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Re: Desynch Poll
Posted: Mon Oct 19, 2009 11:21 pm
by platypus
It was the last major patch (I think that one with the monster update) when it changed for me. Before it went like this: desyncs only happened to me during PvP and would cause me not to be able to run one specific direction, like there was an invisible stonewall there. I would resync once and I could run that direction again.
Now it works like this for me: desyncs seem to happen at the same time as before, but now it "paralyzes" me. I can't walk in any direction and one resync allows me to walk one tile, then I "paralyze" again. If I hit resync 3-4 times I still freeze up on the next tile I walk on, then about a second later begin running normally again. It used to not be such an issue, but this happens to me like 99% of the time I get synced on. Basically freezing up for 2-4 seconds = death if a group is attacking you. Sometimes I think I'm stuck on an object/invis person and try to walk a different direction before resyncing, which adds to the delay.
And this ONLY seems to happen during PvP against certain guilds/players. I'll be running around with 4 ACEs for 20 minutes without a resync, fight a group of 5 blues/greys without a resync and THEN run into a certain guild and have to resync about 10 seconds later. I'm not gonna name the guilds because I don't know if they're using this packet editing stuff or if its just coincidence, but it has happened like this on multiple occasions.
Re: Desynch Poll
Posted: Tue Oct 20, 2009 9:30 am
by Derrick
platypus wrote:And this ONLY seems to happen during PvP against certain guilds/players. I'll be running around with 4 ACEs for 20 minutes without a resync, fight a group of 5 blues/greys without a resync and THEN run into a certain guild and have to resync about 10 seconds later. I'm not gonna name the guilds because I don't know if they're using this packet editing stuff or if its just coincidence, but it has happened like this on multiple occasions.
There's nothing I know of that a player could do to cause you to lose synch unless he had your ip address and was packet flooding you; there is no way to get another players IP address from in game.
Is there any relation to time of day in these desynchs?
Re: Desynch Poll
Posted: Tue Oct 20, 2009 10:36 pm
by Chaos
Has anyone that is having these desync problems tried their profiles (i'm assuming razor profiles ) and running around for a bit
i ask after reading this
http://www.runuo.com/forums/razor-cutti ... c-key.html
*edit
http://www.runuo.com/forums/razor-cutti ... -sync.html
also ran across this .. any one gone to this to this end yet removing and reinstall UO .. just another forum post i've found about de-syncs
Oddly I kinda wish I hate this problem so I could test it out myself .. instead of just asking around.
Re: Desynch Poll
Posted: Wed Oct 21, 2009 4:55 am
by malice-tg
Derrick wrote:Aye, the bothersome thing about this is that some people are reporting constant desycs in the last couple weeks, and others see no change, and very infrequent desynchs.
It would be very helpful to find some common theme in the two groups so the problem can be better pinpointed.
I am working on this, but more hints would be great.
Thanks!
it happens alot while pvp'in lately. i died twice to a desych this last weekend which is weird.
Re: Desynch Poll
Posted: Wed Oct 21, 2009 12:37 pm
by Ardos
I only play a mage, but it happens often when I am chasing someone and casting, when I am running and teleport, if I run through a gate and continue running, if I get to close to a house and turn corner while running, if I am running for long periods of time with or without spells and come onto a screen of Houses or other objects. When I dysnch it appears I am 4 or 5 steps further than I actually am or that I'm stuck in a wall. I run on Windows XP. It also happens in PVM. It is more frequent for me on test center around the duel arena's.
Re: Desynch Poll
Posted: Wed Oct 21, 2009 4:20 pm
by Derrick
There is a trial fix for the desynch issues going on test right now, server should be up in about 15 mins.
Re: Desynch Poll
Posted: Wed Oct 21, 2009 8:32 pm
by CmaN
I tested this for some time this evening and found a marked improvement.
I tested both run casting, mounted.. and combat. I received one desync while playing around with razor resync macro (when it wasn't required, just for testing) and one time was genuine. The system feels more tolerant to mismatch I guess.
During a long session of mounted combat, I really tried to make anything occur that would typically result in an expected desync, but could not create one.
So far it looks pretty good to me, I will continue stressing the movement from a client point of view again later this evening or tomarrow.
Re: Desynch Poll
Posted: Wed Oct 21, 2009 8:39 pm
by Derrick
Thanks a ton CmaN for testing! I'm relived to hear a report of improvement.
Re: Desynch Poll
Posted: Thu Oct 22, 2009 9:46 pm
by Derrick
There is a new core on Test center now with highly revamped network code and a fix for some issues with the newest EA UO 7.x client.
Please test this asap. Especially if you are running the 7.x or 6.x clients.
Results look good with 5.0.8.3
Thanks.
Re: Desynch Poll
Posted: Thu Oct 22, 2009 10:14 pm
by HardCore
Just jumped on test and our little issue is fixed. Nice work!
Re: Desynch Poll
Posted: Fri Oct 23, 2009 7:41 pm
by Clyde-
Razor, no extra progs. I was just talking to someone the other day about how it seems as though im having to resync my client much more often now. Sometimes i'll have to do it 3-4 times in a row mid fight.
Re: Desynch Poll
Posted: Fri Oct 23, 2009 8:06 pm
by Derrick
New network code went in this morning. Hopefully things are improved. Keep me posted and thanks for all the feedback
Re: Desynch Poll
Posted: Sat Oct 24, 2009 12:09 pm
by Homie
hythloth again...
when tabbin out two or three times WHILE running i have to resync at almost every fourth door i want to open - just played there for approx 15 minutes.
i tried to recreate this: running, tabbin and opening a door after (just to check if i need a resync) and now it seems that this works at 100 % to recreate a desync. This has happened more random the days before.
-> this only let me resync to use the "open door" feature.. it didnt made me stuck.
the last 4-team ctf (wilderness): 1 desync (the stuck one)
havent had a "stuck" anywhere else ingame - havent played much during the last few days tbh.
Re: Desynch Poll
Posted: Wed Oct 28, 2009 6:50 am
by youre bad
I get the paralyze problem platypus was talking about. Never had it happen quite like that on any UO shard till I just started playing again here yesterday. It has nothing to do with other players though, it has happened to me while by myself. Not sure what I was doing though.
Re: Desynch Poll
Posted: Thu Oct 29, 2009 11:23 pm
by Derrick
I don't know if this is related or not. It may be possible that the problem I had tonight may be similar to what some posters are referring to.
I installed Win7 yesterday.
I'm still running the 5.0.8.3 client, and the "old" razor before the recent updates.
I had two accounts running for a short period of time. the client connected to UOSA was the second client that I opened.
While I had both clients open, my UOSA client was freezing up whenever i was doing something outside the game, like mIRC or forums.
When frozen, I'd get a wait cursor,, and the screen would go a shade of grey.
To get out of this "state" i could check "Use Smart CPU Reduction" in Razor.
It didn't matter if this option was checked or unchecked, the client was freezing either way.
I closed the client connected to the other server, and this did not keep the client from locking up.
Finally I closed the UOSA client and reopened it, and the client has not frozen since.
I've received client lockups before, but never to this degree.