Tournament Discrepensies

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venox
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Re: Tournament Discrepensies

Post by venox »

platy wrote:your definately the one flaming.. not to mention raging - not me
Ignorant = lacking in knowledge or training; unlearned:
your ignorant to PVP.. it's beyond obvious you don't do it or know anything about it: yet you want your own rules for it.. in complete seriousness: OSI's solution to players like you was Trammel
Using a metaphor like that just shows how "right" you actually think you are: regardless of numerous people telling you different, regardless of the fact you DONT pvp
I played t2a; i know poisoning was a crafting skill, along with everyone but you and Red who posted in this thread (did you just completely ignore Derrick's response to Red?) So stop acting like I think that b/c I said it- it's true.. (another LAME attack at me)
there's no ego in this thread.. there's you begging for a fairly stupid event (which you'll probably get- and which is perfectly fine), and everyone else completely awestruck at a "trammy" crying for a PVP event change
how do you know i dont pvp platy??? i do have more characters than this one?

how am i flaming platy enlighten me on that also, i have only ever posted a reply. am i not allowed to question the system? what happened to freedom of speech.
words like
platy "never said anything about my leet skills: I said if it were up to me i'd tell you to fuck off..in simpler words"
is called flaming
it shows your argument is weak and you cant prove it wrong.
anyway i am still interested in how my metaphor is ignorant. at least you gave a good enough definition for the word...

i actually have respect for blackfoot, and understanding his last post. yet there is no reason why there could not be a single event that involves poisoning.

silver i do agree poisoning is a "crafting skill" in some respect.
but it is also a pvp skill.
the distinction comes in the manner it is used.

-when it is b/n the poison-pot and the skill-poison its a pvp-skill. it is the act of poisoning a blade that makes it a pvp skill just as.
-magery consumes an ingredient and takes up skill points on a character template
-poison skill also consumes an ingredient and takes up skill points on a character template.

the poison skill is intrinsic to the ability to be able inflict poison. just as magery/swordsmanship is intrinsic to be able to infict damage.

-poison is a crafting skill when it is b/n the poison-skill and a weapon.
for the character is providing a service for another character to buff them up.

BlackFoot
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Re: Tournament Discrepensies

Post by BlackFoot »

i can just as effectivly use a poisoned weapon with 0 poisoning as somone with 100 poisoning, the skill is irrelevant to pvp
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Derrick
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Re: Tournament Discrepensies

Post by Derrick »

venox wrote:the poison skill is intrinsic to the ability to be able inflict poison. just as magery/swordsmanship is intrinsic to be able to inflict damage.
I think this is where the confusion lies. This is not the case at all. There is no check on poisoning when swinging poisoned weapons. If the weapon is poisoned, you have a straight 50% chance to poison you opponent. The only usefulness of the poisoning skill is to apply poison to weapons, while it's nice to be able to do this on the field, it's only a handy skill if you use up the poison on your weapon(s).

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platy
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Re: Tournament Discrepensies

Post by platy »

that "fuck off" statement was simply to make my: i give no credence to dexers who want DP statement shortened.. sorry if you took offense to it but you just don't seem to be getting the point here.. your metaphor seems more relevant to UOR pvp , not t2a.. these advancements in "prosthetic limbs" your reffering to seem to be a metaphor for the change UOR brought to the poisoning skill.. something that just won't happen here (not speaking for the staff, but it doesn't seem likeky they'd implement poisoning to be a pvp skill due to accuracy)
-at least that was my take on it: which is why i stated your ignorant when it comes to PVP.. you just don't seem to be expressing any knowledge of it, or even embracing the PVP we DO have.. your just trying to change the tourneys to coincide with YOUR idea of what PVP should be..

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Re: Tournament Discrepensies

Post by BlackFoot »

and also i cant use my magery skill to inflict any damage without if costing me somthing extremely valuable in return time/mana
poisoning with a weapon costs nothing in terms of a fight
its almost instantaneous and repeats over and over and costs you nothign to do
i just dont see the arguement that it is a pvp skill
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Ezp
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Re: Tournament Discrepensies

Post by Ezp »

imo Pre-Poison weps shouldn't be allowed.
The only way Poison should be allowed imo is if...
You create the potion during the fight then apply it and I don't think DP should be allowed. It's what? Like a 10-15 sec process to get your wep poisoned you might be dead by then.

Heal
Swords or Fence
Anat
Tactics
Resist or Magery
Poison
Alchy

There you go that solves it for you. You're pretty much screwed if you go that way anyways. Having No resist or magery, but you get to GP. I've always followed the no pot/poison ruleset but I guess I could live with that theory.

I vote to keep it how it is coz, that theory wouldn't do really anything at all imo. I'm just stating that's the only way I'de accept "being able to poison in the tourny"

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Re: Tournament Discrepensies

Post by Flash Hardstar »

CLearly nobody payed attention to the argument in the thread... allowing poisoning for dexers was on equestion. The imbalance of a character with 50 magery, healing and anatomy, fighting a 7X gm dexer, to be able to run around, poison once every 40 seconds and cast lightning here and there and actually win is a huge imbalance, and an insult to the ruleset of the tourneys. There is someonbody who find this a fair aquisition of 1v1 pvp?
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Re: Tournament Discrepensies

Post by BlackFoot »

your arguement is that a character better suited to pvp will win?and this is unfair
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Mazer
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Re: Tournament Discrepensies

Post by Mazer »

14:12 JAbO mazer
14:12 JAbO post something logical in that thread
14:12 JAbO i cant muster the brain power
14:13 Mazer I dont think I can
14:13 Mazer honestly
14:13 Mazer I'm trying to type something
14:13 Mazer but I don't know where to start
14:17 JAbO i know right
14:17 JAbO all you can do is call him retarded
14:18 Mazer I should just post this convo
14:18 JAbO he's successfully used such moronic reasoning that its impossible to retort without flaming him
14:18 JAbO its amazing

Honestly, that sums up my thoughts on this thread. If you kids can't figure out how to beat a mage with a dexxer in a 12x12 box, you shouldn't be allowed on the internet.

