How could you res someone then? You couldn't, which means they have zero chance of getting their gear back if they need to leave the dungeon and walk to a city to find an npc healer (if they died to mobs and not a PKer). Big reason there I wouldn't like it. (Yes, whoever was there to res could also grab their gear/loot if room, but again, another inconvenience to a player not causing any harm.)rouss wrote:how about making pcs and npcs (in dungeons maybe?) invisible to ghosts, except for city nps & wandering healers? pretty evident that its nea but...Derrick wrote:This is what previous discussion on this subject have come to. Only extreme measures such as removing ghosts from dungeons unconditionally would have any effect, and this would have an enourmous impact on normal gameplay.Ripplinger wrote:I still don't see anything you can do to limit/curtail/get rid of ghosting solving any issues at all. Might make it slightly more difficult, but not by very much.
It would not let you explore like I occasionally like to do to find spawns, etc.
And as someone who uses ghosts just to check if a spawn spot is occupied or not before dragging out a wyrm and gating there, I wouldn't care for that change. It just gets down to more of my time wasted. Yes, just a few minutes you might think, but do that 4 times plus waiting for mana everytime you might have a little bit of free time to play, and it eats that up rather quickly. Able to get around this one with just more time, but still not something I'd like at all since my time can be limited.