Far more consistent, that was my major complaint against pvp before, the rolls were all over the place. 1v1 will not be the best of quality still, however all other pvp will improve immensely IMOArkosh Kovasz wrote:But are the ebolt damages much less random? I recently heard this a complaint on why PvP here was no fun;that ebolts were so random it was making PvP more about luck. If the damage is more consistent, thats one more step toward PvP being better.Pro wrote:The new ebolt damages has no real effect as mini heal is still so high its sort of useless.
Mini Heal
Forum rules
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Re: Mini Heal

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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[10:44] <ian> a good cat is a dead cat
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Re: Mini Heal
Homerun for Derrick and the staff for reworking this mechanic. Thanks guys!
Re: Mini Heal
Let's not get ahead of ourselves though, nothing is confirmed to go live yet.

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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[10:44] <ian> a good cat is a dead cat
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- Posts: 49
- Joined: Tue Aug 25, 2009 8:12 pm
Re: Mini Heal
I agree, you can stand next to someone with a power war fork and 95 dex and the person can just continue to mini heal without moving... if he has gm wrestling.... even if you connect every hit mini heal can nearly keep up with a power or vanq weapon continuously test it out... and with the way the melee system is set up all a mage has to do is move a few steps and mini heal and he will never die to a fighter one on one..... some part of the system in flawed... test it out yourself.
Re: Mini Heal
Really funny actually, I've spent so much time in the 98-99 newsgroups lately... and majority of the posts are saying the exact same thing you are.Redrumsback wrote:I agree, you can stand next to someone with a power war fork and 95 dex and the person can just continue to mini heal without moving... if he has gm wrestling.... even if you connect every hit mini heal can nearly keep up with a power or vanq weapon continuously test it out... and with the way the melee system is set up all a mage has to do is move a few steps and mini heal and he will never die to a fighter one on one..... some part of the system in flawed... test it out yourself.
I guess Derrick has done a good job.
On another note, did you ever go by the name ReDRuM?

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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[10:44] <ian> a good cat is a dead cat
Re: Mini Heal
Please post those sources and provide quotes 'saying the exact same thing'.Hemperor wrote:Really funny actually, I've spent so much time in the 98-99 newsgroups lately... and majority of the posts are saying the exact same thing you are.Redrumsback wrote:I agree, you can stand next to someone with a power war fork and 95 dex and the person can just continue to mini heal without moving... if he has gm wrestling.... even if you connect every hit mini heal can nearly keep up with a power or vanq weapon continuously test it out... and with the way the melee system is set up all a mage has to do is move a few steps and mini heal and he will never die to a fighter one on one..... some part of the system in flawed... test it out yourself.
I guess Derrick has done a good job.
On another note, did you ever go by the name ReDRuM?

Re: Mini Heal
Not mini heal specifically, but majority of the posts people crying "mages are too strong we cant kill dem"... This is also reflected in the HOC chats and everyone's memory.Kraarug wrote:Please post those sources and provide quotes 'saying the exact same thing'.Hemperor wrote:Really funny actually, I've spent so much time in the 98-99 newsgroups lately... and majority of the posts are saying the exact same thing you are.Redrumsback wrote:I agree, you can stand next to someone with a power war fork and 95 dex and the person can just continue to mini heal without moving... if he has gm wrestling.... even if you connect every hit mini heal can nearly keep up with a power or vanq weapon continuously test it out... and with the way the melee system is set up all a mage has to do is move a few steps and mini heal and he will never die to a fighter one on one..... some part of the system in flawed... test it out yourself.
I guess Derrick has done a good job.
On another note, did you ever go by the name ReDRuM?