Red
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Re: Tournament Discrepensies

Post by Red »

That's the beauty of UO. You don't need higher skills in order to kill someone. Everyone seems to think that, because anymore no one leaves their house until they are 7x. Back in t2a, I had a fencer with poisoning and alchemy. I did quite well with this template even though it was severely flawed. The fact is, that back then most templates were severely flawed cause no one knew wtf they were doing.

Hell, I remember having 30 blacksmithy to repair my weapons and armor. It can't be done here, because it would take 30 skill points way from a more useful skill.

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venox
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Re: Tournament Discrepensies

Post by venox »

derrick
there is a check made.
it is made when one applies the poison to the blade. and thus the reason why characters with poison skill should be the only ones with poison weps in FFA tournaments.

im with flash, i dont think anyone has really tried to understand the logic or reasons presented before them.

lets have another summary, we have had:
-but what about other skills-too many to list here
-poison pot is a pot-its a resource like everything a character brings with them to a duel.
-wands-its free use anyone can use em even if they dont have eval
-why cant then all characters have poisoned weps in tournaments-because poison is been used like a spell, just like magic reflect. it acts as a charge...
-poison doesnt give bonuses like UOR-so?, this does mean it cant be used for the same reasons.
-its a crafting skill-only if you give a poisoned weapon to another player
-tank mages are the most skilled template-no they are the most beefed. there is always a certain amount of rolling the dice in pvp. as with mage vs dexxer. 1, mages dont do consistent damage either, while more consistent that melee it does vary. two a melee weapon has 50% chance to hit it also has 50%chance to miss(been able to successfully cast). thus the character been swang at is playing the odds by standing next to a dexxer. if you want skill go and play speed chess or a sport or something... uo consists of dice rolling, there is always a certain amount of gambling in uo. its just playing the odds. we just want to add another dice to the tournament structure.
and as for mage stategies its predictable. start with de-buff. then hold exp until hally hits. drop exp. cast interupt if they try to heal. cast eb if they g-heal.
poison character that relie on healing cause it increases time and may prevent heal.
etc etc.
dexxers have strategies too.
open with heavy x-bow hit with war hammer then swap to q-staff.
if mage runs equip a bow to recharge swing timer, if i spend enough time open with a bow shot and repeat combo. try to cut of the path of the mage that runs everywhere.
its all just playing the balance b/n dealing damages and looking after your own health.
-we like our pvp just the way it is.- this doesnt prove out argument wrong
-
and what is PvP.
it is player vs player
mano on mano
one players skills pitted against the other.
not one argument has stated how poisoning should not fit into this.

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Flash Hardstar
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Re: Tournament Discrepensies

Post by Flash Hardstar »

Wow, Mazer, you're a fuckin idiot. Who is crying about how to kill a mage? Who's argueing what a better pvp template it? This question is for you, along with Blackfoot at his request:

"WHY DO WE ALLOW MAGES TO POISON IN DUELS, GIVEN MY EXAMPLES AND PROVEN FLAWS AND INJUSTICE'S, AND NOT A DEXER WITH THE SKILL, OR NOT ALLOWING POISONING ALL TOGETHER"

Answer this question before I go any further, because Derrick's answer was there is no reason. Support your claim why it IS fair, and why anyone without magery should be discouraged from joining in the 1v1 pvp.

DO NOT:

Answer with "Put magery on your character"
Answer with "Poisoning is a crafting skill"
Answer with "Because these were the unwritten rules"
Or answer with anything that has already been adressed and is irrelivant, Just answer the question.

Simply answer the question
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youre bad
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Re: Tournament Discrepensies

Post by youre bad »

[14:26] <@JAbO> dude hes just gonna say
[14:26] <@JAbO> "the issue here is not whether dexers are good, its that poisoning is a skill that absdfkas dkfhasjkld hasldjfh lasdkjfh sda"
[14:28] <@JAbO> that was in a nerd voice btw

youre bad
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Re: Tournament Discrepensies

Post by youre bad »

I think the main thing hurting your credibility here is venox. If he learned to form sentences and use punctuation, some one might actually read one of his posts. Venox, you know 80% of people will scroll right past something written as terribly as that don't you?

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Re: Tournament Discrepensies

Post by draggle »

I have followed this whole post and have to agree with flash. No one has mentioned anything about the imbalance that allows mages to poison, but not dexxers.

Most arguments are that mages owned dexxers in era or that dexxers can't compete without magery. Irrelevant arguments as flash has stated. I think dexxers with the poisoning skill should be allowed GP, or poisoning should be removed from the event. (imo it should be the former)


Also, in my opinion, FUCK BARDS!!!! Those little shits macro for a few hours and claim that they deserve trophies? Let them buy their trophies with the gold they so easily make. That or learn to play bagball.

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