Couldn't of said it better myself. Events are fun for many people, and its not necessarily an issue. Yes, it sucks to have half the server quit field pvping to run to an event but its a minor occurrence overall. The issue is the free trammel no risk rewards.LifeForce wrote: geez, people always talk about events and the silver system like they are just one inseparable big thing... they are actually not.
i'd have no qualms with a well implemented incentive system that is aligned with the overall goals of this shard.
in short: i think silver should be handed out in the actual game world instead of green acres and reward people that are actually playing the game.
but alas, that is just my opinion, everything on this topic has already been said multiple times and nothing will change in the foreseeable future anyway.
so i rather get me a cold beer now...
cheers
Revise the event pay out structure
Re: Revise the event pay out structure
Re: Revise the event pay out structure
If it was my decision I would get rid of all instanced events and allow silver rewards to be purchased from NPC vendors for gold.
It just makes more sense to reward people who want to pay with gold. In order to earn gold you have to explore dangerous dungeons or interact with players in the real world of Brittania. Right now, people earn these prizes by risking nothing in trammel.
It just makes more sense to reward people who want to pay with gold. In order to earn gold you have to explore dangerous dungeons or interact with players in the real world of Brittania. Right now, people earn these prizes by risking nothing in trammel.
Last edited by Halbu on Sun Aug 21, 2011 9:24 pm, edited 1 time in total.

Re: Revise the event pay out structure
LifeForce wrote:what you describe here boils down to the question: how much money can i make in a certain amount of time by doing a certain activity.Fede wrote:The time it takes to complete a CTF event or any other event rather can be very timely. With that in mind, you can farm and make 30k by the time it takes to receive 1 silver piece worth 10k. Therefore the risk and reward idea is present in events due to the amount of reward you actually get if you receive one at all.
sample enough data about time and gold gain for different activities (ctf, any other tourneys, farming elder gazers, etc) and you can calculate something like your expected average wage per hour for each one. then you can compare the different activities and decide which one pays of best for you. but this concept is not really that much about risk and reward.
Think about it.
Re: Revise the event pay out structure
There were no events like this when I joined the shard.....Personally I dont care if you have them just make it the same game mechanics as the rest of t2a.Yes,you will have griefers griefing the griefers...how funny....but there could also be some actual game co-operation between players,maybe guards for the events?Mirage wrote:Unfortunately, the event system isn't a mechanic I don't see why people keep saying that it's in inaccurate mechanic of the shard. It's not. Revisit your definition of mechanics. Bottom line is this, we ALL knew what the event system was before we decided to create an account, before we decided to hit the graveyard and train characters, before we ALL decided to train our tamers, pvpers, place our first house etc. If you DISLIKED the event system SO much, why did you go through the effort? If you say "I thought eventually the era accuracy would be 100% totally enforced". If you interviewed for a job, and you knew that the job required you wearing a red clown nose everyday, would you take the job then expect your boss to change the rules? Everyone has been beating this DEAD HORSE for 2 years now, why don't you let Derrick and his staff focus their efforts on more important issues, something that really is a MECHANIC of the shard? It's funny the people I see in this thread too, bunch of hypocrits. I've seen ALL OF YOU at events, I've seen ALL OF YOU playing events for YEARS. Stop being hypocrits, stop crying, stop talking. Got a problem with events? Then don't enter them. If there is SOOO many people that are against events, then they'll die out, won't they? Be true to your word. Don't log on forums complain about events and then enter them. Half of you hypocrits are rich ONLY because you played so many events, it makes me sick how hypocritical most of you are. I have tremendous respect for anyone who has an opinion.....sitting on the fence is easy. I also have a lack of respect for you people who are in here bashing events and then playing in them. Derrick and his staff, even in unfortunate situations for myself, have been very strict and stuck to their guns on a lot of difficult instances......I think we all need to respect that. Just remember that the events are a policy of the shard, JUST LIKE MACROING, be careful what buttons you push.
Respectfully
Syntax
Regardless of that,Im for changing the prizes to something that you can also get in the "real" world of t2a.Why should I have to change my playstyle to get something on a shard I joined for the era accuracy it was promising.....