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat
Re: Mini Heal
I know it was true that if you had low resist that killing a mage was a tough business due to their ability to delivery high damage in short order.
I personally didn't witness much of a problem dropping after surviving their initial mana dump and getting close enough to hit them with a 100 stamina kryss.
I think what people are saying here is that something is off with mini heals.
Maybe the formula is correct, I don't know. I can tell you that my character whacked on a character standing still on test center for over 1 min 20 secs while he was casted mini heals over and over till he ran out of mana. That was not something I would ever think would be possible in the era.
I personally didn't witness much of a problem dropping after surviving their initial mana dump and getting close enough to hit them with a 100 stamina kryss.
I think what people are saying here is that something is off with mini heals.
Maybe the formula is correct, I don't know. I can tell you that my character whacked on a character standing still on test center for over 1 min 20 secs while he was casted mini heals over and over till he ran out of mana. That was not something I would ever think would be possible in the era.
Last edited by Kraarug on Tue Oct 06, 2009 8:23 pm, edited 1 time in total.

Re: Mini Heal
Spamming mini heal may have been harder back then due to lag, but I think at this point mini heal will never be lowered... it's pretty definitive, if anything it should be slightly higher.Kraarug wrote:I know it was true that if you had low resist that killing a mage was a tough business due to their high damage overtime. I personally didn't witness much of a problem dropping after surviving their initial mana dump and getting close enough to hit them with a 100 stamina kryss.
I think what people are saying is that something is off with mini heals. Maybe the formula is correct, I don't know, but I do know that I whacked on a character standing still and just casting mini heals with a GM blade for over 1 min 20 seconds (until they ran out of mana) and that was not something I would ever think would be possible in the era.
Curious though, what are the recast delays taken from? I know they've been tweaked in the past.

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat
Re: Mini Heal
Recast delay is based on a trigger for the first circle delay(0.5) until surpassing an 8th circle delay(2.25). This is known as "fast casting" by waiting out the delay. Spamming mini-heal in other words let's a heal off every 1 second with perfect timing. One major issue is that people were on 56k back then that would handed out a 0.25s extra delay to spells including mini. This theoretically would make the recast delay 0.75s for example. This was the same recast delay we had in the very beginning of the shard up until the correct delays were implemented based on the fast casting system that was in place on production shards.
The only reference that has ever described the actual recast delay of 0.5 is a comment from Stratics or something that Kaivan got stating that a level four fast recovery equated to Pre:AOS recast delay of 0.5 seconds.
The only reference that has ever described the actual recast delay of 0.5 is a comment from Stratics or something that Kaivan got stating that a level four fast recovery equated to Pre:AOS recast delay of 0.5 seconds.
Re: Mini Heal
If you watch some old PvP videos on you tube from back in the second age days, mini heal is almost identical to what it is here. I think it was 11-16 back then, and it seems 11-13 here. I say leave it like it is, this is honestly the closest to the real thing Ive ever seen. GJ Derrick & co. 

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Re: Mini Heal
You tube wasn't around during T2A (and making UO pvp videos was fairly unheard of), most of the videos you are watching are most likely from custom shards.
Re: Mini Heal
Kraarug wrote:I know it was true that if you had low resist that killing a mage was a tough business due to their ability to delivery high damage in short order.
I personally didn't witness much of a problem dropping after surviving their initial mana dump and getting close enough to hit them with a 100 stamina kryss.
I think what people are saying here is that something is off with mini heals.
Maybe the formula is correct, I don't know. I can tell you that my character whacked on a character standing still on test center for over 1 min 20 secs while he was casted mini heals over and over till he ran out of mana. That was not something I would ever think would be possible in the era.
Yeah this is something you'd never see back "in era"...I don't know about the numbers but In Mani wasn't hardly ever used, In Vas Mani was the healing spell used a majority of the time in battle. Which you'd expect to be even more effected by 56k lag.
Re: Mini Heal
Well... no... The .25 sec lag from a 56k is fixed. So, it proportionally effects a mini heal much more than it effects a G Heal. A Mini heal is .5 to cast, .5 cooldown, and .25 lag. So the lag is 25% longer per cast due to lag. A G Heal is 2 sec to cast, 1 sec cooldown, .25 lag. So, 8.25% longer due to lag.poogoblin wrote: Yeah this is something you'd never see back "in era"...I don't know about the numbers but In Mani wasn't hardly ever used, In Vas Mani was the healing spell used a majority of the time in battle. Which you'd expect to be even more effected by 56k lag.