Motion to strike town add ons for Kingdom of Ascalon

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Should K^A keep its town add ons?

Yes
56
33%
No
113
67%
 
Total votes: 169

Fede
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Re: Motion to strike town add ons for Kingdom of Ascalon

Post by Fede »

I don't think we should remove their add-ons, but I do feel that the "upkeep" rule should be enforced. I've never had a town, or any static add-ons, so I can't really say whether or not the staff require them to constantly pay upkeep, but it definitely shouldn't be a 1 time payment for these type of requests..

Also, vote yes for mYm town signs, they are just as active as K^A, and they host events, which I have not seen one from K^A.[/quote]


It would be nice to see K^A host an event soon.

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Re: Motion to strike town add ons for Kingdom of Ascalon

Post by Pro »

Blackbeard wrote:
I never see $$$ host events (maybe they fund some shard plots?) and they have some nice add-ons in Moonglow because they have about 5 vendors. I don't know if I've ever heard of any MYM events previous to the Hedge Maze tournament recently but then again I haven't been keeping much attention. If K^A (or anyone else for that matter) don't pay the monthly upkeep in gold, tear it down for sure but I get the impression that this isn't the case.
Check the player ran events board mYm has about 15 events hosted collectively and $$$ has about 30-40, $$$ used to host weekly but i think Wise is moving house so it'll be a few weeks til theyre back to that.
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Re: Motion to strike town add ons for Kingdom of Ascalon

Post by Hemperor »

Bump.

When I started 2 years ago, K^A was the largest guild and the biggest roleplayers I have ever run into in my life. Today, not a single original player remains and the roleplay is nowhere to be found, instead they run through dungeons attempting to blue pk while talking your standard trash talk. My first post on these forums was actually asking about those addons, I was told they had hefty monthly upkeeps and many other things to keep them going.

This clearly has not been maintained. If K^A is continually allowed to have addons, I demand my own set around my keep, as I have singlehandedly run more events and been more involved over the years than their roster combined, and others deserve it as well.
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Re: Motion to strike town add ons for Kingdom of Ascalon

Post by DarkWing »

i wonder how many of these votes where cast by Multiple Forum Accounts from the same IP?
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Re: Motion to strike town add ons for Kingdom of Ascalon

Post by Hemperor »

DarkWing wrote:i wonder how many of these votes where cast by Multiple Forum Accounts from the same IP?
The poll is truly irrelevant, as these decisions aren't popularity contests and should really be decided according to the rules staff have set over the years, but yes I do agree that I don't trust many of the polls on these forums.
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Re: Motion to strike town add ons for Kingdom of Ascalon

Post by TwoTon »

son wrote:Seems like KA already missed the boat, what have they done in the last year to enrich the community?
Me and Dark Radiance run one of the most trafficked rune libs on the shard, do I deserve roads, a cotton field and a stable?
i left a house fall down with about 50 server births and about 200 rares as well as 100's of Tmaps from level3-4 as well as 30k of each re +MORE if you recall a small house falling behind $$$ tower i let it fall and it was near guard zone so everyone could loot.
i think that is more shit in one house fall then anyones done in all their event combined.

PS: Ascalon Rune Library has over 226,000 visitors
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Re: Motion to strike town add ons for Kingdom of Ascalon

Post by Wise »

TwoTon wrote:
i left a house fall down with about 50 server births and about 200 rares as well as 100's of Tmaps from level3-4 as well as 30k of each re +MORE if you recall a small house falling behind $$$ tower i let it fall and it was near guard zone so everyone could loot.
i think that is more shit in one house fall then anyones done in all their event combined.

What? when was this?
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Re: Motion to strike town add ons for Kingdom of Ascalon

Post by Sandro »

Wise wrote:What? when was this?
lol.. :lol:
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Re: Motion to strike town add ons for Kingdom of Ascalon

Post by BlackFoot »

that guy galandea got it all and traded it all for some black staves :o
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Re: Motion to strike town add ons for Kingdom of Ascalon

Post by son »

TwoTon wrote:
son wrote:Seems like KA already missed the boat, what have they done in the last year to enrich the community?
Me and Dark Radiance run one of the most trafficked rune libs on the shard, do I deserve roads, a cotton field and a stable?
i left a house fall down with about 50 server births and about 200 rares as well as 100's of Tmaps from level3-4 as well as 30k of each re +MORE if you recall a small house falling behind $$$ tower i let it fall and it was near guard zone so everyone could loot.
i think that is more shit in one house fall then anyones done in all their event combined.

PS: Ascalon Rune Library has over 226,000 visitors

What you did over a year ago for a guildie matters not to the entire community.

Digging this up once again because KA has split in two (note new guild WL all over KA town).

We really need definitive regulations on town add-ons, especially for inactive guilds!
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Re: Motion to strike town add ons for Kingdom of Ascalon

Post by Wise »

FREE FELIX KILL KA
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Re: Motion to strike town add ons for Kingdom of Ascalon

Post by Karik Verlee »

I completely agree with Felix. K^A has fallen apart.
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Re: Motion to strike town add ons for Kingdom of Ascalon

Post by Pro »

Im w/ felix
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bismuth
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Re: Motion to strike town add ons for Kingdom of Ascalon

Post by bismuth »

Yeah this shard looks like utter crap with all the GM addons strewn about the map. You can't go ten screens without finding some gm "blessed" town.

I never saw anything like it on OSI. I saw a FEW buildings, with GM placed decorations on/around the specific buildings. I never saw custom roads which are all over the place here, and exterior walls between buildings like are North of Minoc.

And really none of these add any value to the shard as a whole. They only benefit the privileged people who get these addons and custom roads given to them.

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Re: Motion to strike town add ons for Kingdom of Ascalon

Post by Psilo »

Get K^A to host an event or remove their add-ons.

It's that simple, whoever has ad-ons MAKE THEM host an event or remove it.

Why is there a huge discussion on this? K^A hasn't run an event in forever.

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