We can play mad-libs all day. It's the same argument, only 5-6 of you are pressing for this particular one to be grandfathered based on personal interest. That is NOT in the spirit of T2A to me.GuardianKnight wrote:When you put time and effort in to getting a katana that you were told were faster than krysses by the GMs.
Blessed Items should break from damage [reposted]
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- MatronDeWinter
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Re: Blessed Items should break from damage [reposted]
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Re: Blessed Items should break from damage [reposted]
The spirit of t2a is grief everyone until they start UO:R. Let's not go too far into the "spirit" of t2a.
Getting a katana is nothing compared to spending millions on a single useless clothing item.
Getting a katana is nothing compared to spending millions on a single useless clothing item.
"I used to be with it, but then they changed what it was. Now what I'm with isn't it, and what's it seems weird and scary to me, and it'll happen to you, too." Grandpa Simpson
Re: Blessed Items should break from damage [reposted]
Katana still has all the same functions and works in exactly the same way the katana(s) also wasn't given to you by staff under the assurance that they won't break.
you are an idiot.
you are an idiot.

- MatronDeWinter
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Re: Blessed Items should break from damage [reposted]
A clothing blessed item would still have the same function as well.Pro wrote:Katana still has all the same functions and works in exactly the same way the katana(s) also wasn't given to you by staff under the assurance that they won't break.
you are an idiot.
I don't see anywhere where the staff has assured people that these items will not break permanently. I do see them commenting on the current functionality of the item, I was unaware that the process of trading in silver also contains a promisary notice to assure the "buyer" of no future changes to that item.
I have personally traded in for clothing bless deeds and never recieved that promise..
Re: Blessed Items should break from damage [reposted]
Since the level of discourse on this topic has reached an all-time low (side note: I love how "Pro" is a moderator, so I can't actually add him and his useless posts to my ignore list), I'll comment on a couple random things.
In any case, if you having to set a hotkey to undress your mask whenever you're attacked by a macer means that
If that's your attitude about this era, then WOW you could not have picked a worse shard to play UO.GuardianKnight wrote:The spirit of t2a is grief everyone until they start UO:R. Let's not go too far into the "spirit" of t2a.
If someone slashes the tires on my Hyundai and your Mercedes, we're both walking to work. Just because you think yours is more important to you than mine is to me, doesn't make it so.GuardianKnight wrote:Getting a katana is nothing compared to spending millions on a single useless clothing item.
In any case, if you having to set a hotkey to undress your mask whenever you're attacked by a macer means that
- the shard is slightly more era-accurate
- people joining the shard are slightly more impressed by it's accuracy
- people are slightly more likely to stay around, have fun, and keep playing
- MatronDeWinter
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Re: Blessed Items should break from damage [reposted]
That's a good analogy. Very well said.Mikel123 wrote: If someone slashes the tires on my Hyundai and your Mercedes, we're both walking to work. Just because you think yours is more important to you than mine is to me, doesn't make it so.
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Re: Blessed Items should break from damage [reposted]
People play here because it's a stable server that is the closest they can get to what they actually liked in old UO. *See mass player quitting every publish due to extreme play style changes*
I don't think you'll find the majority of players came to play here simply because of era accuracy to the T. I don't expect anyone to have said " I would like to find a server where i can cut every bandage one at a time and re live the glory days of the 2nd buggiest era of UO. Like i said...this server's appeal is simply the fact that there aren't rainbow colored tiles and animals with purple elves casting Megaraptor explosion on you. If you came here for extreme era accuracy and love it when it gets tedious....you are a fool.
I don't think you'll find the majority of players came to play here simply because of era accuracy to the T. I don't expect anyone to have said " I would like to find a server where i can cut every bandage one at a time and re live the glory days of the 2nd buggiest era of UO. Like i said...this server's appeal is simply the fact that there aren't rainbow colored tiles and animals with purple elves casting Megaraptor explosion on you. If you came here for extreme era accuracy and love it when it gets tedious....you are a fool.
"I used to be with it, but then they changed what it was. Now what I'm with isn't it, and what's it seems weird and scary to me, and it'll happen to you, too." Grandpa Simpson
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Re: Blessed Items should break from damage [reposted]
Granted there may be things not exactly accurate now, I accept that on the grounds that the server is constantly changing towards perfection. (as inaccurracies are discovered etc)
UOSA is the best server out there, because it has guidelines and structure. Not to mention an excelent non biased staff, stable server, and quality programming.
Re: Blessed Items should break from damage [reposted]
BlackFoot wrote:Wrong. You are trying to arguing facts with speculation.MatronDeWinter wrote:this would be objected simply because a GM "may" have told someone that they are non-breakable.
Lets take a look at neon hair dye circa 2008.
If I wanted ice white hair, I turned in trophys and got neon hair dye, knowing ice white was an option.
A year later ice white was removed as an option. No ones hair was changed retroactively.
The property of the neon hair dye item was changed, but no one who had previously received this had their prize stripped from them.
How many people do you think who got neon hair dye specifically for ice white hair would have done so if the admin who gave them the prize said, 'By the way, in a year we are going to randomly change your hair colour to something you didnt chose or want.'?