Re: Revise the event pay out structure
Looks like, out of the sad number of people who voted, that the majority thinks the pay out structure should be changed. If you discount all of fedes extra no votes its an even bigger margin.
Of course, polls don't really matter.
Does anyone see any other reasons not to have the structure changed? Again, im talking about the cost vs reward aspect, not the existence of events. The biggest con ive seen is that people may not 'pay to enter'...but I fail to see how that is a loss. In addition, they could just offer free events with no reward for the people who do not want to pay.
Of course, polls don't really matter.
Does anyone see any other reasons not to have the structure changed? Again, im talking about the cost vs reward aspect, not the existence of events. The biggest con ive seen is that people may not 'pay to enter'...but I fail to see how that is a loss. In addition, they could just offer free events with no reward for the people who do not want to pay.
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Re: Revise the event pay out structure
The only changes that I see that needs to happen in events are :
1. Events for certain classes only ( fighter vs. Hally mage shouldn't happen, it's not fair).
2. Constant winners should be put on a timer for the next time they can compete, to give people fair competition. NO one wants to try when you know that 2 people will always win.
3. scrap most of the physical rewards for silver and put in a menu command to start events or something in the real world. At the very least, it'll give the shard something to do that is era accurate . Wouldn't it be nice to auto start a orc invasion ?
1. Events for certain classes only ( fighter vs. Hally mage shouldn't happen, it's not fair).
2. Constant winners should be put on a timer for the next time they can compete, to give people fair competition. NO one wants to try when you know that 2 people will always win.
3. scrap most of the physical rewards for silver and put in a menu command to start events or something in the real world. At the very least, it'll give the shard something to do that is era accurate . Wouldn't it be nice to auto start a orc invasion ?
"I used to be with it, but then they changed what it was. Now what I'm with isn't it, and what's it seems weird and scary to me, and it'll happen to you, too." Grandpa Simpson
Re: Revise the event pay out structure
I like the idea of pay-to-play tournaments, if and only if there is a vig/rake/(gold sink) taken from each of them. Whether that's 1% or 10% or 90% is far less important than the idea itself. I suppose the unit of prizes should be the unit of entrance fee, so if people are paying in gp they should be getting prizes in gp. Sorry to the two people who collect trophies as a reflection of the shar'd's history. On the plus side, your historical trophies are still a part of the shard's history.
As for removing frequent winners from events, that's the most pathetic thing I've seen here in some time. Shall we also put a timer on the most efficient farmers from Elder Gazer and Lich Lord rooms? Should people who frequently snag spawning rares be blocked from doing so, if they gather more than some amount in some set time?
As for removing frequent winners from events, that's the most pathetic thing I've seen here in some time. Shall we also put a timer on the most efficient farmers from Elder Gazer and Lich Lord rooms? Should people who frequently snag spawning rares be blocked from doing so, if they gather more than some amount in some set time?
Re: Revise the event pay out structure
Oh, most definitely a rake should be involved. I think I touched on that. Good input.Mikel123 wrote:I like the idea of pay-to-play tournaments, if and only if there is a vig/rake/(gold sink) taken from each of them. Whether that's 1% or 10% or 90% is far less important than the idea itself. I suppose the unit of prizes should be the unit of entrance fee, so if people are paying in gp they should be getting prizes in gp. Sorry to the two people who collect trophies as a reflection of the shar'd's history. On the plus side, your historical trophies are still a part of the shard's history.
As for removing frequent winners from events, that's the most pathetic thing I've seen here in some time. Shall we also put a timer on the most efficient farmers from Elder Gazer and Lich Lord rooms? Should people who frequently snag spawning rares be blocked from doing so, if they gather more than some amount in some set time?
As for removing winners, yeah, I think that'd be counter productive. If people dont' wanna play because someone is in the event then they should just not sign up.
