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Re: You had me at hello
Posted: Fri Jul 25, 2008 10:15 pm
by ecetres
Stat loss is accurate. However I would like to point out the fact that after dying red, and then leaving said toon logged on as a ghost until it is no longer red is not. During T2A on OSI you would be logged out automatically after being inactive for a set period of time, thus making it mostly impossible to skate around stat loss. This is not the case here. So as you can see, we have stat loss implemented with a huge loop hole. I know this has been brought up before and shot down, but I really feel like it defeats the purpose of having stat loss period.
Re: You had me at hello
Posted: Sat Jul 26, 2008 8:30 am
by Leroy-
ecetres wrote:During T2A on OSI you would be logged out automatically after being inactive for a set period of time, thus making it mostly impossible to skate around stat loss.
Yea, for a newb, but anyone with a brain set up a macro to run once every few minutes.
Re: You had me at hello
Posted: Sat Jul 26, 2008 1:58 pm
by ecetres
Leroy- wrote:ecetres wrote:During T2A on OSI you would be logged out automatically after being inactive for a set period of time, thus making it mostly impossible to skate around stat loss.
Yea, for a newb, but anyone with a brain set up a macro to run once every few minutes.
Well true, however it was illegal, or an exploit however you want to look at it. I am glad we can afk macro here, due to the fact that we are a small player base and most of us dont have much time to play. I think that fact helps quite a bit more than it hurts if it hurts at all. The whole point is its a major loop hole in our "stat loss".
Re: You had me at hello
Posted: Mon Jul 28, 2008 9:31 am
by ~|~Damaja
ecetres wrote:Stat loss is accurate. However I would like to point out the fact that after dying red, and then leaving said toon logged on as a ghost until it is no longer red is not. During T2A on OSI you would be logged out automatically after being inactive for a set period of time, thus making it mostly impossible to skate around stat loss. This is not the case here. So as you can see, we have stat loss implemented with a huge loop hole. I know this has been brought up before and shot down, but I really feel like it defeats the purpose of having stat loss period.
it was illegal to be afk. But we all did it. I just set a macro to say sometihng every 3 minutes... afk isnt illegal here unless your gathering resources but thats it. So no loop hole... you just dont need to set a macro to do anything

Re: You had me at hello
Posted: Mon Jul 28, 2008 11:42 am
by ecetres
How it is not a loop hole if you can completely dodge stat loss. I mean in all honesty and no smart assing, am I missing something?
Re: You had me at hello
Posted: Mon Jul 28, 2008 11:52 am
by ironfistmax
You are not really dogding stat loss. You still have to stay inactive for weeks to decay counts. The other side of the coin is you have to raise your skills back up for weeks. Both outcomes make the pker in stat loss inactive for a certain amount of time.