lol?Matty wrote:maybe i misspoke or have been playing this shard too much but i don't recall 13/14 point miniheals. that's damn near half a greater heal.
13-14 is clearly half of 40-50
lol?Matty wrote:maybe i misspoke or have been playing this shard too much but i don't recall 13/14 point miniheals. that's damn near half a greater heal.
Blaise wrote:Man, you guys are really stepping up your game now that you're not living in the shadow of cr3w
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Q5MJ = ((getSkillLevel(user, 0x19) / 0x0A) + dice(0x01, 0x06));
Heals ((Magery / 10) + (1 to 3)) damage. Absolutely vital in combat. This spell cannot be interrupted. Period.
Restores Hit Points (Caster's Magery/10) + (1 to 5)
(11-15 pts. at 100 magery) Cannot be Resisted
Heals ((Magery / 10) + (1 to 3)) damage. Absolutely vital in combat, as it is the fastest way to heal for a mage.
Restores Hit Points (Caster's Magery/10) + (1 to 3)
(9-13 pts. at 100 magery) Cannot be Resisted
either you're confused or your math skills are not elite, son.Sandro wrote:lol?Matty wrote:maybe i misspoke or have been playing this shard too much but i don't recall 13/14 point miniheals. that's damn near half a greater heal.
13-14 is clearly half of 40-50
I was thinking the same thing.. about you..Matty wrote:either you're confused or your math skills are not elite, son.
First Circle - http://www.uoherald.com/node/182 wrote:All 1st Circle spells cost 4 mana and take .5 seconds to cast
Second Circle - http://www.uoherald.com/node/183 wrote:All 2nd Circle spells cost 6 mana and take .75 seconds to cast
These same delays existed in pre-t2a '98 and during UOR up to this day...Third Circle - http://www.uoherald.com/node/184 wrote:All 3rd Circle spells cost 9 mana and take 1 second to cast
I'm not going to get into an argument over spell casting timers, because I don't care that much, nor even play the game that much. I don't think I would even want them that way, but it doesn't change the fact that they were that way. You can go by uo.com, I'll go by uo.stratics.com which in till AOS came out had them at .5 * circle. I put much more trust into a website whose job it was to compile this information. I trust myself even more than I would trust uo.stratics. That is enough for me. I'm not trying to persuade anyone; just stating a fact.Faust wrote:Spell timers are based on a one tick increment starting at 0.5 for first circle.
1st - 0.5
2nd - 0.75
3rd - 1.0
etc...
This was ripped straight from the original code before the t2a era in mid '98. Also, the information using these same exact delay times were placed on the actual Ultima Online web site during the UOR timeframe. The same delays are still present on their web site to this very day.
First Circle - http://www.uoherald.com/node/182 wrote:All 1st Circle spells cost 4 mana and take .5 seconds to castSecond Circle - http://www.uoherald.com/node/183 wrote:All 2nd Circle spells cost 6 mana and take .75 seconds to castThese same delays existed in pre-t2a '98 and during UOR up to this day...Third Circle - http://www.uoherald.com/node/184 wrote:All 3rd Circle spells cost 9 mana and take 1 second to cast
Recast delays have been discussed here before and dont really feel like going into that again.
That is a very good point. I tend to agree with what you are saying here.Topcock wrote:I'm not going to get into an argument over spell casting timers, because I don't care that much, nor even play the game that much. I don't think I would even want them that way, but it doesn't change the fact that they were that way. You can go by uo.com, I'll go by uo.stratics.com which in till AOS came out had them at .5 * circle. I put much more trust into a website whose job it was to compile this information. I trust myself even more than I would trust uo.stratics. That is enough for me. I'm not trying to persuade anyone; just stating a fact.Faust wrote:Spell timers are based on a one tick increment starting at 0.5 for first circle.
1st - 0.5
2nd - 0.75
3rd - 1.0
etc...
This was ripped straight from the original code before the t2a era in mid '98. Also, the information using these same exact delay times were placed on the actual Ultima Online web site during the UOR timeframe. The same delays are still present on their web site to this very day.
First Circle - http://www.uoherald.com/node/182 wrote:All 1st Circle spells cost 4 mana and take .5 seconds to castSecond Circle - http://www.uoherald.com/node/183 wrote:All 2nd Circle spells cost 6 mana and take .75 seconds to castThese same delays existed in pre-t2a '98 and during UOR up to this day...Third Circle - http://www.uoherald.com/node/184 wrote:All 3rd Circle spells cost 9 mana and take 1 second to cast
Recast delays have been discussed here before and dont really feel like going into that again.
http://web.archive.org/web/199905081703 ... pellsn.htm
It's indeed an excellent point, and compelling. However, it's equally or more compelling that the pre-T2A OSI code was 0.25/circle, the UO:R cast times were 0.25/circle, and later Stratics articles cited 0.25/circle, and no change to cast speeds were ever cited to be made during this period. It is however known that "ticks" which while are optimally 0.25 secs were variable based on server load, and that due to this, things did significantly slow down on OSI servers at times. This is a single source yet widely cited page.MatronDeWinter wrote:That is a very good point. I tend to agree with what you are saying here.Topcock wrote:I'm not going to get into an argument over spell casting timers, because I don't care that much, nor even play the game that much. I don't think I would even want them that way, but it doesn't change the fact that they were that way. You can go by uo.com, I'll go by uo.stratics.com which in till AOS came out had them at .5 * circle. I put much more trust into a website whose job it was to compile this information. I trust myself even more than I would trust uo.stratics. That is enough for me. I'm not trying to persuade anyone; just stating a fact.
http://web.archive.org/web/199905081703 ... pellsn.htm
What do you mean "the UO:R cast times were 0.25/circle"? I don't see anyway to know that unless you timed them yourself. I believe the demo code was probably 0.25 per circle, but I don't hold the demo in high regard and I don't know if it was based off actual gameplay. I see it as a tool to show the basics of the game; it could possibly be based off pre-t2a gameplay.Derrick wrote:It's indeed an excellent point, and compelling. However, it's equally or more compelling that the pre-T2A OSI code was 0.25/circle, the UO:R cast times were 0.25/circle, and later Stratics articles cited 0.25/circle, and no change to cast speeds were ever cited to be made during this period. It is however known that "ticks" which while are optimally 0.25 secs were variable based on server load, and that due to this, things did significantly slow down on OSI servers at times. This is a single source yet widely cited page.MatronDeWinter wrote:That is a very good point. I tend to agree with what you are saying here.Topcock wrote:I'm not going to get into an argument over spell casting timers, because I don't care that much, nor even play the game that much. I don't think I would even want them that way, but it doesn't change the fact that they were that way. You can go by uo.com, I'll go by uo.stratics.com which in till AOS came out had them at .5 * circle. I put much more trust into a website whose job it was to compile this information. I trust myself even more than I would trust uo.stratics. That is enough for me. I'm not trying to persuade anyone; just stating a fact.
http://web.archive.org/web/199905081703 ... pellsn.htm