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Re: Revise the event pay out structure
Well, I guess If you want less people to join the tourneys, just let the professional pvpers own it all the time. Sounds like a plan. That will end the events sooner than later for sure! People are always telling me to pvp instead of doing whatever it is I am doing at the time, and my response is " why would I challenge people who have been doing this crap for 3 years?".
It is no fun when you know the outcome. Not many people would pay to join an event when they know full well who is going to win.
It is no fun when you know the outcome. Not many people would pay to join an event when they know full well who is going to win.
"I used to be with it, but then they changed what it was. Now what I'm with isn't it, and what's it seems weird and scary to me, and it'll happen to you, too." Grandpa Simpson
Re: Revise the event pay out structure
In my opinion, fighting the best is the best way to learn. Either way, limiting players who have won won't stop anything given each player can have 15 or more characters.
Re: Revise the event pay out structure
There are also a number of other events besides tournaments. And a number of other tournament types besides the ones that the same folks win frequently.
http://my.uosecondage.com/Events/Tourna ... %2c06%2c26
It took me 5 tournaments to beat Drax, in the midst of his otherwise 49-tournament winning streak. That was my 5th tournament ever, with a character I rarely played. I changed my template after the first two tournaments (and losses to him in early rounds), then tried some ridiculous stuff in the third and fourth tournaments (like using invis items) and lost to him in the finals each time, and then the fifth time I got it right and beat him.
http://my.uosecondage.com/Events/Tourna ... %2c06%2c26
It took me 5 tournaments to beat Drax, in the midst of his otherwise 49-tournament winning streak. That was my 5th tournament ever, with a character I rarely played. I changed my template after the first two tournaments (and losses to him in early rounds), then tried some ridiculous stuff in the third and fourth tournaments (like using invis items) and lost to him in the finals each time, and then the fifth time I got it right and beat him.
Why would I join a tournament that some guy won the past 10 times in a row? Because I like a challenge, and it feels damn good to work hard and succeed at something difficult. I'm having a tough time avoiding a personal attack here, so I'll just say your outlook on these tournaments is completely and totally pathetic, in the most literal sense.GuardianKnight wrote:" why would I challenge people who have been doing this crap for 3 years?"
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Re: Revise the event pay out structure
I say we scrap the whole thing. Matron is right. It doesn't need restructured, it needs ended.
Look at the insults it breeds.
BUT if you wanna keep it. Just remove the reward system and Just give people the trophies and the recognition.
As it stands, it's just a system of seniors beating up on kindergartners and being given rewards for it. In fact, it just adds to the bullying that currently happens here.
Learn to deal with people.
Look at the insults it breeds.
BUT if you wanna keep it. Just remove the reward system and Just give people the trophies and the recognition.
As it stands, it's just a system of seniors beating up on kindergartners and being given rewards for it. In fact, it just adds to the bullying that currently happens here.
Learn to deal with people.
"I used to be with it, but then they changed what it was. Now what I'm with isn't it, and what's it seems weird and scary to me, and it'll happen to you, too." Grandpa Simpson
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Re: Revise the event pay out structure
The competition has nothing to do with it. If anyone wanted to they could practice hally whacking for 5 years and compete with sandro. Or they could make a mace dexer and stock it well enough to kill his poisoner. Heck, those guys didn't used to "always" win. Most of the good pvpers from this shard are long gone now, and the few that remain just play with their poke sticks in trammel. The problem is that it pulls people from the gameworld, the staging areas are risk free, and the events themselves are more often than not risk free as well. It's the opposite of a gold sink, it's like a gold faucet. To top it off, it uses it's own form of currency, and hands out items that never existed in-era.
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Re: Revise the event pay out structure
In my personal opinion more then just events are not era accurate around here. So complain about all of that if you want to throw mechanics out there. But thats a different thread for a different day.
The fix year ago would have been to make this a UO:R Server and not T2A. However that is not the case. So from a server stand point and what this server claims to be events should have been removed before the server went live. But since they haven't and they have been apart of this server for years now we should all just accept them for what they are. Tired of Fede and Sandro winning? Then beat them. You have the same chance of winning as they do.
