Re: A sincere discussion about Murder Counts, does it make sense
Posted: Sun Sep 20, 2009 2:05 am
I solo pked' quite a bit today GK. I took about 9 counts by myself.
A forum for discussion of Second Age UO Shard
http://forums.uosecondage.com/
Disagree 100000%. 90% of the people logged into IRC at any given time are pks.. and there's no difference between a pk that pks for loot or just to ruin someone's time.. they are still a pk. There's no balanced play to speak of when you can't go anywhere or do anything without a pk showing up within 5 minutes.tekai wrote: You make the point that there are a lot of reds.. That is not really true. There have been mym pk Ganks, and Ace ganks, but there are still only probably a half dozen accual PK's, that PK to kill people for money instead of farming. This is a reasonable playstyle, and being that we dont have 1000+ people playing, represets a balanced play. People would get bored if they were able to farm off the hook and never get pked. People would not learn how to defend themselves and one day reach the PvP status thats required to compete in the group battles.
Players did macro counts off on OSI by staying logged in to their characters (and no, there was no anti-idle code per-se except for the fact that you would time out and lose connection from the game if no network activity was sent between you and the server such as something that would trigger on your journal) and were also responsible for creating an inflated population on OSI servers. The same is reflected here, and even if we discount the fact that it happened on OSI, the fact of the matter is that most of our inflated numbers (and we don't really have badly inflated numbers) almost certainly comes from players multi-clienting for reasons other than macroing off murder counts.-afk dead reds give misleading info/statistics on who/how many people are online.
Arguing the uneconomical aspects of macroing off murder counts is mainly an issue that is dealt with by the players on an individual level and does not really effect the server in a significant way (one could argue that games themselves are uneconomical).-leaving the computer running all day to drop these counts is very uneconomical in various ways.
The server as a whole is actually quite smooth. Reducing the online player count a small amount will not really improve the latency between you and the server more than a very slight amount.-I assume but could be wrong, but all the dead afk clients logged in are contributing to UO's arch nemisis: lag.
This is one of the very important aspects of murder counts as a whole. Those who murder must either be willing to accept the consequences of murdering and be willing to deal with those consequences, or they must give up on that character after being subjected to the consequences of their actions. Allowing reds to circumvent the punishment for their actions any more than they currently do is not an acceptable option.-People are less compelled to return to the game after leaving to revivie their stat loss reds/start a new character.