BlackFoot wrote:
Not compensating/Not grandfathering is unheard of.
Players made thieves only to find snooping severely nerfed?
People purchased the fastest weapon in the game (katana) and they were changed?
High-poisons are almost always curable, ruining the poisoner template?
Tamers lost the ability to "all kill"
Silver-purchased limited-black dye tubs were rendered worthless one easter?
Pre-patch enticers cannot entice monsters into gates?
Pre-patch house deeds are not stealable? (Yes I have tested this)
Tinker traps took a momumental hit, but pre-patch boxes were not grandfathered?
Tmaps are universally ambiguious in level, regardless of when they were obtained?
Old Magic Reflect items do not work in the same manner as they used to?
Pre-patch protection items cannot be stacked?
Old potion kegs do not function in the same manner (as far as identification)
Pre-patch wands do not output the same damage they used to?
Old explosion potions do not set off other explosion potions?
Pre-patch runebooks are not stealable, and pre-patch thieves cannot steal them.
Pre-patch white wyrms did NOT retain their old fast-speed?
Mage(s) made well before the patch, are subject to the same spell delays as a current mage?
Scrolls made during that brief time when you could move while casting from a scroll no longer work in this manner?
Old Chain tunics that allowed arm-AR to be stacked with other arm-covering pieces no longer function in that manner?
Pre-patch horses do not have the same running ability as they once had?
Off the top of my head..
Changes without compensation/grandfathering, are actually the popular thing to do.