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Re: Server Dead
Posted: Tue Mar 25, 2014 4:03 pm
by montier
montier wrote:Question.. To facilitate Dungeon crawls for PVM what if:
Lord British were to order guards to accompany the dugneon crawlers to a dungeon to help "clean up" the vermin?
This would still allow griefers to grief.. but make it more challenging for the griefer.. should be more fun for both sides..
Would this be something that would be era accurate? Did the guards ever venture out of town to protect the populace?
I would like to pose this question to Kaivan or Boomland...
Off hand, without research.. Do you know of any instances where the guards ventured outside of town during our era?
Re: Server Dead
Posted: Tue Mar 25, 2014 4:25 pm
by Abyz
Oh! Wellll, if all 5 of you guys have to agree on it, it'll never be done. I have a feeling ole Kaivan at least will see to that.
I don't see why it's such a big deal to let players leave the main world for an hour, anyway. It helps overall activity IN the main world, it doesn't modify the mechanics of the main world, it'll boost the economy in the main world, and it'll give us neat things to peruse on the website.
Unfortunately, it seems like we've come to a point where if AEs were allowed to return, certain members of the high council of five would get their feelings hurt. It's sad that is come to this point, because certainly nothing will get done. If the slate of personal investment for/against AEs could be wiped clean, the obvious fact that AEs miiiiinimally (if at all) hurt era accuracy would be glaringly obvious .
Re: Server Dead
Posted: Tue Mar 25, 2014 4:37 pm
by Whitley
One thing I'm not sure we've heard from the staff hereā¦
Do you (individually or collectively) believe the low population is actually a problem? If so, what ideas are currently in consideration to fix it?
Re: Server Dead
Posted: Wed Mar 26, 2014 12:06 am
by Menkaure
Abyz wrote:Oh! Wellll, if all 5 of you guys have to agree on it, it'll never be done. I have a feeling ole Kaivan at least will see to that.
I don't see why it's such a big deal to let players leave the main world for an hour, anyway. It helps overall activity IN the main world, it doesn't modify the mechanics of the main world, it'll boost the economy in the main world, and it'll give us neat things to peruse on the website.
Unfortunately, it seems like we've come to a point where if AEs were allowed to return, certain members of the high council of five would get their feelings hurt. It's sad that is come to this point, because certainly nothing will get done. If the slate of personal investment for/against AEs could be wiped clean, the obvious fact that AEs miiiiinimally (if at all) hurt era accuracy would be glaringly obvious .
Truth is a few players bitched hard enough n got what they wanted even though 99% of em don't even play here anymore and90% of the pop wanted the events to stay. Whether they say that's truth or not.... It is.
Re: Server Dead
Posted: Wed Mar 26, 2014 5:37 am
by inkognito
Teriyl wrote:Pretty low hopes for this piece of shit to stay floating guys...I give it 8 months
Longer than most of the one hit wonder shards out there. I'd take that as a compliment.
Re: Server Dead
Posted: Wed Mar 26, 2014 12:27 pm
by Teriyl
Agreed. I have no intention to play anywhere else because I like it here so much. Just frustrating to see a lot of talk and no action. As others have said if it takes the ok from 5 people for whom this is a part time thing....nothing is going to happen.
Re: Server Dead
Posted: Wed Mar 26, 2014 1:19 pm
by Menkaure
If this server ever goes down ill give my true opinion but until then, there's 1 huge reason this server has gone down the shitter and if you just look at the timeline and see the big change of when it started to decline you'll see what that reason is. It has nothing to do with events or houses or pks.
But, do some investigating, its easy to see why.
Re: Server Dead
Posted: Wed Mar 26, 2014 1:38 pm
by GuardianKnight
Removal of "all kill" ran people off. (mixed with the slowing of npc pets)
Changes to bandage cutting ran more people off.
People got banned for cheating and started their own shards (took their friends with them)
Randomly disappearing stabled pets. 100s of mares deleted a day after refreshing. (still seems to pop up)
The addition of certain pvp mechanics that allowed for insta kill with halbards.
Non mechanical reasons:
In the past, staff were losing interest, and most of the time, they relegated their jobs to people in irc and forums. It would take days or a week to get a reply sometimes. This ran off new players with issues that players couldn't help solve.
General hopelessness. Some players brought up concerns about certain aspects that they liked, only to be shot down and offered nothing to keep their hopes up that "something" would be coming to fill the void.
The player base for the last 2 years (the people who spend a ton of time on irc and forums) are poisonous. I quit for a while because of this. I popped in to ask a "certain" staff member if things were getting any better. The answer was "probably worse".
Re: Server Dead
Posted: Wed Mar 26, 2014 2:49 pm
by Arsen
ill start to play maybe in 3month with a bunch of germans.
Re: Server Dead
Posted: Wed Mar 26, 2014 4:27 pm
by Menkaure
GuardianKnight wrote:Removal of "all kill" ran people off. (mixed with the slowing of npc pets)
Changes to bandage cutting ran more people off.
People got banned for cheating and started their own shards (took their friends with them)
Randomly disappearing stabled pets. 100s of mares deleted a day after refreshing. (still seems to pop up)
The addition of certain pvp mechanics that allowed for insta kill with halbards.
