conquer and siege: feedback
I have a great tower for sale cheap if he wants to move! Two next to. Each other, actually!