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Re: UOSA Silver Discussion and Idea for Change
Posted: Fri Oct 28, 2011 6:13 pm
by Blaise
WiseOne wrote: So why do I support the idea, because unlike some people, I don't care about my hoard of pixels, I play to enjoy the role playing and community aspects.
Word.
Re: UOSA Silver Discussion and Idea for Change
Posted: Fri Oct 28, 2011 6:45 pm
by nightshark
SHARD WIPE
Re: UOSA Silver Discussion and Idea for Change
Posted: Fri Oct 28, 2011 8:50 pm
by Arsen
and in one year you have more leet pixel items than other ppl would have when they start later as nub for like 2 more years?
nah that would change nothing for a longer time.
kill silver and make staff made events once a month with era accurate prizes.
old not accurate items like hued masks, neon sandals etc (you cry so much about) would be gone
after some time because old vets will get inactive and quit some time.
Re: UOSA Silver Discussion and Idea for Change
Posted: Fri Oct 28, 2011 9:10 pm
by Blaise
I think the whole point of the Shard Wipe concept is the only sound way to truly remove Silver from the system.
If you just nuked the silver/rewards from the shard it would chap a lot more hides than a 'fresh start after Beta phase' type of situation would.
Screw it, just perfect the accuracy and make an SP shard of it for the hardened vet types

Re: UOSA Silver Discussion and Idea for Change
Posted: Mon Oct 31, 2011 9:55 pm
by GuardianKnight
Complain about silver system and speak of a change.
Get us all punished on holidays and get all holiday rewards replaced by silver.
This is what happens when you fight the system. The system crushes you.
Re: UOSA Silver Discussion and Idea for Change
Posted: Tue Nov 01, 2011 1:46 am
by Halbu
Here's my simple solution for the problem.
Make all of the "silver rewards" purchasable by gold from a vendor placed somewhere in Brittania. Continue to keep events disabled, as they pose a huge threat towards era accuracy and RPG immersion. Allow what silver is left in the world to still be a form of pay.
Pros:
- No need for Trammel instances or silver anymore
- Allows everyone to still get things such as neon hair or colored sandals in fairness.
- Makes more people seek out gold which influences dungeon interaction and other playstyles since gold becomes more desirable.
- Doesn't drastically alter our era accuracy, the shard still keeps its integrity with all its 1999 glory.
- Doesn't require staff assistance to get these goods, less work for them
Cons:
- The gold accepting prize vendor is inaccurate(but so is the whole feature of buying special prizes with silver in first place.)
- The prizes are still inaccurate
I believe the benefits outweigh the negatives. Having monsters drop silver sounds less likely to happen, but instead having gold work as the form of pay for prizes sounds more realistic for UOSA's era-accuracy ways. Keep in mind that not long ago after 1999 neon hair was able to be purchased in mage shops from a special vendor for a large sum of gold. It worked beautifully as a goldsink too.
Re: UOSA Silver Discussion and Idea for Change
Posted: Tue Nov 01, 2011 8:48 am
by Lagrath
I really like Halbu's proposal. It's amazingly simple and easy to publicize, easy to use, less work for GMs, and doesn't affect things much from how they are now (rich players can already buy silver at 10k each with no work anyway).
Re: UOSA Silver Discussion and Idea for Change
Posted: Tue Nov 01, 2011 11:07 am
by Blaise
Yeah, and in reality, much of this conversation harkens back to the original Trophy thread from 2008 when they first unveiled the Points/Trade-in system and then further down in the thread they started making it silver instead of points.
Just stop making silver a player defined value, set the mark at 10kgp, and let fly.
That way, everyone can save up for their purple sandals, even Jekkis with 1,000,000 boards and me with my 250+ms ping averages.

Re: UOSA Silver Discussion and Idea for Change
Posted: Tue Nov 01, 2011 2:38 pm
by Brules
Well isn't this whole thread now a moot point? Since yesterday hundreds if not thousands of silver were introduced into the game? I hit maybe a few hundred houses and got 6 silver.....I can't imagine how many the ppl who hit 2000 got...
Re: UOSA Silver Discussion and Idea for Change
Posted: Wed Nov 02, 2011 6:23 am
by Abbot
the top trick or treater received around 20 silver.
Re: UOSA Silver Discussion and Idea for Change
Posted: Wed Nov 02, 2011 8:48 am
by Kander
Abbot wrote:the top trick or treater received around 20 silver.
I have a friend that got 27 silver and i bet he didnt even do half of the houses 1st 2nd 3rd ppl did.
Re: UOSA Silver Discussion and Idea for Change
Posted: Wed Nov 02, 2011 9:59 am
by BlackFoot
I think it worked as it should. Instead of every single one of those silvers going to the same handful of 15-20 people it was distributed over hundreds of players.
Even if over 1500 silver was handed out it is still much more equitable than what has been happening prior

Re: UOSA Silver Discussion and Idea for Change
Posted: Wed Nov 02, 2011 11:36 am
by Blaise
BlackFoot wrote:I think it worked as it should. Instead of every single one of those silvers going to the same handful of 15-20 people it was distributed over hundreds of players.
Even if over 1500 silver was handed out it is still much more equitable than what has been happening prior

Q.F.T.!
Re: UOSA Silver Discussion and Idea for Change
Posted: Wed Nov 02, 2011 11:38 am
by Abbot
Kander wrote:Abbot wrote:the top trick or treater received around 20 silver.
I have a friend that got 27 silver and i bet he didnt even do half of the houses 1st 2nd 3rd ppl did.
10 gold say he multi accounted to get that. The winner didn't specify, he just said it was 20 somethin, so it could potentially have been 29. I myself got 20 even.
Also, I would guess there was a 1%-2% chance of getting silver every house. That's pretty high for such a rare commodity.
Re: UOSA Silver Discussion and Idea for Change
Posted: Wed Nov 02, 2011 11:40 am
by Light Shade
I do believe making an automated NPC would be easier on staff in the long run...though it would need to be coded up and tested like anything else in the short term. As far as the other ideas in Halbu's post, I don't have any issues with the system being opened up to gold. It will just be a gold sink in the end. Could then start phasing out silver as a reward in Events... Might even see silver being sold as rares someday.
Then if, in the future, it was determined that the "items vendor" should be done away with...you'd already established the "silver" as a sort of "rare" and then people would not be losing out on what they had of silver. Just my thoughts.
-L/S