Attack last came with the 800x600 client in the second edition t2a publish.http:/UO Live Access Patch (Aug. 26) Nov 16 1999 5:01PM CST - http://update.uo.com/design_25.html wrote: New Macros FAQ
How do you access the new macros?
The new macros can be found in the options menu (control-o).
How do you use the "arm/disarm" macro?
Once you bind the macro to a key, you must first arm the item. Then use the macro to disarm/arm that particular item. Remember, you must assign the macro for each hand.
How do you use the "last target" macro?
Once you bind last target to a key, using the key will retarget the last item you had targeted.
How do you use the "next target" macro?
Once you bind "next target" to a key, pressing that key will cycle through all the mobile targets on the screen. The target will be highlighted with a mini-healthbar.
How do you use the "delay" macro?
The "Delay" macro will cause your character to wait before going to the next macro in a list. Remember, the "delay" macro counts in tenths of a second. Therefore, one second would be 10. For example, the following series of actions would cause your character to use the hiding skill, wait 7 seconds, and then use the stealth skill with the press of one key:
use skill = hide
delay = 70
use skill = stealth
How do you use the macro "CloseGumps"?
Once you bind the "CloseGumps" macro to a key, you can press that key to close all the windows on your screen (for example your Paperdoll and Backpack). This means that ESC will not close your windows unless you bind this macro to it.
Why doesn't my ESC key work like it used to?
In order for your ESC key to close your windows, you must bind the "CloseGumps" macro to it in the Options Menu.
How do you use the "AttackLast" macro?
Once you bind the "AttackLast" macro to a key, you can press that key to automatically engage the last person you fought with in melee combat.
How do you use the "TargetSelf" macro?
Once you bind the "TargetSelf" macro to a key, you can press that key to target yourself (assuming you have the targeting cursor already on the screen).
How do you use the "WaitForTarget" macro?
The "WaitForTarget" macro is designed for use with other macros like "Next Target", "Last Target", and "Target Self". For example, the following series of macros would cause your character to cast the "strength" spell, wait for the targeting cursor, and then cast "strength" on yourself with the press of one key:
cast spell = strength
WaitForTarget
TargetSelf
How do I turn off "incoming names"?
In the options menu click on the "Miscellaneous" tab (it looks like the UO symbol). Uncheck the field names "Show Names of Approaching Players". Press "OKAY". Alternatively, edit your uo.cfg and add the line "ShowIncomingNames=off".
Also, hallies are not "2.2" seconds as mentioned above. Halberds swing a little under 5 seconds at 25 stamina. The only reason you are able to cycle a hally every "2.2" seconds at 25 stamina is through the abuse of swapping the much quicker wrestling delay. This "trick" or "technique" has been described in Japanese articles written in the fall of '99. The same game mechanic exists in modern UO still to this very day. When you unequip a weapon the current swing delay shifts to a wrestling day.
There are too many people that believe just because they didn't "experience" a tactic on their server that it never existed.
Some servers apparently wasn't up to par with others, unfortunately.