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Re: Can we have a big patch of small goodies?

Posted: Mon May 17, 2010 10:58 pm
by Stuck
Another small thing:

Newbied wedding bands should be craftable with tinkering. :D

Re: Can we have a big patch of small goodies?

Posted: Mon May 17, 2010 11:55 pm
by Faust
Hemperor wrote:
Derrick wrote:
Faust wrote:- Refreshing a boat/house should happen on the double click function instead of actually opening the door.
What's the source on this one?
Just assumed this was right, if people could post the topics where the changes have been hashed out already that would be great.
Well this was based on my personal memory but has been mentioned a few times here in the past(lost in the thousands of posts over time).

Here is some proof since memory shouldn't be relied upon though..

Uttar - Aug 1 2000, 3:00AM - http://groups.google.com/group/alt.games.ultima-online/browse_thread/thread/30d6c6ffa6a39a44/97abee229a6a95e6?lnk=gst&q=refresh%2Bhouse%2Bwithout%2Bkey#97abee229a6a95e6 wrote: Well, it's np for that period of time. It's 10 days before it decays.

And if decay, no, it won't be transfered to your bank box. People will be
able to take it.


You don't need to give the key to the friend of the house; If he push the
door even if he can't enter, he will have refreshed it.

G Depledge - Aug 3 2000, 3:00AM - http://groups.google.com/group/alt.games.ultima-online/browse_thread/thread/30d6c6ffa6a39a44/97abee229a6a95e6?lnk=gst&q=refresh%2Bhouse%2Bwithout%2Bkey#97abee229a6a95e6 wrote: You can make someone a freind to refresh your house but you do not have to
give them a key it will be refreshed just by them double clicking on the
door, they dont have to enter. :)

"Dominic" <[email protected]> wrote in message
Highly, confident that this same mechanism would be present in the original OSI code if you want to take the time to look. In fact, I guarentee you will.

Re: Can we have a big patch of small goodies?

Posted: Tue May 18, 2010 12:59 am
by DarkWing
how about fixing the Criminal warning Gump poping up when you try to heal a player you are at war with?

Re: Can we have a big patch of small goodies?

Posted: Tue May 18, 2010 11:02 am
by Derrick
Faust wrote:Well this was based on my personal memory but has been mentioned a few times here in the past(lost in the thousands of posts over time).
Thanks!
DarkWing wrote:how about fixing the Criminal warning Gump poping up when you try to heal a player you are at war with?
This is a new one on me. Yes, this will be fixed.

Re: Can we have a big patch of small goodies?

Posted: Tue May 18, 2010 11:05 am
by Wise
any ETA on all these updates and other critical patches that should be in?

Re: Can we have a big patch of small goodies?

Posted: Tue May 18, 2010 11:10 am
by Derrick
Derrick wrote:
DarkWing wrote:how about fixing the Criminal warning Gump poping up when you try to heal a player you are at war with?
This is a new one on me. Yes, this will be fixed.
It doesn't look like this can be fixed :/
The target is simply flagged "benificial", it's the client that making the determination that it would be a criminal action to heal an orange. If we removed this flag, you would not get the prompt when healing a grey or red :/
Wise wrote:any ETA on all these updates and other critical patches that should be in?
I have quite a few of these items done and tested already. No specific ETA yet.

The idea behind this patch is "small goodies", if we can keep it to that, as opposed to changing potentially combat related mechaincs that are going to require client side reconfigurations (for example fixing use delays) i think we can get this out fast.

Re: Can we have a big patch of small goodies?

Posted: Tue May 18, 2010 11:19 am
by Hemperor
Derrick wrote:
Derrick wrote:
DarkWing wrote:how about fixing the Criminal warning Gump poping up when you try to heal a player you are at war with?
This is a new one on me. Yes, this will be fixed.
It doesn't look like this can be fixed :/
The target is simply flagged "benificial", it's the client that making the determination that it would be a criminal action to heal an orange. If we removed this flag, you would not get the prompt when healing a grey or red :/

That's what I initially assumed, will remove.

Re: Can we have a big patch of small goodies?

Posted: Tue May 18, 2010 11:54 am
by Faust
- The "stop" command should not wipe previous commands and be a mirror image of the "stay" command quite like how the "kill" and "attack" command works the same.

References: http://wiki.uosecondage.com/?title=2000_Patch_Notes - UO Demo
"Saying 'stop' to your pet will clear any previous commands:"


- Pets with a space character in their name should not respond to a command.
Reference: UO Demo


- A player should not be able to hop back on a mount that is in combat.
Reference: UO Demo - Various other sources

Re: Can we have a big patch of small goodies?

Posted: Tue May 18, 2010 11:57 am
by Hemperor
Faust wrote:- The "stop" command should not wipe previous commands and be a mirror image of the "stay" command quite like how the "kill" and "attack" command works the same.

References: http://wiki.uosecondage.com/?title=2000_Patch_Notes - UO Demo
"Saying 'stop' to your pet will clear any previous commands:"


- Pets with a space character in their name should not respond to a command.
Reference: UO Demo


- A player should not be able to hop back on a mount that is in combat.
Reference: UO Demo - Various other sources
I thought this was all already in other than pets with spaces in their names.

Re: Can we have a big patch of small goodies?

Posted: Tue May 18, 2010 11:58 am
by Faust
Nope, never made it.

Re: Can we have a big patch of small goodies?

Posted: Tue May 18, 2010 12:12 pm
by Hemperor
Well (tame) should also display above the pet's name, not on the same line. (guarded) will remain, even if your pets are stabled, this needs to be fixed as well... So I am hesitant to add all of those because that's about 6 taming changes right there, worthy of its own patch or category within a patch.

Re: Can we have a big patch of small goodies?

Posted: Tue May 18, 2010 12:17 pm
by chumbucket
Wise wrote:any ETA on all these updates and other critical patches that should be in?

Re: Can we have a big patch of small goodies?

Posted: Tue May 18, 2010 12:26 pm
by Faust
I initially had assumed the (tame) tag was a part of the name much like the (invulnerable) and (frozen) tags, but it was actually above the name after doing some research on it.

Good call on that Hemp.

Re: Can we have a big patch of small goodies?

Posted: Tue May 18, 2010 12:29 pm
by Karik Verlee
chumbucket wrote:
Wise wrote:any ETA on all these updates and other critical patches that should be in?
Derrick wrote: I have quite a few of these items done and tested already. No specific ETA yet.

The idea behind this patch is "small goodies", if we can keep it to that, as opposed to changing potentially combat related mechaincs that are going to require client side reconfigurations (for example fixing use delays) i think we can get this out fast.

Re: Can we have a big patch of small goodies?

Posted: Tue May 18, 2010 4:54 pm
by nightshark
Faust wrote:- The "stop" command should not wipe previous commands and be a mirror image of the "stay" command quite like how the "kill" and "attack" command works the same.

References: http://wiki.uosecondage.com/?title=2000_Patch_Notes - UO Demo
"Saying 'stop' to your pet will clear any previous commands:"


- Pets with a space character in their name should not respond to a command.
Reference: UO Demo


- A player should not be able to hop back on a mount that is in combat.
Reference: UO Demo - Various other sources
Also

-NO command at all should cause a pet to tab out from an aggressor.