At this point there is no reason to remove them what so ever. I don't like them so I don't enter them. And since it was brought up when I see a Tourney announcement pop up thats a sign telling me I have 30 good minutes to get my dexxer out and farm some easy Lich money. I haven't been bothered but once and it was a pathetic effort by the individual trying to PK me sad really.
It is what it is people. Events are here, they have been here, and for the seeable future they are not going anywhere.
But.... To get back on point. Ronk I don't think and Entry Fee is going to fix anything and I don't think converting the prizes from Silder to Gold will do much other then give everyone the chance to purchase the rewards. I could just farm and never enter any events and get the same prizes as Sandro who has won what 300 of them?
The best thing I can come up with that could be a risk would be that you could be looted in tournies by the winner. Deal with it suck it up, cry in the corner and continue playing or quit. I don't think you should be able to attack or steal at events no, but the winner looting the loser seems fair to me and everyone would know that going in and there is plenty of risk in that.
As far as prizes go. The system at this point needs to stay at silver. No need in changing it. People already have it and they have earned it by winning regardless of anyone elses opinion.
The fix year ago would have been to make this a UO:R Server and not T2A. However that is not the case. So from a server stand point and what this server claims to be events should have been removed before the server went live. But since they haven't and they have been apart of this server for years now we should all just accept them for what they are. Tired of Fede and Sandro winning? Then beat them. You have the same chance of winning as they do.
At this point there is no reason to remove them what so ever. I don't like them so I don't enter them. And since it was brought up when I see a Tourney announcement pop up thats a sign telling me I have 30 good minutes to get my dexxer out and farm some easy Lich money. I haven't been bothered but once and it was a pathetic effort by the individual trying to PK me sad really.
It is what it is people. Events are here, they have been here, and for the seeable future they are not going anywhere.
But.... To get back on point. Ronk I don't think and Entry Fee is going to fix anything and I don't think converting the prizes from Silder to Gold will do much other then give everyone the chance to purchase the rewards. I could just farm and never enter any events and get the same prizes as Sandro who has won what 300 of them?
The best thing I can come up with that could be a risk would be that you could be looted in tournies by the winner. Deal with it suck it up, cry in the corner and continue playing or quit. I don't think you should be able to attack or steal at events no, but the winner looting the loser seems fair to me and everyone would know that going in and there is plenty of risk in that.
As far as prizes go. The system at this point needs to stay at silver. No need in changing it. People already have it and they have earned it by winning regardless of anyone elses opinion.
Re: Revise the event pay out structure
Well, for the record, I don't believe events should be grief-able. If you are going to have an automated event, then obviously it needs to be grief proof. Its not like you can script 'hiring people to defend the event' like real ones.Antonio Giovanni wrote: But.... To get back on point. Ronk I don't think and Entry Fee is going to fix anything and I don't think converting the prizes from Silder to Gold will do much other then give everyone the chance to purchase the rewards. I could just farm and never enter any events and get the same prizes as Sandro who has won what 300 of them?
The best thing I can come up with that could be a risk would be that you could be looted in tournies by the winner. Deal with it suck it up, cry in the corner and continue playing or quit. I don't think you should be able to attack or steal at events no, but the winner looting the loser seems fair to me and everyone would know that going in and there is plenty of risk in that.
As far as prizes go. The system at this point needs to stay at silver. No need in changing it. People already have it and they have earned it by winning regardless of anyone elses opinion.
As for the T2A accuracy. As ive noted, the automation simulates a full time seer without having to resort to trusting someone to be a decent/active/honest seer. So again, I don't think its a huge deal.
In regards to your comments on silver/gold/prizes. I guess, ultimately, I don't care if the rewards stay as silver. You can already 'buy' silver with gold from players. My big concern is that every event should rake money/items/equipment out of the world and no event should 'create' prizes out of thin air.
In other words, if 1 silver = 10k gold, then the total of all entrants better spend more than 10k gold in items/money/entry fees per event. Otherwise you are creating prizes out of thin air...which is bad for an already horrible economy.
So on that note, yeah, you could let the winner loot but if the first place winner still gets silver then you are still creating prizes.