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
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Re: Blessed Items should break from damage [reposted]
BlackFoot wrote:
Take a walk through the museum and youll see quite a few different items with properties out of the norm.
A couple other items that pop to mind
Special dye tubs - should have unlimited charges but they also shouldnt exist in this era. This would need to be retroactively changed to a normal unlimited dye tub retroactively
Furniture dye tubs - would need to be turned to unlimited charges retroactively
Gargoyle pickaxes - would need to have their properties changed to a normal pickaxe retro actively
Plant bowls
One charge black dye tubs
etc
walking through the museum there would be a lot more
Its always been UOSA policy to grandfather items that are bugged/not accurate/mishued/misspelled so long as they dont have any game breaking affects. These items clearly have no game breaking impact on gameplay unlike say a glacial staff or super green dragon.

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: Blessed Items should break from damage [reposted]
[/quote]BlackFoot wrote:Its always been UOSA policy to grandfather items that are bugged/not accurate/mishued/misspelled so long as they dont have any game breaking affects. These items clearly have no game breaking impact on gameplay unlike say a glacial staff or super green dragon.
I don't know much about your museum, so I can't comment on that.
But this is patently false.
Katanas - not gamebreaking at 58 speed, as we used them at such for well over a year - were all nerfed. Not just the new ones. No grandfathering.
Runebooks - which are actually somewhat gamebreaking - were not deleted.
If there was some clear-cut rule about what would happen in a situation like this, we wouldn't be having this discussion. Actually, scrap that. There is a rule, it's called accuracy. No one argued for "grandfathered" katanas, no one argued for "grandfathered" cloth that you wouldn't have to cut one at a time, and yet all of a sudden a few people have deer masks and they're arguing for "grandfathered" blessed unbreakable items.
Re: Blessed Items should break from damage [reposted]
i agree .. anything worn or used should not last forever!
Blessed should just mean it can't be lost (if in main pack) or stolen
Blessed should just mean it can't be lost (if in main pack) or stolen

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Re: Blessed Items should break from damage [reposted]
yep we all got our unique katanas and our unique runebooks as custom prizes rolley eye face
you are also continually ignoring the fact that only items that give you no advantage over other players get grandfathered.
Example of ice white hair insert here
you are also continually ignoring the fact that only items that give you no advantage over other players get grandfathered.
Example of ice white hair insert here

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: Blessed Items should break from damage [reposted]
BlackFoot wrote:yep we all got our unique katanas and our unique runebooks as custom prizes rolley eye face
you are also continually ignoring the fact that only items that give you no advantage over other players get grandfathered.
Example of ice white hair insert here


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Re: Blessed Items should break from damage [reposted]
Glacial staffs stopped spawning. As I've said before, if Derrick just stopped giving out CUBs then yes, it'd be ok for your blessed items to be unbreakable. But I don't know of any items that have been changed, and continued to spawn/be given out/made/what-f*cking-ever and grandfathered.
Also, tekai was told never to take out his green dragon except during SW. If you really want to use this example as an anology, then we'll grandfather your mask, but you need to leave it in the bank at all time.
Also, tekai was told never to take out his green dragon except during SW. If you really want to use this example as an anology, then we'll grandfather your mask, but you need to leave it in the bank at all time.
chumbucket wrote:Everyone else, don't be a jerk to staff. Maahes cries enough already.
viewtopic.php?f=33&t=40810 - HOLY HELL AN AWESOME VENDOR?!