Non mechanical reasons:
In the past, staff were losing interest, and most of the time, they relegated their jobs to people in irc and forums. It would take days or a week to get a reply sometimes. This ran off new players with issues that players couldn't help solve.
General hopelessness. Some players brought up concerns about certain aspects that they liked, only to be shot down and offered nothing to keep their hopes up that "something" would be coming to fill the void.
The player base for the last 2 years (the people who spend a ton of time on irc and forums) are poisonous. I quit for a while because of this. I popped in to ask a "certain" staff member if things were getting any better. The answer was "probably worse".
These are reasons people quit but this is not THE reason the shard started slowly dying.
Theres only 1 reason. I wont go any further and this is my last post on this subject. But, yea, just 1 reason, and when you see the history and the threads/timelines, you can easily put the puzzle together. Again nothing to do with events pks or houses.
Re: Server Dead
Posted: Wed Mar 26, 2014 5:16 pm
by Kublai Khan
Server isn't "as active" as normal. I think it is simply because most free server players left for "new" servers. This has happened often throughout UOSA's years but people always came back after the "new" wore off. The other similar server to UOSA, UO:R (similar as in strict[?] rule set) soaked up some players from UOSA. Only time will tell whether that server is going to do things right and keep a strong natural economy or tank like the rest. I don't play the server so I have no clue. Economy matters most in UO. People have comfort in knowing they can play at whatever pace they want and still have security. It's not how much you pay, it's how hard you work/loyalty-to-playing that determines your economic status in UO, sort of.
IMHO it wasn't ever intended to find a person killing monsters at every corner. You should have to work hard to find someone to PK who isn't wanting to fight back. Most people on server are just making money in MORE SAFE ways than just farming Cyclops Valley, Bloods, or etc...
tl;dr - stop whining about inactivity bc there isn't easy kills at cyclops valley.... have patience the slump in activity will fade soon!
PS - DONATE TO UOSA
Re: Server Dead
Posted: Wed Mar 26, 2014 7:06 pm
by Boondock_Saint
Menkaure wrote:GuardianKnight wrote:Removal of "all kill" ran people off. (mixed with the slowing of npc pets)
Changes to bandage cutting ran more people off.
People got banned for cheating and started their own shards (took their friends with them)
Randomly disappearing stabled pets. 100s of mares deleted a day after refreshing. (still seems to pop up)
The addition of certain pvp mechanics that allowed for insta kill with halbards.
Non mechanical reasons:
In the past, staff were losing interest, and most of the time, they relegated their jobs to people in irc and forums. It would take days or a week to get a reply sometimes. This ran off new players with issues that players couldn't help solve.
General hopelessness. Some players brought up concerns about certain aspects that they liked, only to be shot down and offered nothing to keep their hopes up that "something" would be coming to fill the void.
The player base for the last 2 years (the people who spend a ton of time on irc and forums) are poisonous. I quit for a while because of this. I popped in to ask a "certain" staff member if things were getting any better. The answer was "probably worse".
These are reasons people quit but this is not THE reason the shard started slowly dying.
Theres only 1 reason. I wont go any further and this is my last post on this subject. But, yea, just 1 reason, and when you see the history and the threads/timelines, you can easily put the puzzle together. Again nothing to do with events pks or houses.
1 reason? I'm putting my guess on your one reason is events!
What do I win!?!?!?
Re: Server Dead
Posted: Wed Mar 26, 2014 7:07 pm
by GuardianKnight
If you quit uo because events, then you have missed the point. If the Auto events were your whole existence here, then they were a detriment to the shard as a whole.
Re: Server Dead
Posted: Wed Mar 26, 2014 8:13 pm
by Menkaure
Boondock_Saint wrote:Menkaure wrote:GuardianKnight wrote:Removal of "all kill" ran people off. (mixed with the slowing of npc pets)
Changes to bandage cutting ran more people off.
People got banned for cheating and started their own shards (took their friends with them)
Randomly disappearing stabled pets. 100s of mares deleted a day after refreshing. (still seems to pop up)
The addition of certain pvp mechanics that allowed for insta kill with halbards.
Non mechanical reasons:
In the past, staff were losing interest, and most of the time, they relegated their jobs to people in irc and forums. It would take days or a week to get a reply sometimes. This ran off new players with issues that players couldn't help solve.
General hopelessness. Some players brought up concerns about certain aspects that they liked, only to be shot down and offered nothing to keep their hopes up that "something" would be coming to fill the void.
The player base for the last 2 years (the people who spend a ton of time on irc and forums) are poisonous. I quit for a while because of this. I popped in to ask a "certain" staff member if things were getting any better. The answer was "probably worse".
These are reasons people quit but this is not THE reason the shard started slowly dying.
Theres only 1 reason. I wont go any further and this is my last post on this subject. But, yea, just 1 reason, and when you see the history and the threads/timelines, you can easily put the puzzle together. Again nothing to do with events pks or houses.
1 reason? I'm putting my guess on your one reason is events!
What do I win!?!?!?
Re read my post.
I said it has NOTHING to do with events, houses, or pking.
Re: Server Dead
Posted: Thu Mar 27, 2014 12:49 am
by oliVeR
I had tons of fun here over the years. I see the server population is gone. That's too bad. I had some great times! Best Player run server I have played on so far!
Thanks Derrick!
-Jackass