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Re: Motion to strike town add ons for Kingdom of Ascalon
Posted: Sun Mar 28, 2010 1:47 pm
by kill drizitz
BlackFoot wrote:Caranthir wrote:Roads..ok, lampposts..ok, private dragon stables? not cool.
kazoalas on great lakes had a stable master, for people to stable their horses bfore entering.
same for ABC outside of skara mainland on Europa.
Re: Motion to strike town add ons for Kingdom of Ascalon
Posted: Sun Mar 28, 2010 2:34 pm
by Van Raily
Kinship in Felucca on Catskills had this, as well (Skara Brae, mainland).
Re: Motion to strike town add ons for Kingdom of Ascalon
Posted: Wed Mar 31, 2010 5:42 pm
by Beelzebub
K^A is and will keep their add-ons end of story regardless of any poll or post that is made. It is pointless to get into the of who what where when and why. The only way for them to lose everything is being inactive, which I would say they are not. Have a nice day and dont forget to donate!
Re: Motion to strike town add ons for Kingdom of Ascalon
Posted: Sun May 09, 2010 5:24 am
by son
Beelzebub wrote:K^A is and will keep their add-ons end of story regardless of any poll or post that is made. It is pointless to get into the of who what where when and why. The only way for them to lose everything is being inactive, which I would say they are not. Have a nice day and dont forget to donate!
What? Plenty of guilds here are active, and they have no town add ons. Did we ever get staff response on this? What is the policy to keep town add ons? The poll is well in favor for KA to remove theirs!
Re: Motion to strike town add ons for Kingdom of Ascalon
Posted: Sun May 09, 2010 9:29 am
by BenBrawl
dead thread bump ftw!
Re: Motion to strike town add ons for Kingdom of Ascalon
Posted: Sun May 09, 2010 10:11 am
by chumbucket
Town add-ons for [cA]!
Re: Motion to strike town add ons for Kingdom of Ascalon
Posted: Sun May 09, 2010 10:15 am
by Populus
chumbucket wrote:Town add-ons for [cA]!
A great big statue of Chumbucket in all his glory!
Re: Motion to strike town add ons for Kingdom of Ascalon
Posted: Sun May 09, 2010 11:07 am
by son
BenBrawl wrote:dead thread bump ftw!
67% seems obvious to me as well

Re: Motion to strike town add ons for Kingdom of Ascalon
Posted: Sun May 09, 2010 12:33 pm
by lastdragon
Ascalon is a cool guild .. they help alot new player around ..
they sould keep add ons ..
they are active around
Re: Motion to strike town add ons for Kingdom of Ascalon
Posted: Sun May 09, 2010 12:39 pm
by Plague
um...........If we are such a ghost town why are you here everyday griefing lmao................as for Ascalon being a fly trap................if you come in peace you leave in one piece. Nothing better to do Felix?.........stat sux huh.Get over yourself little man.
Re: Motion to strike town add ons for Kingdom of Ascalon
Posted: Sun May 09, 2010 6:13 pm
by Pro
ascalon has turned into diet-TG
archer turrets, dexers and offscreening.
Re: Motion to strike town add ons for Kingdom of Ascalon
Posted: Sun May 09, 2010 8:11 pm
by Blackbeard
Accidentally voted no when I meant yes. I see K^A running around everywhere all the time.
http://wiki.uosecondage.com/?title=Player-Run_Towns
"A monthly maintenance fee is usually demanded for the upkeep of these addons."
Nothing about being forced to sport events.
Have you seen K^A on My.UO?
http://my.uosecondage.com/Status/Guild/78
Their guild is
HUGE, which is more than can be said for the guilds of anyone in this thread "motioning" to have their add-ons removed. Clearly they're a semi-influential part of this shard.
Re: Motion to strike town add ons for Kingdom of Ascalon
Posted: Mon May 10, 2010 4:01 pm
by son
Blackbeard wrote:Accidentally voted no when I meant yes. I see K^A running around everywhere all the time.
http://wiki.uosecondage.com/?title=Player-Run_Towns
"A monthly maintenance fee is usually demanded for the upkeep of these addons."
Nothing about being forced to sport events.
Have you seen K^A on My.UO?
http://my.uosecondage.com/Status/Guild/78
Their guild is
HUGE, which is more than can be said for the guilds of anyone in this thread "motioning" to have their add-ons removed. Clearly they're a semi-influential part of this shard.
Nice dodge. I doubt you guys even pay the upkeep, and read the second paragraph.
Re: Motion to strike town add ons for Kingdom of Ascalon
Posted: Mon May 10, 2010 5:39 pm
by Blackbeard
I'm not in K^A.
"Usually, the general aim of a player-run town is to ... attract players from outside the guild TO VISIT AND SHOP AT THE GUILD'S VENDORS, OR engage in other activities with the guild members, often in the form of pvp events."
I never see $$$ host events (maybe they fund some shard plots?) and they have some nice add-ons in Moonglow because they have about 5 vendors. I don't know if I've ever heard of any MYM events previous to the Hedge Maze tournament recently but then again I haven't been keeping much attention. If K^A (or anyone else for that matter) don't pay the monthly upkeep in gold, tear it down for sure but I get the impression that this isn't the case.
Re: Motion to strike town add ons for Kingdom of Ascalon
Posted: Mon May 10, 2010 6:09 pm
by Sandro
K^A is active, that's no question.
I don't think we should remove their add-ons, but I do feel that the "upkeep" rule should be enforced. I've never had a town, or any static add-ons, so I can't really say whether or not the staff require them to constantly pay upkeep, but it definitely shouldn't be a 1 time payment for these type of requests..
Also, vote yes for mYm town signs, they are just as active as K^A, and they host events, which I have not seen one from K^A.